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01-22-2006, 06:53 AM
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A Young Mystail Rat
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Join Date: Oct 2005
Server: Antonia Bayle
Posts: 6
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Direction of arrow not clear
Now that EQ2MAP is finally working right, I noticed that the character arrow is not clear. I have to check it carefully and often rotate to understand where it's pointing, since it's basically a triangle with a dot in the middle, with only a little curvature making it not completely triangular.
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01-22-2006, 10:40 AM
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A Griffon
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Join Date: Nov 2004
Server: Permafrost
Posts: 660
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One word for ya....
Compass
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"Certainty of death! Small chance of success! What are we waiting for?!"
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01-22-2006, 11:34 AM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Splitpaw
Posts: 7
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Compass or not, the arrow still should be clearer.
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Fuje Silentfoot
43 Assassin | 36 Jeweler
Knights of the Celtic Phoenix Guild
Splitpaw
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01-23-2006, 02:55 AM
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A Brown Bear
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Join Date: Nov 2005
Server: Antonia Bayle
Posts: 14
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I agree, the arrow is harder to see direction then the original. I would rather have the old one back.
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02-01-2006, 01:49 AM
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A Young Mystail Rat
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 2
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All that needs to be done is to change the icon from what is practically an equilateral triangle to one with a much sharper point (like the old one).
I, too find it very difficult to see which direction I'm facing... unless I filter out every type of PoI, but that's rather self-defeating.
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02-01-2006, 02:07 AM
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A Young Mystail Rat
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Join Date: Dec 2005
Server: Unrest
Posts: 2
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agreed
I second (3rd, 4th, or whatver) that notion, the new arrow hurts my tiny brain
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02-01-2006, 04:11 AM
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A Griffon
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Join Date: Apr 2005
Server: Mistmoore
Posts: 541
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Here ya go...
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02-01-2006, 06:35 AM
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A Young Mystail Rat
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 4
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Is this dds the old map icons? if so I think using it would lose the new flashing X for waypoints on the map.
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02-01-2006, 10:28 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by calman
Is this dds the old map icons? if so I think using it would lose the new flashing X for waypoints on the map.
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You would be correct, with the dds magus posted you will lose blinking X but looking at the file you would get a blinking red circle.
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02-01-2006, 10:32 AM
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A Forest Scavenger
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Join Date: May 2005
Server: Crushbone
Posts: 19
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Hmm... Something like this one?
Not sure which UI that gave me those modified POI icons though
Last edited by Lenefir : 02-01-2006 at 10:36 AM.
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02-01-2006, 05:48 PM
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A Griffon
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Join Date: Apr 2005
Server: Mistmoore
Posts: 541
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Quote:
Originally Posted by Landiin
You would be correct, with the dds magus posted you will lose blinking X but looking at the file you would get a blinking red circle.
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The circle is better then the X anyway Doesn't obscure so much
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02-03-2006, 07:52 PM
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A Forest Scavenger
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Join Date: Oct 2004
Posts: 16
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Quote:
Originally Posted by mackgee
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I tried that, but it's still showing the old arrow after LU19.
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02-03-2006, 11:09 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
Originally Posted by Henaketh
I tried that, but it's still showing the old arrow after LU19.
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Right now, *no* modified files will work, as the EQ2MAP updater is updating *all* files. This is being done in an attempt to ensure that all users have up-to-date files. In a few days, though, the updater's behavior will be set back as it was before, at which time modified files (such as my PoI graphics) will be usable again.
-- Darryl (Milquetowst)
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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02-04-2006, 05:48 AM
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A Griffon
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Join Date: Apr 2005
Server: Mistmoore
Posts: 541
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Actually they will work. Replace the file, then make it Read-Only.
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02-04-2006, 07:06 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Heh, you do realize you can squish the triangle by just changing the style's width? No need to even mess with the DDS.
The standard triangle was ALWAYS too big and equalateral for my tastes. Never had any complaints with the squished curve in the year its been included with Fetish
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