In addition to saving individual files, our xml parser now encodes and decodes attribute whitespace into their proper entity references (#xD, #xA, #x9).
Unfortunately I'm not in the office today due to the fires raging in San Diego so I'm limited as to how well I can test these changes. But as soon as I get them thoroughly tested, I'll have a new UIBuilder.zip patched down.
In addition to saving individual files, our xml parser now encodes and decodes attribute whitespace into their proper entity references (#xD, #xA, #x9).
Unfortunately I'm not in the office today due to the fires raging in San Diego so I'm limited as to how well I can test these changes. But as soon as I get them thoroughly tested, I'll have a new UIBuilder.zip patched down.
Rothgar you have single handily changed my opinion of SOE DEVS.
If I wasn't at work and being blocked from image shack, I'ed give you a ROCK STAR award right NOW!
Unfortunately I'm having to pack up and evacuate my house now. Hopefully this will all blow over very quickly so we can get back to work!
I hope everything goes allright for you and the other Dev's. ((Although it makes me a little bit more glad to be on the east coast where I don't have to worry about that, but it's small consolation for being so far away from so many things ))
I've just been able to test my changes and confirm everything is working properly. In addition to the changes I've mentioned previously, you will also see a new "Custom" module, eq2ui_custom.xml that you can add your windows to. This should all go live with our next update, which also happens to correspond with the expansion.