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  #1  
Unread 03-16-2008, 05:11 PM
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Default Yet another skin for profit ui...

Using the graphic elements from both Vert Reborn and Nyarlathotep's Streamlined UI (I'm not sure who created the graphics) I decided to make a universal skin usable in the Default ui, but designed for ProfitUI.

(Lately I've been in a PSCS3 mood)

This is just a rough mockup I made on Saturday. Hope you like what you see!! =)

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Unread 03-16-2008, 10:36 PM
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Looking good!!

However I have a bias towards these titlebars to go with that frame and buttons:
http://www.eq2interface.com/forums/a...6&d=1102548783

If you'd like like a copy of the oringinal "t_styles" template:
http://www.eq2interface.com/download...etsIIBeta.html

have fun modding!
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Unread 03-16-2008, 11:03 PM
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Quote:
Originally Posted by Talyns View Post
Looking good!!

However I have a bias towards these titlebars to go with that frame and buttons:
http://www.eq2interface.com/forums/a...6&d=1102548783

If you'd like like a copy of the oringinal "t_styles" template:
http://www.eq2interface.com/download...etsIIBeta.html

have fun modding!
EDIT: NVM

Yeah those are cool. I was thinking about using those instead, and kind of got stuck...but my conclusion is I'll just release one just like the screenshot next week or something.

My beginning post was a fresh mockup and I wanted to know who the original graphics were made by. It seems like you were =P

Unfortunately I want this to be a skin with as little .xml as possible, so I'll only be including .xml like commonelements.xml, windowelements.xml etc. I don't want anything that the user has to add a line in one of the .xml for.

Of course 95% of the credit goes to the person who makes the graphics.
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Unread 03-16-2008, 11:15 PM
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Quote:
Originally Posted by Talyns
Looking good!!

However I have a bias towards these titlebars to go with that frame and buttons:
http://www.eq2interface.com/forums/a...6&d=1102548783
Not sure what you meant by that.
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Unread 03-17-2008, 03:45 AM
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He says he prefers those titlebars over the ones you use, and I agree. Apart from that nice work, I always liked that skin.

Why do you need to change .xml btw?
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Unread 03-17-2008, 04:51 PM
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Originally Posted by gm9 View Post
He says he prefers those titlebars over the ones you use, and I agree. Apart from that nice work, I always liked that skin.

Why do you need to change .xml btw?
I need to change a number of files. windowelements.xml was modified because of the titlebar graphics. commonelements.xml was modified because of the scroll graphics. eq2ui_dropdown_template.xml was modified because of the dropdown color. eq2ui_DropdownStyles.xml was modified because of the dropdown graphics. Image_styles.xml was modified as well.

I already know what I'm going to do with the titlebars.
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Unread 03-17-2008, 07:43 PM
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I don't get that, why is it not enough to just modify the .dds files for the graphics?
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Unread 03-17-2008, 08:08 PM
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Quote:
Originally Posted by gm9 View Post
I don't get that, why is it not enough to just modify the .dds files for the graphics?
download tablets 2 and look at the graphics
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Unread 03-17-2008, 08:42 PM
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haha, fair enough
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Unread 03-17-2008, 10:08 PM
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Quote:
Originally Posted by gm9
I don't get that, why is it not enough to just modify the .dds files for the graphics?
Quote:
Originally Posted by dragowulf View Post
download tablets 2 and look at the graphics
Quote:
Originally Posted by gm9
haha, fair enough
GM:
LMAO That bad huh?

Drago:
You should be able to use the templates to build the .dds files.

But it's your reincarnation do what ya want (I'm just happy the thing is still useful to people.)



About that UI if anyone cares:
That UI was made before they "revamped" the way the skin was layed out..

I wanted to have "plugin graphic mods"; so I started separating everything into it's own files. The idea was to get all the buttons in one or two files all the frames in another, all the gauges in another.. etc..

I was pretty much able to release a variety of different graphics for buttons, gauges, frames, etc supplied through a common .dds template that people could mix and match just by dropping a .DDS into the image folder. I think the concept should still work.
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Unread 03-17-2008, 10:32 PM
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yeah I know, but I prefer just making the appropriate .dds files and then modding the .xml related.

I will definitely use t_styles for like all my reference
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Unread 03-18-2008, 02:57 AM
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Quote:
Originally Posted by Talyns View Post
GM:
LMAO That bad huh?
Actually that was directed at drago whom I understood to tell me that I'm a lazy bastard who should stop asking stupid questions and rather check for himself.

Personally I prefer to edit as little xml as possible for the sake of compatibility, so recombining all of your files back into the layout of the default files would allow the user to only change the .dds without making xml changes.
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Unread 03-18-2008, 07:43 AM
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Quote:
Originally Posted by gm9 View Post
Actually that was directed at drago whom I understood to tell me that I'm a lazy bastard who should stop asking stupid questions and rather check for himself.

Personally I prefer to edit as little xml as possible for the sake of compatibility, so recombining all of your files back into the layout of the default files would allow the user to only change the .dds without making xml changes.
Talyn's graphic files aren't completely built like the regular files. Look at the scrollbar for example, it isn't the same as the default one, it doesn't fit on top of it perfectly (the arrow/arrowborder is taller). In order for it to work universally, i have to change the commonelements.xml file.
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Unread 03-18-2008, 01:41 PM
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Looks pretty good, Drago. In fact, as soon as I'm able to play the game again, I'll probably scoop it up and use it! I've always been partial to black. Heck, about 80% of my clothing is black (and no, I'm not goth either ). And seeing how my eyes seem to get more and more light sensitive the older I get, this skin will be easy to look at for me, too!
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