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  #676  
Unread 02-01-2005, 04:10 PM
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Quote:
Originally Posted by Quib
I get what you're doing! Since this is simply a graphics file swap, I don't see why this is a bad thing, it's simply an optional version of the icon_map3.dds file.

Personally, I find it clever; the more of the 20x20 segment of the dds file per icon you use, the more visible they'll be.

Quib
What I initially tried was a direct 20x20 swap. As I mentioned, that seemed to crop at the right/bottom for some unknown reason. That screenshot was taken with the icons at 17x17 (my screen/game resolution is 1280x800, just FYI) but they're still cropping. I'll keep playing with it tonight in between mucking with my XP bar and target/implied target windows.

And yes, the whole idea was just a graphics swap—I don't want to muck with the incredible work you folks did on the XML for fear of totally messing it up.
  #677  
Unread 02-01-2005, 04:14 PM
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Quote:
Originally Posted by tonyis3l33t
it actually seems harder to see to me...like a chopped up circle they are so small...

maybe because im tired, but a lot of people play with droopy eyes I like circles better
You're right, some of them (particularly the location, named, and quest icons) do look…well, like crap. I'm working on finding better icons for them so that they are actually visible instead of weird circlish blobs.
  #678  
Unread 02-01-2005, 09:34 PM
Killarny Killarny is offline
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I think the icon replacement idea is great.. I really like the little green man icon, and the dog paw is neat too
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  #679  
Unread 02-01-2005, 10:26 PM
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I think they all look cool
  #680  
Unread 02-01-2005, 11:07 PM
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Thanks for the support. Think I finally got them to not crop, and found icons that are relatively recognizeable…which is kind of hard when they display at 8x8, yeesh.

Anyway, here's a screenshot of it in action, a legend of what's what (the colors should remain virtually unchanged from the official versions), and the DDS file. The DDS goes in images/icons, but make sure you save a copy of the original in case you decide you liked the dots better.
Attached Thumbnails
Click image for larger version

Name:	Map Screenshot.jpg
Views:	331
Size:	156.1 KB
ID:	985  Click image for larger version

Name:	Map Legend.jpg
Views:	298
Size:	29.6 KB
ID:	986  
Attached Files
File Type: dds icon_map3.dds (85.5 KB, 238 views)

Last edited by ger : 02-01-2005 at 11:19 PM.
  #681  
Unread 02-01-2005, 11:24 PM
Vindicis Vindicis is offline
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Wow, the icons look fantastic!!! Super job to a super mod!
  #682  
Unread 02-02-2005, 01:03 AM
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Quote:
Originally Posted by ger
Thanks for the support. Think I finally got them to not crop, and found icons that are relatively recognizeable…which is kind of hard when they display at 8x8, yeesh.

Anyway, here's a screenshot of it in action, a legend of what's what (the colors should remain virtually unchanged from the official versions), and the DDS file. The DDS goes in images/icons, but make sure you save a copy of the original in case you decide you liked the dots better.
You should release this seperately, as an addon to the map mod..
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  #683  
Unread 02-02-2005, 01:24 AM
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yea im sure it wouldnt be hard to offer the original cirlce icons and those icons - but i say in the same mod, its just one dds file
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  #684  
Unread 02-02-2005, 06:52 AM
Eloa Eloa is offline
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Devs:
I have a prototype of the database up, check your PM if you havent gotten the link. If I left out a main dev, shoot me a PM and ill reply it back to you.
  #685  
Unread 02-02-2005, 07:39 AM
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Quote:
Originally Posted by Killarny
You should release this seperately, as an addon to the map mod..
*shrugs* For the moment, I'm content to let Tony, Quib, Sunthas, Eloa, Diztorted, and whoever else is working on this project decide what they want to do with 'em. If they want me to release as a mod to their mod that's cool. If not that's cool too. I mostly just made 'em 'cause I could never remember which color meant what.
  #686  
Unread 02-02-2005, 07:51 AM
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Just my 2 cents. the file could be included in the Downloads section in the post for this mod. Explain what it does and provide a SS and let the user download it and replace the original if they wish. I believe this would be the most practical.
  #687  
Unread 02-02-2005, 08:16 AM
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whoa, i love gers icons, nice work , the default ones were good, but i think these are a little better, consider including them in the final release, you could maybe add a poll here and see which icon set ppl like more as default.

Keep up the good work guys, awesome work all.
  #688  
Unread 02-02-2005, 12:06 PM
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Default Placing icons on the map

I am, because I am tired of bugging Tony , doing a map on my own. I have everything done, map works, zone erec stuff.. all good. Just one thing, ICONS!

I have them on the map. You can click them and they take you to the correct spot, however they are not physically on the correct location on the map itself.

How do you come up with Location="xx,yy" and how does it compair to pathfindlocation="xx,yy,zz"?
  #689  
Unread 02-02-2005, 12:11 PM
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Do you have the zonerect calculator by taco-man? It has a second tab where you enter a zonerect, the dimensions of the icon (10x10 is the standard dot size we use) and the first and third values of a pathfindlocation and it calculates the Location for you!

That's the easy way to do it anyhow.

Quib
  #690  
Unread 02-02-2005, 12:22 PM
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Default Icons

No I don't. Searching for it now,
  #691  
Unread 02-02-2005, 06:35 PM
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http://www.eq2interface.com/download...fo.php?id=3395
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  #692  
Unread 02-03-2005, 02:36 AM
Killarny Killarny is offline
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I was just down in Stormhold on levels one and two, and the maps didn't show up for either level. Am I doing something wrong?
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  #693  
Unread 02-03-2005, 02:39 AM
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Short answer, yes. I've been there quite a few times and had no trouble with Stormhold.

Various troubleshooting stuff:
1) Was there just ugly solid blocks of color instead of a map?
2) Were there still loc icons and the buttons to change floors?
3) Was there a current map tab while you were in Stormhold?

If 1 and 2, you probably are missing the map .DDS files for Stormhold somwhow.
If 3 there's something wrong with your map XML file.
If your problem is unrelated to those questions try and give me a detailed explanation.

Quib
  #694  
Unread 02-03-2005, 04:19 AM
Tylinn Tylinn is offline
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Default Directional Pointer not working.

I did a search and couldn't seem to find anything on this, although I probly didn't phrase it right. When I pull up my map, the pointer that shows where I am and which direction I am faceing is gone. Insted I have a Yellow Block. Anyone know how to fix this? I saw that several people have the right one on thier screen shots, so it may just be me.
Thanks in advanced for any help offered.
  #695  
Unread 02-03-2005, 04:29 AM
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Your icon_map3.dds file isn't in the correct place. It needs to be in yourcutsomuifolder\images\icons

Quib
  #696  
Unread 02-03-2005, 05:36 AM
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parse with any text program that supports find/replace with regular expressions:

find all your location lines
.* Your location is .* Your orientation is .*[.00]

strip down everthing except xyz:

FIND:
.* Your location is
^^^REPLACE WITH BACKSPACE (make sure you copy the space after "is"!)
FIND:
[.] Your orientation.*
^^^REPLACE WITH BACKSPACE

works with editplus 2 for sure... i think microsoft word supports regular expressions, maybe notepad too.

Why do you care?? maybe you want to import x,y,z coords into a 3d program like sunthas did, but cant find "good parsing program".

Regular expression support is all you need with this little post!

going to post one later that you will parse everything except the xyz and what you say in a certain channel in game. This way you can:
run to a spot,
hit /loc,
say what it found at the loc in that certain channel.
parse the document with those values
have a list of xyz coordinates with the description underneath them!
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  #697  
Unread 02-03-2005, 05:48 AM
Tylinn Tylinn is offline
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Quote:
Originally Posted by Quib
Your icon_map3.dds file isn't in the correct place. It needs to be in yourcutsomuifolder\images\icons

Quib
Yup, that was it! Thanks a TON Quib!
  #698  
Unread 02-03-2005, 07:31 AM
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Visually enhanced the attached maps. Slightly larger files sizes I'm guessing due to including MIPs?? Let me know if you prefer them without MIPs.

FYI, stroke and glow were produced as follows...

Stroke: Actually Outer Glow, black, blur 2, intensity 600

Glow: Actually Drop Shadow, black, opacity 75, distance 0, blur 20, intensity 100
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File Type: zip maps_zonx.zip (633.2 KB, 243 views)
  #699  
Unread 02-03-2005, 03:12 PM
Eloa Eloa is offline
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I haven't taken a look at the maps myself, though we do use them without mip maps since it has no effect on them and the size difference is quite a bit and with all these maps loading we need them as small as we can get them.
  #700  
Unread 02-03-2005, 04:09 PM
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Quote:
Originally Posted by tonyis3l33t
parse with any text program that supports find/replace with regular expressions:

find all your location lines
.* Your location is .* Your orientation is .*[.00]

strip down everthing except xyz:

FIND:
.* Your location is
^^^REPLACE WITH BACKSPACE (make sure you copy the space after "is"!)
FIND:
[.] Your orientation.*
^^^REPLACE WITH BACKSPACE

works with editplus 2 for sure... i think microsoft word supports regular expressions, maybe notepad too.

Why do you care?? maybe you want to import x,y,z coords into a 3d program like sunthas did, but cant find "good parsing program".

Regular expression support is all you need with this little post!

going to post one later that you will parse everything except the xyz and what you say in a certain channel in game. This way you can:
run to a spot,
hit /loc,
say what it found at the loc in that certain channel.
parse the document with those values
have a list of xyz coordinates with the description underneath them!
I use MS EXCEL.

FIND REPLACE "is " with ","
FIND REPLACE ". Y" with ","
this puts commas on both sides of the xyz.

Text to Columns with Text Delimiter ","

Sort by one of the 3: x,z, or y.
delete all lines that are not LOCs they should be stacked at the top of the excel file.
Sort by Column1 which should include a indexnumber put in by anything that goes into the log file. now your x,z,y are back in order if you care.

delete all columns that aren't x,z,y. Leaves you with 3 columns of coordinates. Then you can import them into any program.

I found a 3d program where you can rotate the map around in 3d, but I can't get the dots connected, so its just points, which isn't good enough, I'm not going to draw these 3d maps by hand
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