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Category: Tradeskill windowNeverQuest Tradeskill UI
Interface Information
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How do I install this? (FAQ)
Name: NeverQuest Tradeskill UI   Popular!
Author:
Date: 05-19-2014 06:00 PM
Size: 18.87 Kb
Version: v4.0.5
Rate Addon: 5 out of 5 with 3 votes  
Pictures
Click to enlarge 

Views: 0
Size: 187.97 Kb
Dimensions: 348 x 520
Enlarged Reaction Icon
 
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Size: 174.91 Kb
Dimensions: 350 x 520
Zoomed Durability Bar
 
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Size: 188.25 Kb
Dimensions: 349 x 519
Alternate Straight Icon Style
 
Description
Verified good May 19, 2014

*New -> Added show hidden recipes checkbox

Features

Guild Progress Bar

Alternate Straight Icon Style (For users who prefer a more traditional style).

Zoomed Durability Bar
  • Shows only the upper 45% of the durability bar.
  • Makes imminent failure more noticeable.
Removed Redundant Product Icons
  • Slimmed the number of product icons from 4 to 2.
2 x 3 Reaction Button Layout
  • Separates progress reactions from durability reactions.
  • Replicates macro key pattern from older G11/G15 and G510 logitech keyboards
Enlarged Event Icon
  • Makes the event type more easily discernible

Tradeskill XP Bar

Enter and Esc keys functionality.

Separated Stop and Repeat Icons.
  • Eliminates accidental pressing of stop button
Other Info and Changelog

Link to forums for this mod Brushfire's UI mod(s)

v4.0.4 - GU65 (Added experimentation tab, fixed resizing glitches)

v2.1 - Enlarged Hotkey area to accomodate large buttons in GU57.
Enlarged Reaction Icon to more clearly see icon.

v2.0a - Verified Good for LU47

v2.0 - Zoomed Durability Bar, Changed Location of Progress Bar, Changed Colors and Styles of various components

v1.3 - Verified good for LU45

v1.2 - adds rush order timer to Recipe Book and Create Windows, fixes maintained icons visibility, fixes resizing issues, eliminated variant without support for Enter and Esc keys.

v1.1 - fixes a cosmetic error with the tradeskill label, and introduces an Enter and Esc keys version for people who prefer them.

If you find the tooltips getting in the way you can disable them by right clicking on the 1-6 hotkeys and choosing the "disable tooltip option"

Utilizes the Event Icons modification from Z Tradeskill.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
v4.0.4
18.64 Kb
Brushfire
11-18-2012 02:02 PM
v4.0.3
18.44 Kb
Brushfire
11-18-2012 01:29 PM
v4.0.2
18.13 Kb
Brushfire
11-16-2012 07:46 PM
v4.0.1
9.67 Kb
Brushfire
11-13-2012 11:50 PM
v4.0.0
9.62 Kb
Brushfire
11-13-2012 10:34 PM
v3.0.2
7.73 Kb
Brushfire
08-23-2011 04:58 PM
v3.0.1
15.33 Kb
Brushfire
08-22-2010 10:27 AM
v3.0
15.86 Kb
Brushfire
08-19-2010 10:55 PM
v2.1
8.60 Kb
Brushfire
08-19-2010 07:37 AM
v2.0a
9.19 Kb
Brushfire
06-07-2008 01:52 PM
File Statistics
User Rating:
5 out of 5 with 3 votes
Downloads: 12798
Views: 50210
Favorites: 42
Uploaded By:
 
Last Modified: N/A

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Author Comments Comment Options
Unread 11-25-2012, 08:11 AM  
Accredo
An Undead Settler

Server: Antonia Bayle
Forum posts: 91
File comments: 34
Uploads: 0
Quote:
Originally posted by Brushfire
The easiest way to accomplish this would be to make a new custom fontstyle with a point size of zero. Which is not a trivial change to the mod.
Thanks for your reply Bushfire. I suspected something so tiny would be a project to change. I'm thankful for your explanation though. Whenever I thought of this it always annoyed me that I couldn't clear that text. Now I know why.
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Unread 11-25-2012, 01:04 AM  
Brushfire
A Forest Scavenger
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 17
File comments: 24
Uploads: 6
Quote:
Originally posted by Accredo
This is extremely minor but something I have never found a solution to. In the TS window: How do I get rid of the NUMPAD text overlay on the reactive buttons? I can remove it when I drag them to the hotbar, but can not remove that text from the buttons "in" the TS window.

I see screenshots of several TS windows without that text and have scoured the options for a solution but nogo!

Thx
The easiest way to accomplish this would be to make a new custom fontstyle with a point size of zero. Which is not a trivial change to the mod.
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Unread 11-22-2012, 04:43 PM  
Accredo
An Undead Settler

Server: Antonia Bayle
Forum posts: 91
File comments: 34
Uploads: 0
This is extremely minor but something I have never found a solution to. In the TS window: How do I get rid of the NUMPAD text overlay on the reactive buttons? I can remove it when I drag them to the hotbar, but can not remove that text from the buttons "in" the TS window.

I see screenshots of several TS windows without that text and have scoured the options for a solution but nogo!

Thx

Last edited by Accredo : 11-22-2012 at 04:44 PM.
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Unread 11-18-2012, 02:04 PM  
Brushfire
A Forest Scavenger
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 17
File comments: 24
Uploads: 6
Added missing mass production dropdown for prepare screen to v4.0.4.

This appears when you have the mass production tradeskill AA, and it was not immediately apparent that it was missing.
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Unread 11-16-2012, 07:47 PM  
Brushfire
A Forest Scavenger
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 17
File comments: 24
Uploads: 6
Added straight icon style to v4.0.2
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Unread 11-15-2012, 04:03 PM  
Arkast
A Young Mystail Rat

Server: Splitpaw
Forum posts: 2
File comments: 2
Uploads: 0
Quote:
Originally posted by Brushfire
Nah you didn't miss anything. I forgot I removed it awhile back because it was a pain to maintain all the variations.

I can whip something up and include it in a sub folder of the zip file for v 4.0.2 by tomorrow. I personally don't use the straight style, but I understand the need.

Brushfire,
I'd appreciate that. I had been using Fetish, which has the reaction on the left and icons across like that and it was just something I got used to.

Thanks again!
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Unread 11-15-2012, 03:28 PM  
Brushfire
A Forest Scavenger
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 17
File comments: 24
Uploads: 6
Quote:
Originally posted by Arkast
I may be missing something simple, but how do you make it go into "Alternate Straight Icon Style"? Thanks in advance
Nah you didn't miss anything. I forgot I removed it awhile back because it was a pain to maintain all the variations.

I can whip something up and include it in a sub folder of the zip file for v 4.0.2 by tomorrow. I personally don't use the straight style, but I understand the need.

Brushfire,
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Unread 11-15-2012, 09:54 AM  
Arkast
A Young Mystail Rat

Server: Splitpaw
Forum posts: 2
File comments: 2
Uploads: 0
I may be missing something simple, but how do you make it go into "Alternate Straight Icon Style"? Thanks in advance
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Unread 04-15-2011, 04:45 PM  
jseacreas
A Young Mystail Rat

Server: Unkown
Forum posts: 2
File comments: 1
Uploads: 0
Update anytime soon?

Was hoping there would be an update coming
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Unread 03-30-2011, 03:09 PM  
jnewton
A Sea Turtle

Forum posts: 30
File comments: 10
Uploads: 0
Oh, I wish you great success. I really miss you tradeskill window. If you want someone to beat on it and try and break it, let me know. My clumsiness is sure to stress it to the max. ;-)

John
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Unread 03-03-2011, 02:15 PM  
Wuthering
A Young Mystail Rat

Server: Unrest
Forum posts: 5
File comments: 1
Uploads: 0
You have my thanks!

Truly appreciate you preparing to spend your weekend working on this mod, by the sound of it!

I'm using another mod in the meantime just to get "Enter" to begin a combine, but it only makes me miss your mod more. (For one thing, I discovered that "Enter" did more than begin, it also ended on a ill-timed button press.)

Thanks so much for getting this beloved mod Velious compatible! <3
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Unread 03-01-2011, 02:45 PM  
Brushfire
A Forest Scavenger
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 17
File comments: 24
Uploads: 6
I just wanted to reassure everyone who is waiting on this, that I have a preliminary version of the single wide tradeskill window with G15 key layout. The single wide with default reaction key layout is not far behind. The major work will being to reconstruct the double wide version of this UI, it is more complex logically than the standard width version. I hope to have something for you all not long after this weekend.

Brushfire
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Unread 02-27-2011, 12:04 PM  
jnewton
A Sea Turtle

Forum posts: 30
File comments: 10
Uploads: 0
Thank you for an excellent add-in

Wanted to thank you for the excellent trade crafting replacement. I've been using it for quite a while now and had been taking it for granted. With the DoV expac, it broke and I now realize just how dependent I am on your interface piece. I'm hoping that you will be releasing a DoV compliant version of the Neverquest Tradeskill plug in the near future.

Again, thank you for all the work you have done to help make trade skilling less painful.

Regards,
John "Red" Newton
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Unread 08-22-2010, 10:29 AM  
Brushfire
A Forest Scavenger
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 17
File comments: 24
Uploads: 6
Uploaded Version 3.0.1 to address the clipping at the bottom of the reaction skill icons.

This was purely cosmetic and did not affect functionality, but if it bothers you, go ahead and update.
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Unread 08-20-2010, 06:33 PM  
Brushfire
A Forest Scavenger
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 17
File comments: 24
Uploads: 6
I finished streamlining the mod btw. First major update for the layout in 2 years.

I added a guild level bar, this was a by-product of doing writs to level my wife's guild to 30. I found it frustrating to keep opening the guild window just to see how far I'd gotten.

Also, I added an alternate view for people who prefer all their buttons in one row. It's not for me, but I can see how you could be polarized one way or another.

In addition I removed the maintained spells icons. I was hesitant to do this, but the new reaction spell icons have very good contrast. In addition I found that the maintained spells display was less useful than it had been previously, making the window unnecessarily large. I used the space this freed up to add the guild progress while cutting about 40 pixels off the overall height of the window.

Last edited by Brushfire : 08-20-2010 at 06:34 PM.
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