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  #1  
Unread 05-25-2009, 01:30 AM
Taurea Taurea is offline
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Default Seperate cure window posible?

Hi all.

I'm new to all this UI modding and need a little help with an idea I had for my own UI.

Is it posible to add a seperate cure window, that is not in the custom UI folder? Like having a 2'nd player window where you can move and resize both individually?

I thought of adding something like <include>FILENAME.xml</include> to the eq2ui_custom.xml file and make it load the UI that way.
Is this posible or am I fiddling blind here ?

Many thanks.
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  #2  
Unread 05-25-2009, 03:53 AM
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EQAditu EQAditu is offline
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Quote:
Originally Posted by Taurea View Post
Hi all.

I'm new to all this UI modding and need a little help with an idea I had for my own UI.

Is it posible to add a seperate cure window, that is not in the custom UI folder? Like having a 2'nd player window where you can move and resize both individually?

I thought of adding something like <include>FILENAME.xml</include> to the eq2ui_custom.xml file and make it load the UI that way.
Is this posible or am I fiddling blind here ?

Many thanks.
The first part is a little confusing. You want to add a window to the EQ2\UI\Default folder(not in a custom UI folder)? There's no real advantage to doing this as EQ2 will load components that are missing from default anyways. Not only that, if you change the eq2ui_custom.xml file in default, the patcher will overwrite it. Just make a new UI folder with a eq2ui_custom.xml file including whatever else you wish. Or override other files. Your explanation was confusing to me so maybe you're not asking/doing what I thought.

Secondly, having any window with cure icons that doesn't normally have cure icons is problematic. For some reason they added dynamic data to every single player in a group/raid... however all it can do is control visibility that I know of. The icons changing graphics and having little numbers in the corner is hard-coded, I think. Having a custom window with that isn't possible as far as I know.
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  #3  
Unread 05-25-2009, 05:51 AM
Taurea Taurea is offline
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Thank you for your reply
I'm sorry for my confusing post, let me try and make a little more sence of it.

Basically a player window with cure buttons, take that and split the window up into 2 windows instead of 1.
Then you have 1 window with your name, health, power, concentrations etc. and 1 window with the cure buttons.

My question was (IF it's even posible of course), how to I make EQ load both windows as part of my UI ??
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  #4  
Unread 05-25-2009, 07:01 AM
gm9 gm9 is offline
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Yes that works as you said in the OP, except you'd put it in a custom UI folder as Aditu explained. Just make sure to name the window with the cure buttons Player (in the XML) so they light up.

edit: maybe to add some more detail just in case: create one window with a file name of eq2ui_mainhud_player.xml, the other one you can give whatever file name you want and you <include> that second filename in eq2ui_custom.xml. All those files go into your custom UI folder. Add some code OnShow of the first window to show_window the second window and you're done.
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Last edited by gm9 : 05-25-2009 at 07:11 AM.
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  #5  
Unread 05-26-2009, 04:40 AM
Taurea Taurea is offline
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Thanks gm9 and Aditu for your help.

I'll try and mess around with this for a few days to see if I can make some sence of everything before asking for more help.. lol
I'm quite the newbie when it comes to UI modding
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  #6  
Unread 05-26-2009, 05:30 AM
gm9 gm9 is offline
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maybe just download a click to cure player window from here and remove everything you do not want.
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