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| Category: Player windowDefault Player window with Click to Cure |
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*Updated May 16, 2008
v5.2
-Updated to be compatible with GU45 (cure spells were consolidated into one spell named Cure)
v5.1
-Added support for level 80 Cure Curse
-No longer switches targets while curing
Encountered a bug with the power totals, when I first log in the power totals and percent are blue like they should be, but once i switch characters, the power totals turn dark green while the percent remains blue. If anyone knows why this is happening, let me know, as I am stumped. Thanks.
v5.0
-Updated to be compatable with LU44
-PVP and Combat icon now function
-Should display health and power totals over 9,999 properly (again... I guess it didn't work the last time, but I tested it this time)
-Should be bug free, but feel free to contact me if this isn't correct.
v4.6
-Added a no-numbers version due to requests.
v4.5
-Updated to be stretchy. I got a couple PM's about this and even an in-game tell. So I hunkered down and figured it out. If anyone encounters any problems, let me know
-Should now display health and power totals over 9,999 properly. I don't have a shaman around to test this, so let me know. Thanks for everyone's support.
v4.1
-Fixed a minor bug that caused the backdrop to cover the click to cure icons when not opaque.
v4.0
Started from scratch using the newest Default player window. Retooled the Health and Power totals and percents. Slightly larger numbers, but not too big.
-Due to the fact that I started from scratch on this one, the stretchy feature made by Inokis is now gone. If you like your window stretched, don't update to 4.0. Inokis might update it to make it stretchy again, but I don't have the knowledge nor motive to do it.
-GU 33 compatable
I hope you all enjoy this mod.
v3.5
Inokis updated the window and now it stretches and still looks good.
-Stretchable window matching Default window proportions.
-Stats labels stay proportionate the the gauge being stretched.
-Concentration, Combat Status, and Click to Cure/Debuffs stay centered on the window when stretching.
Props to Inokis
v3.0
Health and Power Totals and Percents
(Added by Inokis, thanks for the help)
(Correct file now, sorry)
v2.0
Works with LU30
v1.0
This is my first attempt at a UI mod using the UI builder.
This is the default player window with the Click to Cure icons. I didn't see it anywhere else on the site and saw it requested.
I looked at the default group window with click to cure icons by
lochr, and that is how i made mine. Nothing is directly copied, but I still give
lochr credit where it is deserved.
I made this UI mod because I like the click to cure icons, but dislike all the clutter people add on to the player window. Feedback is always appreciated.
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| Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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5.2 |
4.10 Kb |
nluerdarea |
05-14-2008 10:00 AM |
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5.1 |
4.12 Kb |
nluerdarea |
04-24-2008 09:43 AM |
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5.0 |
4.06 Kb |
nluerdarea |
04-20-2008 09:04 AM |
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4.6 |
4.36 Kb |
nluerdarea |
04-15-2007 07:39 PM |
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4.5 |
2.27 Kb |
nluerdarea |
04-15-2007 08:17 AM |
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4.1 |
2.25 Kb |
nluerdarea |
04-07-2007 05:57 PM |
| File Statistics |
| User Rating: |
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| Downloads: |
2565 |
| Views: |
19393 |
| Favorites: |
25 |
| Uploaded By: |
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| Last Modified: |
05-17-2008 11:25 AM by nluerdarea |
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06-10-2008, 02:18 PM
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A Brown Bear
Server: Crushbone
Forum posts: 9
File comments: 23
Uploads: 4
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Not sure how
Unfortunately, I do not know how to make the button attempt to cast Cure and Cure Arcane. If anyone knows a way to make it cast both, let me know and I'll implement it into both my windows
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05-26-2008, 11:35 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 3
Uploads: 0
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wizard can't use magical cure  Can you fix it pls?
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04-24-2008, 11:22 AM
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A Brown Bear
Server: Crushbone
Forum posts: 9
File comments: 23
Uploads: 4
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Thanks
Quote:
Originally posted by gm9
That's a bug with the dynamic data which forces the color after a /camp. Has always been bugged, don't hope for a fix.
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Thanks for the info, I was worried I did something wrong. I'm still new to all this dynamic data and stuff.
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04-24-2008, 11:06 AM
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Drumstix42 is my hero
Server: Runnyeye
Forum posts: 3309
File comments: 54
Uploads: 15
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Quote:
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Originally Posted by nluerdarea
Encountered a bug with the power totals, when I first log in the power totals and percent are blue like they should be, but once i switch characters, the power totals turn dark green while the percent remains blue. If anyone knows why this is happening, let me know, as I am stumped. Thanks.
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That's a bug with the dynamic data which forces the color after a /camp. Has always been bugged, don't hope for a fix. 
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04-23-2008, 01:42 AM
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A Brown Bear
Server: Crushbone
Forum posts: 9
File comments: 23
Uploads: 4
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No problem here
I just checked and it is working perfectly for me. Could you redownload the file and reinstall it just to make sure you overwrote the old one you had. Is there anything else you have that may interfere (custom fonts for example). Thanks in advance.
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04-22-2008, 06:45 PM
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A Brown Bear
Server: Crushbone
Forum posts: 9
File comments: 23
Uploads: 4
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Interesting
I'll double check it tonight after I eat my pizza =)
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04-22-2008, 12:31 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 8
Uploads: 0
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My HP still reads 10,557/10,
Only minorly annoying though.
I have tried stretching the window out to either side to no avail :0(
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04-20-2008, 09:33 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 7
Uploads: 0
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"Click-to-cure buttons are equipped with /useabilityonplayer"
It has something to do with that...
Drumstix42
would know - could send him a pm.
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04-20-2008, 11:35 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 8
Uploads: 0
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THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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04-20-2008, 09:08 AM
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A Brown Bear
Server: Crushbone
Forum posts: 9
File comments: 23
Uploads: 4
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Updated
Everyone Rejoice, for I have returned (again) to update this mod that is oddly popular.
I plan to add support for potions later on.
If anyone knows how to make buttons that will cast the cure on yourself without changing targets, let me know as I would like to add that to this mod, thanks!
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03-19-2008, 10:42 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 8
Uploads: 0
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This mod could use an update....anyone out there?
Could really use the symbol that shows you are in combat, and atm it won't show over 10K HP. It just cuts the rest of it off.
Plz plz don't make me try another player window for these easily fixed problems :0(
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03-01-2008, 05:58 PM
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A Sea Turtle
Server: Antonia Bayle
Forum posts: 33
File comments: 1
Uploads: 0
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Re: Re: Thanks for feedback
How can i modify this to use po
tions for the cures? Or is that even possible?
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01-27-2008, 08:57 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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I really like this but, I would like it better if it didn't have a %percent beside it. Just flat out numbers like FF series whatnot. =D Its just me I like it that way. THANKS!!!
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01-16-2008, 02:22 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 8
Uploads: 0
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Really would like the In-combat icon, that is really useful and won't make it look cluttered. Gotta know when to FD ;0)
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10-24-2007, 04:19 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 1
Uploads: 0
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Target loss with Click to Cure
Positive Feedback - You get the features of click to cure without having to get used to a new setup. Very attractive to those who dislike too much change, too fast. This will likely always appeal to people who are a little nervous adding their first custom UI mods.
Negative Feedback - Click to cure leaves you targeting yourself, and not your previous target. I often find myself delaying cures in favor of finishing off a mob, simply because it takes so long to retarget the mob. This actually affects combat style.
Positive To Negative Rating - On my good to bad balancing scale, the positive weighs about 7, and the negative weighs about 3.
Final Comments:
I'm currently looking for one that keeps your old target after click to cure, though I would certainly keep this one if it were updated to do so. Ideally, I'd like to have a combo of personal/group windows that were both otherwise default, with the addition of click to cure for self/group members without target loss.
When in combat and targeted an enemy, if you cast a beneficial spell, it casts it on yourself, rather than the mob. This could simplify implementing the no target change feature. Unfortunately, it might not be so easy with a group member. In any case, there're some thoughts for you and your fellow mod junkies.
(edited my own post to fix two ugly syntax errors)
Last edited by JeremyLT : 10-24-2007 at 04:22 AM.
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