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  #1  
Unread 03-30-2005, 06:20 AM
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Default Aarrg!!!

Ok, so heres the update. Everything works!
Mostly. Sorta. For some reason, the HP Bar disappeares after I log on. It is there for a brief second then *poof* all I see is the background. You can see what I mean in the screenshot attached.

EDIT:HP and POWER Bars corrected. Note: Value the importance of layers.

OH yeah, I deleted the background on accident, and when I hit undo, it was on top of everything. Any hints on how I am able to fix this? It doesnt REALLY bother me, as most of my stuff is see non-opaque.

EDIT: Figured out how I can get the background back and have it be in the back. Learned this as I was fiddling with the HP bar.

And I would like to figure out how to get the Compass in there and have it work. Many thanks

NOTE:As you can see in the second picture, there is a compass, but that is just the normal compass that I found a space for. Still lookin for advice on that part

Also note that I have added HP and Power numericals, as well as %age of the two. Seems I need to change the color of the numericals, as they are green. Can't have that!

Thanks,
Darrin

Last edited by dc_roenfanz : 03-30-2005 at 07:10 AM.
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Unread 03-30-2005, 08:18 AM
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On my ORIGINAL Player Window NOT the LITE version, I have the HP/Power numbers and %'s. YOu may want to look at that mod more than the LITE version to get certain things you are trying to change to work.

-dn
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Unread 03-30-2005, 10:14 AM
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Yeah, I noticed that. Are the numbers green? I look my health and power falues from the Persona window, and I noticed that they are green there. That is prolly why. I will fiddle a bit more, see if I can ge them to not be while. The percentage is white, no problem.

UPDATE: I placed the compass into my player window, but it doesnt work. It just sits there pointing north. Would that be because its non-dynamic, like the target windows?

Another thing, I was trying to resize Sunthas' target windows in the UIBuilder, and I found it impossible. Why is that? There wasn't a lock on it as far as I could tell. Sunthas, your thoughts on it?

TY
Darrin
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Unread 03-30-2005, 11:27 AM
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Min / Max size maybe?
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Unread 03-30-2005, 11:27 AM
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Quote:
Originally Posted by dc_roenfanz
{snip} UPDATE: I placed the compass into my player window, but it doesnt work. It just sits there pointing north. Would that be because its non-dynamic, like the target windows?
The compass data is pushed directly to MainHUD.Compass. You could probably push most of the player info into the Compass window (with the possible exception of concentration) but pushing the compass into the player window won't work.

Quote:
Originally Posted by dc_roenfanz
Another thing, I was trying to resize Sunthas' target windows in the UIBuilder, and I found it impossible. Why is that? There wasn't a lock on it as far as I could tell. Sunthas, your thoughts on it? {snip}
In order to prevent the v1 target system from automatically resizing the target window to the size it thinks it should be, both MinimumSize and MaximumSize have to be set. This will restrict you from changing the size of the window in general. Set MinimumSize to 0,0 and MaximumSize to 1600x1200, resize as you see fit, then copy Size into MinimumSize and MaximumSize once you're satisfied.
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Unread 03-30-2005, 03:38 PM
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Quote:
Originally Posted by ger
The compass data is pushed directly to MainHUD.Compass. You could probably push most of the player info into the Compass window (with the possible exception of concentration) but pushing the compass into the player window won't work.
Yeah, I had been beginning to expect that. Thanks for confirming it.

Quote:
Originally Posted by ger
In order to prevent the v1 target system from automatically resizing the target window to the size it thinks it should be, both MinimumSize and MaximumSize have to be set. This will restrict you from changing the size of the window in general. Set MinimumSize to 0,0 and MaximumSize to 1600x1200, resize as you see fit, then copy Size into MinimumSize and MaximumSize once you're satisfied.
Thanks so much!! That is going to help loads.
Now for another problem. For normal targets as well as UPtargets (have up arrows) my target window is fine, as you can see in the pic. However, for the DOWNtargets, it gets all messed up because the arrows automatically go beneath the targets name. I don't have a problem with the up arrows extending beyond the HP bar. The down arrows is what buggers me. If I could, I would like to move them to where the up arrows are, so that the target name stays within the limits of the green health bar. Also, don't know if this is possible, would like the whole health/power bar to be outlined in red for a KoS target. Or, the whole target window itself.

Let me know if these changes are possible, and advice on how to do it if they are.

Many thanks, Darrin
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Unread 03-30-2005, 04:17 PM
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Quote:
Originally Posted by dc_roenfanz
If I could, I would like to move them to where the up arrows are, so that the target name stays within the limits of the green health bar.
Can't be done, but if you leave enough space within the window for the TierIndicator image name and TI jst switch locations when TI is a downarrow. (i.e. increase te height of your health bar by enough to contain both Name and TierIndicator)

Quote:
Originally Posted by dc_roenfanz
Also, don't know if this is possible, would like the whole health/power bar to be outlined in red for a KoS target. Or, the whole target window itself.
Not possible, nor is there anythin even remotely close possible. EQ2 pushes the outline information directly to Name, as far as I know of.
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Unread 03-30-2005, 06:24 PM
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Quote:
Originally Posted by ger
Can't be done, but if you leave enough space within the window for the TierIndicator image name and TI jst switch locations when TI is a downarrow. (i.e. increase te height of your health bar by enough to contain both Name and TierIndicator).
So, no matter what I do, the up arrows are always going to be above and centered on the targets name? And the down arrows will always be below and centered on the targets name? I can live with that I suppose. What I dont like is that the target name shifted up when a down-arrow-mob was targeted, and I would like to counter act that. I am not sure if I get what you mean by "switching locations" when it is a down arrow. Too mad that I cannot rearrange the arrows. I would like them to be actually next to the target name, that would really be nice.

Back to the topic. How I think it should happen is that the target name stays stationary and the arrows simply appear above or below it. No shift of orientationfor the name should occur, and yet it does. Help me please!

Darrin
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  #9  
Unread 03-30-2005, 08:00 PM
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Quote:
Originally Posted by ger
The compass data is pushed directly to MainHUD.Compass. You could probably push most of the player info into the Compass window (with the possible exception of concentration) but pushing the compass into the player window won't work.
conetration is possible, if i remember right the images just have to be set to /GameData.Self.Concentration_X
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Unread 03-30-2005, 09:04 PM
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Yeah I'm pretty sure they're dynamic data.
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  #11  
Unread 03-30-2005, 11:20 PM
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Been trying to think of a way to keep TierIndicator from moving. I'm not sure if this will work, but it's wort a try. Set OnShow on TierIndicator to "Location=x1,y1 Name.Location=x2,y2" where x1,y1 is TierIndicator's UIBuilder-assigned location and x2,y2 is Name's UIBuilder-assigned location and set TierIndicator's Visible to false. Like I said, haven't tried it, so I don't know for sure if it'll work or not, but I figure it's worth a shot.
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