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06-11-2013, 06:44 AM
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A Dervish Cutthroat
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Join Date: Nov 2007
Server: Nagafen
Posts: 35
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i got now problems with the Examine window it wont pop up if i somethink exam..it is like 3-4 days now and i dunno why it is, i have delete the file for examine **** but still the problem..
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06-11-2013, 12:47 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Quote:
Originally Posted by Penebo
i got now problems with the Examine window it wont pop up if i somethink exam..it is like 3-4 days now and i dunno why it is, i have delete the file for examine **** but still the problem..
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If the examine window isn't showing up even when you delete it, then the problem is in your uisettings: in particular, they're probably opening off-screen.
Go in your EQ2 directory and find the Server_Charname_eq2_uisettings.xml file that corresponds to your server and character. Edit it, and search for "ExamineItem_clone" - delete every item that has that, being sure you delete the entire element. Each element will look something like this:
Code:
<Window Name="ExamineItem_clone_0" alignment="1" alignment_offset="160,29" size="288,395">
<Properties clone_version="4" />
</Window>
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06-11-2013, 05:49 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I had a lot of people coming to me with that same problem a while back, and it had happened to me enough times for me to be done with the problem.
So I coded this up. I put it in a button inside of the ExamineItem page called CheckLocation, and it gets activated OnShow. If you wanna put it directly in OnShow just remove a Parent. from each line. Feel free to use/mess with it:
Code:
gHeight=Parent.Parent.Height
gWidth=Parent.Parent.Width
iTop=Parent.Top
iBottom=(iTop + Parent.Height)
iLeft=Parent.Left
iRight=(iLeft + Parent.Width)
iNewTop=(gHeight - Parent.Height)
iNewTop=(iNewTop / 2)
iNewTop=int(iNewTop)
iNewTopPos=(iNewTop > 0)
iNewTop=(iNewTopPos ? iNewTop : 1)
bCheckTop=(iTop < 0)
bCheckBottom=(iBottom > gHeight)
bCheckVertical=(bCheckTop || bCheckBottom)
Parent.Top=(bCheckVertical ? iNewTop : iTop)
iNewLeft=(gWidth - Parent.Width)
iNewLeft=(iNewLeft / 2)
iNewLeft=int(iNewLeft)
iNewLeftPos=(iNewLeft > 0)
iNewLeft=(iNewLeftPos ? iNewLeft : 1)
bCheckLeft=(iLeft < 0)
bCheckRight=(iRight > gWidth)
bCheckHorizontal=(bCheckLeft || bCheckRight)
Parent.Left=(bCheckHorizontal ? iNewLeft : iLeft)
gHeight/gWidth gets the game window dimensions via the UI. It then basically checks if the any part of the examine window is off screen. if it is it will center it vertically/horizontally. It's worked really well!
Cheers.
Last edited by Drumstix42 : 06-11-2013 at 05:52 PM.
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06-12-2013, 02:25 AM
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A Dervish Cutthroat
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Join Date: Nov 2007
Server: Nagafen
Posts: 35
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Hehe and im sorry but i don`t understand it with the codes and things, can you maybe upload somethings that i can download and put in my folder please =) ?
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06-12-2013, 01:02 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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The code Drums is talking about has actually already been incorporated for the last few versions (basically since he posted it) . I haven't personally had an issue with the examine window appearing off screen since then, but I'll test it next chance I can and see if left too many parent's in when adpating it or otherwise typo'd it and have just been lucky.
In the meantime, if you want to upload and attach your character's eq2_uisettings.xml file I'll take a quick look at it and see if off-screen clones are the problem.
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06-12-2013, 04:11 PM
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A Dervish Cutthroat
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Join Date: Nov 2007
Server: Nagafen
Posts: 35
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i did it what u said lordeborn but still the problem, is there something other that helps ?
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06-12-2013, 05:04 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Quote:
Originally Posted by Penebo
i did it what u said lordeborn but still the problem, is there something other that helps ?
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If you've deleted the examine window clones properly it should reset the locations of all item examines. Make sure you're not in game when you edit the file or the game will simply overwrite any changes you've made when you log out. Unfortunately I won't get a chance to take a look at the code in the window until tomorrow night most likely, so I can't check that aspect today.
As I've said, you can attach your character's uisettings.xml file (it's in your EQ2 directory and named Server_Charname_eq2_uisettings.xml, where Server and Charname are the server and character's name) to a reply and I'll take a look. To do that, start a reply, then scroll down and under "Additional Options" there should be a "Manage Attachments" button. There's no personally identifiable information in that file, it's just your window layouts and chat channels.
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06-21-2013, 08:43 PM
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A Young Mystail Rat
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 6
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Is there a fix incoming for the problem with the map not working?
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06-21-2013, 10:07 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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The map is actually kept up to date by EQ2MAP (Fetish doesn't modify the base EQ2MAP file). You need to run the EQ2MAP updater, or just download and copy in the attached file.
The next zip posted will have the updated file in it, it just wasn't necessary to make a full zip since the EQ2MAP updater takes care of that issue.
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06-21-2013, 10:37 PM
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A Young Mystail Rat
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 6
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Tried but this is the error and same one still "The mainHUD map2_clone_1 window is not compatible with the current client."
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07-19-2013, 01:29 PM
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A Coastal Crab
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Join Date: Jul 2013
Server: Unkown
Posts: 1
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How can i save or make the defiler click abilities in grp window default? everytime i log out or switch toons it changes back to other healers click abilities. Also i can't seem to find howto use click cures.
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07-20-2013, 10:55 AM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Quote:
Originally Posted by remters
How can i save or make the defiler click abilities in grp window default? everytime i log out or switch toons it changes back to other healers click abilities. Also i can't seem to find howto use click cures.
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The window in-game does not have any save functionality (the game doesn't support it, outside of some sneaky usage of custom POI files, which the window doesn't use). To permanently change the abilities, you need to edit _Fetish_mainhud_raidabilities.xml and change the spells in the Default set (the first set of 3 abilities at the top of the file) and their ability numbers (you should be able to get these by "linking" a spell into your chat entry line and then copy/pasting it into a text editor outside of the game).
This is something that I plan to re-write to make it changeable in-game, but it's a good sized overhaul that I haven't had the time to set aside for.
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07-23-2013, 12:36 PM
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A Forest Scavenger
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Join Date: Sep 2005
Server: Antonia Bayle
Posts: 17
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Pre launch patch.... looks mostly good. All windows open up without error.
Only thing i'm seeing is the AA window doesn't have the save/load feature buttons to save the AA profiles.
Also not sure if the map is supposed to look different with the ability to traverse the world using Station Cash.
Good work for beta.
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07-23-2013, 02:05 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Quote:
Originally Posted by otif
Only thing i'm seeing is the AA window doesn't have the save/load feature buttons to save the AA profiles.
Also not sure if the map is supposed to look different with the ability to traverse the world using Station Cash
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Fetish doesn't include the file for the AA window, it's included by reference and the default is automatically loaded styled to Fetish colors. If you're not seeing it, make sure you don't have an old eq2ui_mainhud_achievements.xml file in your Fetish install from a previous version.
For the map travel using SC, it looks like it didn't get added to the main map2 file by EQ2MAP like I thought it had, but rather was left to the skinnable controls. I'll get it added to the Fetish skinnable controls file before I upload the official 12.4.2.
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Last edited by lordebon : 07-23-2013 at 02:10 PM.
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