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  #1  
Unread 01-24-2009, 10:08 AM
jacobian163 jacobian163 is offline
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Smile [added] Befallen: Halls of the Forsaken

I checked the zonerect and whatnot.. it's all good. Just not sure if you think the map could use some more color. I think it's ok as is though.. it gets the job done :-). I'll get together the POI's soon. I also included the .psd file in a zip file... just in case.

Zonerect:

-280, -33, 100, 308
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File Type: zip map_exp05_dun_befallen_forsaken.zip (851.2 KB, 282 views)
File Type: dds map_exp05_dun_befallen_forsaken.dds (170.8 KB, 414 views)
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  #2  
Unread 01-24-2009, 10:53 AM
gm9 gm9 is offline
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Nice. Personally I think a bit of color adds a lot, even if you don't use the actual zone's textures. I don't know what the zone's colors are like but see the attached mockup (since I had your .psd that took a minute ).
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  #3  
Unread 01-24-2009, 02:37 PM
jacobian163 jacobian163 is offline
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Default looks good... how do I do it?

I admit I'm not super savvy with advanced features in photoshop... how did you make that? I think the "sunken" look is good, duuno how do to that... and if I could figure out how to make the background a muted brown, that'd be perfect (the darker brown parts are supposed to be some tables and wood planks). I couldn't figure out how to do the background uniformly though. I tried making them live paint objects, but the lines aren't all connected, so some of it won't fill in. Any sugestion/help you can give would be great.

Last edited by jacobian163 : 01-24-2009 at 02:49 PM.
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  #4  
Unread 01-24-2009, 03:35 PM
gm9 gm9 is offline
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Oh I simply made a copy of your layer, selected everything outside the map lines (magic wand tool), inverted the selection and used the paint bucket on that to paint everything with the darker brown. The rest is purely blending options (lower copy of the layer has zero fill opacity and an imnner bevel to raise the tables/planks/rocks, upper copy has an downward outer bevel for the sunken look of the walls). See the attached .psd.
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  #5  
Unread 01-24-2009, 04:57 PM
lordebon lordebon is offline
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Personally I don't care for the bevel / emboss, gives it a false 3D when the rest of the height on the map is not represented that is just sort of meh for me. It's just too photoshop-y.

I do like the shading inside the walkable area though, to make the distinction more clear.
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  #6  
Unread 01-24-2009, 08:03 PM
jacobian163 jacobian163 is offline
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Default Final Submission Files..

Ok, I tweaked it a little, so now I think I like it. The zonerect is still the same.

Zonerect:

-280, -33, 100, 308

I'll put together some POI's for it soon, so I can get them up once this get's uploaded.
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