I found out that the already made maps for the hole could possibly be ported over to be used for these instances. I finally got around to testing them and found out they work fairly well. There is alot of space that is unused, but then, there are a ton of maps like that so why would this matter? =)
Wish I woulda figured this out when they were still being used regularly.
Thanks to Drumstix42 for the maps, and Iskandar for helping me test them in the zones.
~Xeblikaa of Crushbone
Demitrik's Bastion
Code:
<ImageStyle Name="exp06_dun_thehole_wing1_0" displayname="Demitrik's Bastion (Upper)" menugroup="Odus" zonerect="-307, -493, 323, -21" heightmin="80">
<ImageFrame Source="images/maps/map_exp06_dun_thehole_0.dds" SourceRect="0,0,1200,900" />
</ImageStyle>
<ImageStyle Name="exp06_dun_thehole_wing1_1" displayname="Demitrik's Bastion (Lower)" menugroup="Odus" zonerect="-194, -261, 708, 410" heightmin="-58" heightmax="80">
<ImageFrame Source="images/maps/map_exp06_dun_thehole_1.dds" SourceRect="0,0,1200,900" />
</ImageStyle>
The Outer Vault
Code:
<ImageStyle Name="exp06_dun_thehole_wing2_0" displayname="The Outer Vault (Entrance)" menugroup="Odus" zonerect="-307, -493, 323, -21" heightmin="80">
<ImageFrame Source="images/maps/map_exp06_dun_thehole_0.dds" SourceRect="0,0,1200,900" />
</ImageStyle>
<ImageStyle Name="exp06_dun_thehole_wing2_1" displayname="The Outer Vault (Upper)" menugroup="Odus" zonerect="-498, -1332, 706, -430" heightmin="-18" heightmax="134">
<ImageFrame Source="images/maps/map_exp06_dun_thehole_3.dds" SourceRect="0,0,1200,900" />
</ImageStyle>
<ImageStyle Name="exp06_dun_thehole_wing2_2" displayname="The Outer Vault (Lower)" menugroup="Odus" zonerect="-239, -1146, 682, -452" heightmin="-302" heightmax="-40">
<ImageFrame Source="images/maps/map_exp06_dun_thehole_4.dds" SourceRect="0,0,1200,900" />
</ImageStyle>