Quantcast
EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Interface Pieces > Effects & Maintained

Category: Effects & Maintained[DrumsUI] Maintained
Interface Information
Download
Drumstix42's Portal Bug Reports Feature Requests
How do I install this? (FAQ)
Name: [DrumsUI] Maintained   Popular!
Author:
Date: 11-13-2012 06:49 AM
Size: 4.03 Kb
Version: 2012.11.13
Rate Addon: 4 out of 5 with 7 votes  
Pictures
Click to enlarge 

Views: 0
Size: 4.81 Kb
Dimensions: 252 x 65
Normal view in-game
 
Click to enlarge 

Views: 0
Size: 9.57 Kb
Dimensions: 114 x 312
Titlebar enabled displays name and target
 
Description
Game Update #65 Compatible



Description:
This modifies the maintained window to display time remaining at the top of each icon, as well as procs/ward amount remaining in the bottom right of each icon. Right-clicking the window and Hiding/Showing text will change the window from Icon-Only mode to Icon + Details mode. Right clicking the window and enabling the Titlebar will change the window to Right-Aligned icons mode.

* Note: the text looks much clearer and colored in-game than in the screenshots here.

Installation Notes:
- How To: Install A Custom UI
- eq2ui_mainhud_maintained.xml goes in your CustomUI folder.


Update Log:
2012.11.13
- Updated for CoE to include Stacks counters.


2011.07.13
- Click-to-cancel overlays have been given a color and are now closer to 50% of the icon.
2011.01.25
- Now supports mouse scrolling
2010.11.28
- now supports right click menu "Hide/Show Text" to toggle modes
- width of data is wider than before when in expanded view
- changed "amount remaining" font style to fit larger numbers (large wards)
- enabling/disabling the Titlebar in window options now swaps window between left & right aligned modes (variant window now obsolete)

2010.08.23
- Icons can now be clicked to cancel maintained buffs. The top 2/3rds is the button (shows a tootlip) and the bottom 1/3rd shows the normal icon tooltip. Updated for both versions.
2010.08.18
- changed the color of the effect names text to be less dark. This window does not yet support the right click "Show/hide text" integrated with GU57
2010.03.30
- window icon's "spell amount" slightly increased in width to accomodate larger numbers (wards, etc)
- Alternative right-sided-icons version now included in zip

2008.10.14
- Initial release
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2011.07.13
3.83 Kb
Drumstix42
07-13-2011 05:26 PM
File Statistics
User Rating:
4 out of 5 with 7 votes
Downloads: 10292
Views: 63711
Favorites: 52
Uploaded By:
 
Last Modified: N/A

View Pictures. Download Now! Post A Comment
Remove Ads


Post A Reply
Author Comments Comment Options
Unread 11-13-2012, 03:11 PM  
cdec518
A Grove Wisp
 
cdec518's Avatar

Server: Antonia Bayle
Forum posts: 25
File comments: 46
Uploads: 0
Life saver.
cdec518 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-14-2012, 01:24 AM  
Drumstix42
A Griffon
 
Drumstix42's Avatar
Featured Artist

Server: Antonia Bayle
Forum posts: 3173
File comments: 572
Uploads: 44
Re: Dets / Effect windows?

Quote:
Originally posted by Zathor
You think you could make a simple determent and a effect window that match to this one? Or is there one already that i didnt see.
It's not possible to do. There is no UI data to use for these windows.
Drumstix42 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-13-2012, 03:46 PM  
Zathor
A Coastal Crab

Server: Guk
Forum posts: 0
File comments: 1
Uploads: 0
Dets / Effect windows?

You think you could make a simple determent and a effect window that match to this one? Or is there one already that i didnt see.
Zathor is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 07-01-2011, 11:53 PM  
lakoda
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 2
File comments: 2
Uploads: 0
Quote:
Originally posted by Drumstix42
Not a setting. The text doesn't not resize, therefor the icons are not sizable.
Ah. Never thought about it like that...I have the text off. Oh well. Thanks for the quick reply btw, and keep up the excellent work!
lakoda is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 07-01-2011, 07:42 PM  
Drumstix42
A Griffon
 
Drumstix42's Avatar
Featured Artist

Server: Antonia Bayle
Forum posts: 3173
File comments: 572
Uploads: 44
Quote:
Originally posted by lakoda
just started using your UI....brilliant stuff

maybe I'm missing it, but is there a way to change the size of the maintained icons? Like with your good/bad effects window?
Not a setting. The text doesn't not resize, therefor the icons are not sizable.

Last edited by Drumstix42 : 07-01-2011 at 07:42 PM.
Drumstix42 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 07-01-2011, 05:55 PM  
lakoda
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 2
File comments: 2
Uploads: 0
just started using your UI....brilliant stuff

maybe I'm missing it, but is there a way to change the size of the maintained icons? Like with your good/bad effects window?
lakoda is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 06-30-2011, 06:23 PM  
Drumstix42
A Griffon
 
Drumstix42's Avatar
Featured Artist

Server: Antonia Bayle
Forum posts: 3173
File comments: 572
Uploads: 44
Quote:
Originally posted by spinedoc
Awesome mod, really helps my healing out. One request, on the stock maintained window if you moused over it would tell you who that buff was directed at. With your mod it doesn't show this info anymore. Is it possible to add back the mouseover target information? Thanks much.
If you are referring to the icons, they are covered by a button for quick canceling, however this invisible button top covers the top 60% of the icon. So, if you mouse over the bottom of the icon, it will still show the default tooltip.

I'm going to be updating this so that it will shade it so you know what you're mousing-over. Cheers

Last edited by Drumstix42 : 06-30-2011 at 06:29 PM.
Drumstix42 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 06-30-2011, 08:21 AM  
spinedoc
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 5
Uploads: 0
Awesome mod, really helps my healing out. One request, on the stock maintained window if you moused over it would tell you who that buff was directed at. With your mod it doesn't show this info anymore. Is it possible to add back the mouseover target information? Thanks much.
spinedoc is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 03-30-2011, 02:27 AM  
MacDaddy62
A Fallen Diplomat

Server: Crushbone
Forum posts: 51
File comments: 4
Uploads: 0
Thanks, that worked once I realized I actually just had to modify the already-existing VolumeFill value.
MacDaddy62 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 03-30-2011, 01:46 AM  
Drumstix42
A Griffon
 
Drumstix42's Avatar
Featured Artist

Server: Antonia Bayle
Forum posts: 3173
File comments: 572
Uploads: 44
Quote:
Originally posted by MacDaddy62
Under the current version, I can't stop the icons from re-aligning themselves based on where the window is located on the screen. If I move it too far to the right, the icons always re-align into a right-to-left formation. This phenomenon occurs regardless of the window's "Frame and Title" setting. I was previously using the left-to-right variant of the 08/18/2010 release.
I don't have any variants of this window currently updated, but you can easily add this:

VolumeFill="left2right_up"

... to the <VolumePage> line
Drumstix42 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 03-30-2011, 01:31 AM  
MacDaddy62
A Fallen Diplomat

Server: Crushbone
Forum posts: 51
File comments: 4
Uploads: 0
Under the current version, I can't stop the icons from re-aligning themselves based on where the window is located on the screen. If I move it too far to the right, the icons always re-align into a right-to-left formation. This phenomenon occurs regardless of the window's "Frame and Title" setting. I was previously using the left-to-right variant of the 08/18/2010 release.
MacDaddy62 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 01-26-2011, 06:02 PM  
Drumstix42
A Griffon
 
Drumstix42's Avatar
Featured Artist

Server: Antonia Bayle
Forum posts: 3173
File comments: 572
Uploads: 44
Quote:
Originally posted by levitia
I was looking to have the buffs arranged left to right first, then down, so I changed the VolumeFill to left2right_down and it does align right now, but the ward amounts no longer show up. The durations show, just not the ward remaining amounts. Is there something else or different I can edit to get this to arrange this way and show the ward remaining?
That's strange that the data displays different. I have not messed with custom volume files in a bit, so I'll check into what's going on under the hood and get back to this page about it.
Drumstix42 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 01-26-2011, 03:52 PM  
levitia
A Coastal Crab

Server: Unkown
Forum posts: 1
File comments: 1
Uploads: 0
I was looking to have the buffs arranged left to right first, then down, so I changed the VolumeFill to left2right_down and it does align right now, but the ward amounts no longer show up. The durations show, just not the ward remaining amounts. Is there something else or different I can edit to get this to arrange this way and show the ward remaining?
levitia is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-27-2010, 03:18 PM  
Merecraft
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 3
File comments: 4
Uploads: 0
Re: Re: Re: Maintained window

Quote:
Originally posted by roglen
Thanks. Following is the line with the added alignment:

<VolumePage AbsorbsInput="false" CellCount="1,30" CellPadding="1,1" CellSelectable="false" CellSize="30,30" Location="1,1" MinimumScrollExtent="32,931" Name="Volume" CellAlignmentV="Bottom" PackSize="absolute,absolute" ScrollExtent="32,931" Size="30,498" UserScrollable="false">

I run effects and maintained in vertical windows. From this I get bottom justified but only in a horizontal window, aligning the window in the vertical the icons still top justify. I am also using your alternative window for icons on the left (if that makes a difference).

Any help is much appreciated. I love your UI and use the full set. Guess I could get used to top justified icons but have been playing for years with them at the bottom, just kinda goofs with my visual (LOL).
Awesome mod, thanks so much! I also have this slight issue - I run a vertical window but can't get the icons to bottom justify. Any help with this would be greatly appreciated!
Merecraft is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-16-2010, 03:05 PM  
Vurluk
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
Re: Right to left

I was able to get it to work by adding VolumeFill="right2left_up" to the following line in the xml.

<VolumePage AbsorbsInput="false" CellCount="1,30" CellPadding="1,1" CellSelectable="false" CellSize="30,30" Location="1,1" MinimumScrollExtent="112,931" Name="Volume" PackSize="absolute,absolute" ScrollExtent="112,931" Size="30,498" UserScrollable="false" VolumeFill="right2left_up">

Thanks
Vurluk is offline Report comment to moderator   Reply With Quote Reply With Quote
Post A Reply

 
Category Jump:
Search this Category:
 

All times are GMT -5. The time now is 04:47 AM.


Our Network
EQInterface | EQ2Interface | War.MMOUI | WoWInterface | VGInterface | LoTROInterface | MMOInterface