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Category: Player windowLlama (Animated) EKG Player Window
Interface Information
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Name: Llama (Animated) EKG Player Window
Author:
Date: 05-27-2008 07:26 PM
Size: 26.12 Kb
Version: 1.2
Rate Addon: 5 out of 5 with 1 votes  
Pictures
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Views: 0
Size: 3.71 Kb
Dimensions: 193 x 120
Full HP/Power - No effects or concentration
 
Click to enlarge 

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Size: 3.74 Kb
Dimensions: 174 x 97
Partial HP/Power - With effects and concentration
 
Description
This mod was directly inspired by the Forry Target Heart Beat EQ1 UI Mod made by Forry
(http://www.eqinterface.com/downloads...php?s=&id=2570).
All credit for the original concept and design of the heartbeat animation goes to Forry.
I just adapted the animation code to EQ2, updated the graphics (to DDS format and added
the icons), and put it all in a player window.

The window is arranged as:.
  • Player Name is displayed at the top of the window
  • Heart Beat animation below the player name.
  • At full HP, it takes approximately 3 seconds for the heart beat line to run the full length of the display. The heart beat line will shrink (horizontally, right to left) and change color in accordance with your current HP
  • Current HP/Max HP numeric value above the animation.
  • Current Power/Max Power numeric value below the animation.
  • In Combat icon appears to the left of the Current/Max HP numbers.
  • PVP icon appears to the right of the Current/Max HP numbers.
  • Current Player HP Percentage is shown to the right of the heart beat animation. The heart icon will change color in relation to your current HP (Green/Yellow/Red).
  • Current Power Percentage is displayed to the right of the heart beat animation, just below the Current HP Percentage. (The power icon does not do anything)
  • Current Concentration is indicated by vertical red blocks that appear on the far right of the window, from top to bottom.
  • Current Effects are displayed in the area below the heart beat display.
  • Effects icons are "Click to Cure" buttons.
I haven't noticed any impact on overall performance from the animation, but your mileage may vary.

Changelog
V1.2:
  • Added "Curse" effect icon/button
  • Changed click to cure buttons to stop switching targets on use
  • Updated "Cure" command(s) to reflect the unified cure button change
  • Minor tweaks to the element positioning and code.
V1.1:
  • Moved Current/Max HP numeric value above the animation - was previously below the animation.
  • Added Current/Max Power numeric value - below the animation.
  • Added "Click to Cure" to player effects icons.
V1.0: Release
-------------------------------
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.1
26.06 Kb
TW Shrub
02-24-2008 11:20 AM
1.0
26.11 Kb
TW Shrub
02-16-2008 03:59 PM
File Statistics
User Rating:
5 out of 5 with 1 votes
Downloads: 353
Views: 7782
Favorites: 7
Uploaded By:
 
Last Modified: N/A

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Old 02-24-2008, 11:24 AM  
TW Shrub
A Young Mystail Rat
Interface Author - Click to view interfaces

Server: Nektulos
Forum posts: 2
File comments: 4
Uploads: 6
Post New Update

I've just uploaded the updated file. The changes/additions are:
  • Moved the current/max HP value above the animation.
  • Added current/max power value below the animation.
  • Added Click to Cure to the player effects icons.

I arranged the HP/Power text to match the positioning of the corresponding icons...HP on top, power on the bottom.

Last edited by TW Shrub : 02-24-2008 at 11:25 AM.
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Old 02-21-2008, 07:53 PM  
TW Shrub
A Young Mystail Rat
Interface Author - Click to view interfaces

Server: Nektulos
Forum posts: 2
File comments: 4
Uploads: 6
Glad to hear that you liked it

I've had a couple other requests for the same thing, so I will be working on getting that in there as soon as I can.
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Old 02-21-2008, 03:05 PM  
Anuuka
A Coastal Crab
 
Anuuka's Avatar

Server: Najena
Forum posts: 0
File comments: 1
Uploads: 0
Love the Heartbeat

I downloaded this and I love it. Only thing is as a caster which I play most I would love to see numerical display of power also either alongside or below the HP.

Maybe not possible but if so it would rock!
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