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| Category: MiscellaneousBuff Immunity Timers/Notification(JCap/Gravitas) |
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Timer window with and without overlay notification
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Buff Immunity Timers/Notification v1.1 by Aditu of Permafrost (ACT Author) aditu@maine.rr.com
Changes:
Forced timer bars to resize as a multiple of the immunity duration to ensure accurate timing. Added a button to quick resize to 2x a 120s timer.
Buff Immunity Timers/Notification v1.0 by Aditu of Permafrost (ACT Author) aditu@maine.rr.com
Synopsis:
The purpose of this UI mod is to create timers for buff immunities that are applied for things like Jester's Cap or Gravitas. The immunity icon is only easily visible to the recipient of the original buff and not the caster.
The UI will display five timers displayed as a character name and a progress bar of the time elapsed. Once the immunity time elapses the progress bar will have reached full where the timer will be reset for future use and an overlay will appear for five seconds saying a specific character has lost their immunity.
The timer window is not required to be visible at all times to make use of it. If kept hidden, it will still track the immunity timers and automatically show itself for the duration of the overlay alert then hide itself once again. In either case an audio alert will sound during this time as well, identical to the sound when attuning an inventory item.
Installation:
This is a "Custom" UI mod in which it does not replace any other UI piece. It is standalone in which it is not dependent on having any other UI piece installed already.
That said, you *are* required to be using a non-default UI in order to view this UI piece. If you are using Default as your current UI, you will need to create a new UI folder for this mod as you cannot simply copy it into the Default folder and have it function. If you fall into this category, please follow this guide to set up a non-Default UI folder. http://www.eq2interface.com/forums/faq.php?faq=howto_install#faq_new_faq_item
As this is a "Custom" namespace UI mod, you will either need to have a "eq2ui_custom.xml" file to add this file's reference to, or use a new one. If you do not already have this file, one is included in the download archive. If you do already have it, do not overwrite it, open it in a text editor and before the last line add the following:
Code:
<Include>eq2ui_custom_buffimmunity.xml</Include>
The default settings for the mod is to monitor "Jester's Cap" and set the immunity timer for 120 seconds. If you are a Dirge with Gravitas, you will have to edit the UI mod file and on line six replace "Jester's Cap" with "Gravitas".
Usage:
Once the UI mod is installed, by default it is not visible. To show the mod window, type or put into an EQ2 macro: (CASE SENSITIVE)
Code:
/show_window Custom.BuffImmunity
While the UI window may be resized, the timer bar width must remain a multiple of the immunity duration. The minimum window size is sufficient for a 1x size timer, the maximum window size is sufficient for a 3x size timer and there is a button that allows you to resize the window to 2x size for a 120s timer. The timer when started will size itself to the largest whole multiple it can.
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| Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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1.0 |
5.17 Kb |
EQAditu |
12-03-2008 10:51 AM |
| File Statistics |
| User Rating: |
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| Downloads: |
263 |
| Views: |
2354 |
| Favorites: |
3 |
| Uploaded By: |
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| Last Modified: |
N/A |
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01-03-2009, 04:03 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
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Both myself and the other Troub in my guild are getting crashes from this...though it seems to be worse for the other Troub (2-3 crashes for every 1 that I get). Hopefully this gets figured out because this is an awesome mod.
Now, it certainly could be a coincidence...but mine seem to happen when I cast JC on someone outside my group (usually a healer in MT group during raids). I havn't had the crash happen outside of a raid yet.
Update: Completed VP/Trakanon with no crashes. The more I've played with this, the more it seems isolated to certain zoned or types of encounters, and Palace of the Ancient One in particular (where it has happened several times to me).
Could there be something about mobs like Byzola or Switchmaster (that put random detrimentals on people) that messes it up? I have no idea why that would be the case, but I've had it happen on those fights more often.
Last edited by Divakitten : 01-05-2009 at 01:40 AM.
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12-31-2008, 07:19 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Any news on the crashing problem? I havent reinstalled since taking it out, but when it was working fine it was a very useful mod.
I dont know much about coding and stuff or I would try and help out, but if I can I will. I got it to crash 3 times in all. Once while in a group situation (full Group) in Nu'roga, and twice back to back in a raid zone - Palace I think. I couldnt risk any LDs in a raid so I took it out. There was a dirge running it for Gravitas that night, and he said he didnt have any problems all night.
Dont know if it makes any difference what OS and stuff I am using, but I will post if you request.
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12-25-2008, 04:03 PM
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A Berserk Golem
Server: Permafrost
Forum posts: 59
File comments: 36
Uploads: 6
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Quote:
Originally posted by Mickey
Since you said this reads the spell from the maintained window, could the maintained window filling up with other abilities prior to casting jcap cause this?
{...}
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It should be reading all 30 icon slots equally no matter what. The code path doesn't change if there's zero icons or 30.
I cannot think that the crashing isn't because of the effectors I use for timing because they are notorious for crashing if used wrong. The problem seems that they are not black and white in terms of being stable. With the current version, I am completely unable to crash and judging by reports probably less than half that try do crash. So I'm a little confused by it all and my first attempt at slightly rearranging things to reduce crashing did nothing.
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12-25-2008, 12:34 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Since you said this reads the spell from the maintained window, could the maintained window filling up with other abilities prior to casting jcap cause this?
I'm a troub running profit and eq2map and it crashed me quiet often, but it was later in a fight. Short fights where no problem, long fights I'd crash without fail.
Just completely guessing on that one, but thought I'd throw it out there 
Last edited by Mickey : 12-25-2008 at 12:35 PM.
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12-23-2008, 04:28 PM
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A Berserk Golem
Server: Permafrost
Forum posts: 59
File comments: 36
Uploads: 6
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Re: Fetish
Quote:
Originally posted by Mr_Worf
Im using fetish nightfall and all im getting is a black window. Looks like a kickass adon
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Then the procedure you used to edit your eq2ui_custom.xml file failed. The <Include> line has to be in the main Page node of that file. Look at the included eq2ui_custom.xml file to get an idea of where it should go.
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12-23-2008, 06:42 AM
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A Coastal Crab
Server: Runnyeye
Forum posts: 0
File comments: 1
Uploads: 0
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Fetish
Im using fetish nightfall and all im getting is a black window. Looks like a kickass adon
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12-20-2008, 01:27 AM
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A Berserk Golem
Server: Permafrost
Forum posts: 59
File comments: 36
Uploads: 6
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Re: Re: To those with crashing issues...
Quote:
Originally posted by garth
Seems to be about the same frequency.
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Well thanks for trying at least. Honestly it happens the same frequency for me as well... which is unfortunately for fixing it is zero.
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12-19-2008, 11:33 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Re: To those with crashing issues...
Quote:
Originally posted by EQAditu
A made a hacked apart version of this mod...
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Seems to be about the same frequency. 
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12-19-2008, 03:37 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Crashing a lot - cant take the risk so I have taken it out.
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12-18-2008, 04:04 PM
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A Berserk Golem
Server: Permafrost
Forum posts: 59
File comments: 36
Uploads: 6
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To those with crashing issues...
A made a hacked apart version of this mod for you to try out to see if you crash less with the changes.
http://advancedcombattracker.com/dow...ffimmunity.xml
Because I just hacked it apart instead of making it pretty, it won't function as well as the original. IE things might look odd and it will hate you for resizing it.
I'm just interested in if the changes I made blindly reduce crashing for those who already experience them.
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12-18-2008, 03:17 PM
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A Berserk Golem
Server: Permafrost
Forum posts: 59
File comments: 36
Uploads: 6
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Quote:
Originally posted by grandaar
Thanks for the reply. I play a dirge and followed your instructions to the letter except for one part.
{...}
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Well, it should be within a <Page ...> </Page> element... I've heard that ProfitUI has <Namespace> tags near the bottom... so put it near the top I suppose. I would make a program that does this for you to avoid confusion, but the upload agreement says no executables with UI mods. 
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12-17-2008, 10:39 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 2
Uploads: 0
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I'm loving this mod so far, but I can agree that since installing it, I crash 2-3 times per night during raids. Any help or info I can give let me know.
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12-17-2008, 08:44 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Thanks for the reply. I play a dirge and followed your instructions to the letter except for one part.
Where the instructions say:
As this is a "Custom" namespace UI mod, you will either need to have a "eq2ui_custom.xml" file to add this file's reference to, or use a new one. If you do not already have this file, one is included in the download archive. If you do already have it, do not overwrite it, open it in a text editor and before the last line add the following:
Code:
<Include>eq2ui_custom_buffimmunity.xml</Include>
I found that when i opened this file there was some other code in the bottom 3 or 4 lines that didn't look like this code e.g. <Include>blahblahblah .What I did was to add the above line at the end of all the other bits of code that had <Include> in it. Would that make any difference do you think? I'll see if I can get you a copy of my exact eq2ui_custom.xml text to show you what I mean.
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12-17-2008, 11:05 AM
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A Berserk Golem
Server: Permafrost
Forum posts: 59
File comments: 36
Uploads: 6
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The UI mechanics that this mod uses to create timers are indeed able to crash EQ2 if done incorrectly. Though usually it was an all or nothing occurrence. I'm not surprised at all given how my first try of the scripting crashed the game every time for something that was done elsewhere without issue.
So the timer mechanic is "risky" to use, but it happening intermittently is strange. Ever since the first reports of it crashing I decided to use it myself on a regular basis... I'm not a bard, but it can still get triggered by buffs. Considering this is early in TSO and I'm a raider... I have to rebuff a lot in a day. I have not however been able to get it to crash.
I wouldn't know what to do with EQ2 memory dumps and I cannot really think of how other mods would conflict with this one. If the thing about it only crashing within the first few casts is true, I can try messing with what changes between the 0th and 1st timer start to see if I can reduce the problem... but as I said, I cannot get it to crash ever... so I'd be blindly trying to fix this.
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12-17-2008, 06:43 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Crashing
I have experienced intermittent crashes when using this mod. It's always when Jester's Cap is first cast or when the Immunity Notification goes off that the crash occurs.
It seems to only occur early in the game day -- that is, once I've been through a few rotations of Jester's, I don't ever crash.
Is there anything that I can do when this occurs to aid you in tracking down this issue? I can't find a way to reliably reproduce it.
I have the EQ2 generated crash log from the last occurrence if that would help. I can attach windbg and send you a dump the next time it happens if that will help.
As far as I know, this crash has only been experienced by Troubs using this mod, ProfitUI Reborn and EQ2MAP.
It is an amazing piece of work, and I'd really like to get it running in perfect harmony with my setup.
Last edited by garth : 12-17-2008 at 06:48 AM.
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