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| Category: Miscellaneous[DragowulfUI] SpellTimer Window |
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This picture was not taken ingame, but in the UIBuilder
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Game Update #52 Compatible
Description:
This is an advanced custom window that filters in Abilities/Buffs/CAs/Debuffs/Heals/Procs/Spells that would otherwise be located in the Maintained Window. It can be a pain seeing the spam of 30 spells in your Maintained window when you only want to keep track of a few spells. The main purpose of this window is not to replace the Maintained Window, but to be utilized as a separate spell timer tracking window. At this moment you can only filter in up to 15 spells.
** WARNING: You have to manually pick which spells you would like to filter in. Remember to follow the Installation Notes below, otherwise this mod will not work for you.
Installation Notes:
- How To: Install A Custom UI
- drago_mixed_elements.dds goes in your CustomUI/images/ folder.
- eq2ui_custom_dragowulfui_spelltimer.xml goes in your CustomUI folder.
- _DragowulfUI_SpellTimerSettings.txt goes in your CustomUI folder.- Open _DragowulfUI_SpellTimerSettings.txt and change "Insert Spell Name" to the desired spell(s) you want to filter in.
- It will then look something like this:
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page Name="SpellTimerData">
<Page Name="1" SpellName="Destructive Mind IV" />
<Page Name="2" SpellName="Spell Lash II" />
<Page Name="3" SpellName="Haruspex III" />
<Page Name="4" SpellName="Obliterated Psyche V" />
<Page Name="5" SpellName="Reflexes" />
<Page Name="6" SpellName="Insert Spell Name" />
<Page Name="7" SpellName="Insert Spell Name" />
<Page Name="8" SpellName="Insert Spell Name" />
<Page Name="9" SpellName="Insert Spell Name" />
<Page Name="10" SpellName="Insert Spell Name" />
<Page Name="11" SpellName="Insert Spell Name" />
<Page Name="12" SpellName="Insert Spell Name" />
<Page Name="13" SpellName="Insert Spell Name" />
<Page Name="14" SpellName="Insert Spell Name" />
<Page Name="15" SpellName="Insert Spell Name" />
</Page>
- If you do not have eq2ui_custom.xml, copy it from your EverQuest II/UI/Default folder and paste it in your CustomUI folder.- Once you have or already have eq2ui_custom.xml, open it with a text editor and add the following line:
Code:
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
- It will then look something like this (make sure that the line you're adding is DIRECTLY the line under the second line of eq2ui_custom.xml and not on the last line of the .xml):
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
</Page>
** WARNING: Make sure that you did the above correct, otherwise you will get no resize/move cursor for the mod (but you will be able to resize/move it) and you will not be able to right click it to take the backdrop and frame off.
Update Log:
V1.2 09.06.19
- Fixed the bug that made the window invisible after switching characters
V1.1 09.06.17
- Now allows the user to target the target of the spell by clicking the target's name
V1.0 09.06.15
- Initial release
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| Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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V1.1: 09.06.17 |
14.28 Kb |
dragowulf |
06-17-2009 01:54 PM |
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V.1 |
14.18 Kb |
dragowulf |
06-16-2009 12:51 AM |
| File Statistics |
| User Rating: |
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| Downloads: |
1108 |
| Views: |
8408 |
| Favorites: |
32 |
| Uploaded By: |
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| Last Modified: |
06-22-2009 03:18 PM by dragowulf |
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11-02-2009, 01:36 AM
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A Crazed Gnoll
Server: Antonia Bayle
Forum posts: 23
File comments: 5
Uploads: 0
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Re: Re: Re: Re: Re: Spell timer window disappears when i switch to other toons
I made the same mistake as well that is placing the custom mod include statement in the namespace container instead of the page container. I do not even know XML syntax/terminology so I hope I wrote that right, lol.
Yeah, place the include statement before the </Page> and not after it.
Awesome job. Thanks Dragowulf for the character switch bug fix. This is exactly what needed to be addressed for me.
BTW, since mentioning it, what was it that cause the mod to break only due to character switching? Weird that the mod worked quite fine until characters were switched like the mod was unloaded and never reloaded again. I am just curious is all and new to this stuff look'n to learn through my encounters.
Thanks again Dragowulf. Much appreciated.  
Last edited by SkyBeeX : 11-02-2009 at 01:42 AM.
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10-29-2009, 09:44 PM
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A Griffon
Server: Nagafen
Forum posts: 886
File comments: 239
Uploads: 20
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Re: Re: Re: Re: Spell timer window disappears when i switch to other toons
Quote:
Originally posted by Maciz
I can't see the window at all...tried the /show_window thing, but I didnt switch chars or something. Logged in, couldn't see any extra window.
custom look liks:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
</Namespace>
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Custom should look like...
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
<include>_ProfitUI_custom.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
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10-29-2009, 06:01 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 1
Uploads: 0
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Re: Re: Re: Spell timer window disappears when i switch to other toons
I can't see the window at all...tried the /show_window thing, but I didnt switch chars or something. Logged in, couldn't see any extra window.
custom look liks:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
</Namespace>
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10-26-2009, 04:13 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 3
Uploads: 0
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Re: Re: Spell timer window disappears when i switch to other toons
Quote:
Originally posted by dragowulf
I've had several people saying the same thing, you're not doing something wrong. I have to check the code and tweak it a little bit again to prevent this, I was almost sure I fixed it in my last update though.
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Well... as a way to get around this mod's disappearing act whenever I switch toons, I've found that /show_window Custom.SpellTimer brings up the timer. Not sure if it will bring up other windows, but I'm guessing they'd possibly be numbered... ie. Custom.Spelltimer1.
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10-14-2009, 07:19 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
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If you could add a toggle for the color changing bar or have one version with it and one without, that would be a great middleground for the issue. A few people I have talked to say they dont have a FPS impact so it would keep them happy to.
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10-14-2009, 06:00 PM
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A Griffon
Server: Nagafen
Forum posts: 886
File comments: 239
Uploads: 20
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If the buff can be seen in the Maintained window, you can filter it into this window.
As for performance. I am aware of the performance impact which have to do with the changing color. I'm trying to figure out a way around it. If I can't find a way to increase performance, I will remove the feature completely.
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10-14-2009, 04:36 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
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I love the mod and am dumbfounded that something like this is not built into the game [I dont count the concentrated list as its generic and includes everything].
My only issue with the Mod is performance. I play a Templar as my main and heres what I notice when running the FPS counter -
No reactives up in the Monitor = 88FPS
1 Reactive casted and showing in monitor = 72 FPS
2 reactives up = 54 FPS
etc etc.
As you can see theres a heavy hit for showing anything in the window, and its cummulative [so if i have it show debuffs to, i can easily hit 18fps from my normal 100+fps since 5 or more spells are being monitored].
Im wondering if there is a work around for this fps hit, or if I missed a setting somewhere ? Anything to mitigate it some would be great, I can tolerate the fps hit since I now have it showing 2 spells max but id like to be able to show more spells, atleast 4 without my system keeling over.
Anyways great mod besides the fps hit.
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10-07-2009, 03:27 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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so this thing doesnt do what i want it to do
I wish there was a way to get this thing to post curse of warding and aura of warding? any word on that?
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09-18-2009, 03:29 AM
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A Griffon
Server: Nagafen
Forum posts: 886
File comments: 239
Uploads: 20
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Re: Spell timer window disappears when i switch to other toons
Quote:
Originally posted by safeklone
I love this interface, but whenever I swap to another character, I lose the spell timer window. The only way to get it back up is if I restart eq2.
I've tried making sure no windows are allowed off screen to no avail. is there something that I am missing?
here is what my eq2_custom.xml looks like:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
am i doing something wrong, or is it just bugged?
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I've had several people saying the same thing, you're not doing something wrong. I have to check the code and tweak it a little bit again to prevent this, I was almost sure I fixed it in my last update though.
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09-18-2009, 12:32 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 3
Uploads: 0
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Spell timer window disappears when i switch to other toons
I love this interface, but whenever I swap to another character, I lose the spell timer window. The only way to get it back up is if I restart eq2.
I've tried making sure no windows are allowed off screen to no avail. is there something that I am missing?
here is what my eq2_custom.xml looks like:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
am i doing something wrong, or is it just bugged?
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08-25-2009, 12:24 AM
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A Griffon
Server: Nagafen
Forum posts: 886
File comments: 239
Uploads: 20
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Quote:
Originally posted by cloakentuna
Love the mod so far. Is there anyway to make it so that it will show procs though? Like the Plasma Amplification proc from the Tythus shoulders or the Mayong Orb.
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If the the proc can be seen on the Maintained Window, then yes. Just specify the name of the proc in the settings file. If it's only seen on the Beneficial/Detrimental Effects windows(s) then no.
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08-24-2009, 03:36 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Love the mod so far. Is there anyway to make it so that it will show procs though? Like the Plasma Amplification proc from the Tythus shoulders or the Mayong Orb.
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08-11-2009, 02:32 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 2
Uploads: 0
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worth asking  thanks for the quick answer, thanks fora great addon anyhow  i still use it to death
Last edited by symor : 08-11-2009 at 02:33 AM.
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08-09-2009, 08:35 PM
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A Griffon
Server: Nagafen
Forum posts: 886
File comments: 239
Uploads: 20
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Quote:
Originally posted by symor
is there any way to make it show buffs taht others are putting up? i want to be able to use this as a Chime of Blades rotation counter.. would be really ahdny for that had troubies POM.
i suppose this would mean writing it for the buff window instead of the maintained. but jsut a thought
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There's no DynamicData for the Beneficial or Detrimental Effects windows like there is for the Maintained, so unfortunately unless the devs plan on giving us that data, it's not doable.
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08-09-2009, 08:26 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 2
Uploads: 0
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is there any way to make it show buffs taht others are putting up? i want to be able to use this as a Chime of Blades rotation counter.. would be really ahdny for that had troubies POM.
i suppose this would mean writing it for the buff window instead of the maintained. but jsut a thought
Last edited by symor : 08-09-2009 at 08:28 PM.
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