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09-24-2007, 08:00 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by dragowulf
those are all on and the launch pad comes up but i see no popup and eq2 companion doesn't close
drago.
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It dosn't pop-up a dialog before it runs everquest?
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09-24-2007, 08:48 PM
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A man among men
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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Quote:
Originally Posted by Landiin
It dosn't pop-up a dialog before it runs everquest?
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nope, but it auto runs and updates fine -.-
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May Jesus Have Mercy On Us
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09-24-2007, 09:41 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Build 1.3
Build 1.3 Change Log - Made major internal changes to:
- Player/Group C2C model
- Raid C2C model
- As a result you will need to delete the following files:
- eq2ui_eq2c_C2CGroup.xml
- eq2ui_eq2c_C2CPlayer.xml
- eq2ui_eq2c_C2CRaid.xml
- Added a Shutdown Dialog window. You will have 10 sec to choose from 3 options. The options are:
- Run EverQuest II and Shutdown EQ2 Companion (default)
- Run EverQuest II and do not shutdown EQ2 Companion
- Cancel All
- Added a EQ2 Companion group in settings. The new group has the following options:
- Allow Auto Updating. (This is a master switch, if it isn't checked nothing will auto update and EverQuest II will not run with out pressing the run button)
- Close EQ2 Companion on run
I think that's all.
dragowulf, this isn't the same build from earlier.
Last edited by Landiin : 10-14-2007 at 06:22 PM.
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09-25-2007, 07:10 AM
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A man among men
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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ok, I'll try and see if I get any errors and what not.
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May Jesus Have Mercy On Us
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09-25-2007, 07:22 AM
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A man among men
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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I don't know what this is, but I've gotten it ever since you did the last update yesterday w/ the popup window.
As I'm waiting for EQ2C to auto run EQ2, bada boom!
***NOTE: This doesn't happen every time I run EQ2C, it only happens sometimes***
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May Jesus Have Mercy On Us
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09-25-2007, 08:53 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Build 1.4
Build 1.4 Change Log - Added a more detailed catch all error handling routine.
- Improved error dialogs.
Last edited by Landiin : 10-14-2007 at 06:22 PM.
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09-25-2007, 08:55 PM
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A man among men
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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Quote:
Originally Posted by Landiin
Build 1.4 Change Log - Added a more detailed catch all error handling routine.
- Improved error dialogs.
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Exactly what does "Improved error dialogs" mean?
Does it mean you improved the rate at which they happen?
man i love to mess with you guys.
drago.
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May Jesus Have Mercy On Us
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09-25-2007, 10:20 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by dragowulf
Exactly what does "Improved error dialogs" mean?
Does it mean you improved the rate at which they happen?
man i love to mess with you guys.
drago.
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ROFL.. That is quite possible!
It should give what class is causing the error and what the error is and if it is a error I am trapping it should give show a SL number that tells me what block of code it is in.
Are you still getting that error you was getting a couple post back?
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09-25-2007, 10:36 PM
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A man among men
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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Quote:
Originally Posted by Landiin
ROFL.. That is quite possible!
It should give what class is causing the error and what the error is and if it is a error I am trapping it should give show a SL number that tells me what block of code it is in.
Are you still getting that error you was getting a couple post back?
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I haven't seen any as of yet.
drago.
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May Jesus Have Mercy On Us
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09-26-2007, 07:12 AM
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A man among men
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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Quote:
Originally Posted by Landiin
Build 1.4 Change Log - Added a more detailed catch all error handling routine.
- Improved error dialogs.
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I think it's almost ready for public beta
drago.
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09-26-2007, 07:22 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Unhandled errors:
I had some more actually, but that should be enough. While the "EQ2I News" tabs works fine everything else throws an exception, resulting in the Settings menu being permanently disabled.
Might be due to having a http proxy configured.
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09-26-2007, 07:40 AM
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A man among men
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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I found a typo on gm9's image post
It's occured...not accured
lol.
I have not encountered any problems yet, and haven't seen that yet, I can access the settings fine
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May Jesus Have Mercy On Us
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09-26-2007, 10:11 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by gm9
Unhandled errors:
I had some more actually, but that should be enough. While the "EQ2I News" tabs works fine everything else throws an exception, resulting in the Settings menu being permanently disabled.
Might be due to having a http proxy configured.
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When did you get these errors and did they happen every time at the same point? Unfortunately address 0 is no help.
I don’t see using a proxy causing this; you would have got a connection error if that was the case I would think.
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09-26-2007, 10:19 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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I started the application, chose the EQ2 patch, saved it. Until that point everything is fine. When going to settings and selecting EQ2MAP the first error occurs as soon as I click ok. The second error then occurs each time I restart the application.
When I select interfaces I get a connection error, which is why I thought it may be proxy related. But as I said, the "EQ2I News" tab works fine (because it uses an IE control). I don't think you really need proxy support though, I don't think anybody would be playing through a proxy.
Last edited by gm9 : 09-26-2007 at 10:21 AM.
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09-26-2007, 11:39 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by gm9
I started the application, chose the EQ2 patch, saved it. Until that point everything is fine. When going to settings and selecting EQ2MAP the first error occurs as soon as I click ok. The second error then occurs each time I restart the application.
When I select interfaces I get a connection error, which is why I thought it may be proxy related. But as I said, the "EQ2I News" tab works fine (because it uses an IE control).
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Ok thanks for that info. I'll start trying to reproduce it.
Quote:
Originally Posted by gm9
I don't think you really need proxy support though, I don't think anybody would be playing through a proxy.
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To late lol already added after your other post. I've been meaning to add it any way. Its not like its a ton of code. maybe 20 short lines at most.
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09-26-2007, 11:47 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Sure, I made Kaldran add proxy support to ours as well.
Quote:
Originally Posted by dragowulf
I found a typo on gm9's image post
It's occured...not accured
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You missed "EAccessViolation" and "accurded".
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09-26-2007, 05:19 PM
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A man among men
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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Quote:
Originally Posted by gm9
Sure, I made Kaldran add proxy support to ours as well.
You missed "EAccessViolation" and "accurded".
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I'M SORRY gm9, but the only reason is because I woke up at 4 a.m.
drago.
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09-26-2007, 05:38 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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apology accepted (LOL!)
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09-26-2007, 05:58 PM
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A man among men
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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Quote:
Originally Posted by gm9
apology accepted (LOL!)
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Thought so...lol
(i also went to bed at 11:30 p.m.)
drago.
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09-26-2007, 09:15 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Pfft, You should have two bug finding hounds keeping you up all night..
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09-26-2007, 10:47 PM
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A man among men
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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Quote:
Originally Posted by Landiin
Pfft, You should have two bug finding hounds keeping you up all night..
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hahaha. did you work out gm9's so called " mysterious" problem?
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May Jesus Have Mercy On Us
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09-27-2007, 04:19 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Build 1.5
Build 1.5 Change Log - Restructured the EQ2C_Settings.xml file, so that every thing that is common is grouped in the same node
- Added a version to the EQ2C_Settings.xml file. If the versions don't match welcome to re-setup lol.
- Added a more error handling and special error classes.
- New Terms of Use welcome dialog.
- Added Proxy support with or with out username/password
- Started work on the plugin system.
Last edited by Landiin : 10-14-2007 at 06:22 PM.
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09-27-2007, 04:26 AM
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EQ2MAP Developer
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Join Date: Jan 2006
Server: Splitpaw
Posts: 1,661
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Found 2 things.
Only the first file in a UI seams to get the right path for install, the rest is missing the last UI folder.
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Pimigo / Splitpaw
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09-27-2007, 04:33 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Not sure if proxy support is working, at least here at work it is not, and I still get the same errors (because of it I suppose), although they renamed are no longer designated as "unhandled".
Post a screen shot :P
You liked those, didn't you?
I am guessing you set the proxy param in setting also? I don't have a proxy so I can not test it really. Never used one either so not sure how they work. I just let the user set the param and pass the param on to the HTTP client.
Last edited by gm9 : 09-27-2007 at 08:05 AM.
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09-27-2007, 07:48 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Build 1.6
Build 1.6 Change Log: - Fixed an issue where it was only correctly guessing at the first file in a zip that didn't include a eq2c.xml file.
- Fixed an issue that resurfaced where if a file name had the same name as it's customUI dir it would change the name in the file also. This only happened with zip without the eq2c.xml file.
- Made closing the app abruptly more code friendly. (still work to be done)
- Fixed the status bar where when you pressed save in EQ2 setup it kept the text 'UIPath:'
- Loss of sleep!
- Added proxy support to the cookie request code and the fave list code.. Dirty things tucked away in there own private functions!
OK Off to work now..
Last edited by Landiin : 10-14-2007 at 06:22 PM.
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