When you run out of a charged item (* totem) the tooltip will no longer say "Charges: 5 / 5" it will instead say "Charges:0/5" to reduce confusion.
There is a new UI window that will show only debuffs on your character:
- The UI window is called MainHUD.DetrimentalEffects
- The old effects window will now only show beneficial effects
Here are the following XML Changes found on the test server 10.1.07. The left side is what is on Live server and the right side is what is on the Test server. Changes are shown in red and some xml above and below the changes are left in for context.
The DynamicData works fine and the value is properly pushed and updated. However, it is forced to Visible="false", overriding even a DynamicDataFilter="0000".
There is however an easy workaround. You can manually set Visible=true OnShow of the window. Works fine even if you zone. I have still /bugged this, because I would like the visibility data to toggle some other text.