Alternate Target Tagging Window with Tradeskill Prestige Buttons - EQ2Interface
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Unread 01-29-2015, 01:28 PM
Mystara0001's Avatar
Mystara0001 Mystara0001 is offline
A Rumbleroot Sapling
Interface Author - Click to view interfaces
Join Date: Jun 2005
Server: Oasis
Posts: 69
Default Alternate Target Tagging Window with Tradeskill Prestige Buttons

I have always felt that Hotkey space is a scarce resource. With the ease of switching AA builds, I wanted to avoid a situation where I had to reserve hotkeys for things like refining, salvaging, and work station summoning. I also didn't want to have to spend time searching through the numerous pages of acquired abilities to try and find these things when I needed them.

As an alternative I have modified the Target Tagging Window (ctrl + shift + T) an added 14 addition buttons to it. This window is built off Default UI assets. It adds the following hotkeys:

Summon each workstation individually. (7 buttons, 1 for each)
Summon harvesting Goblin
Summon harvesting Pony
Track Harvestables
Open Recipe Window (I needed a filler)

You must already have these abilities before they will work (everyone has Transmute and a Recipe Book) All of them are Tradeskill Prestige Abilities, except the Pack Pony which is obtained through the Gathering Obsession line.

Known Issue: The buttons are always shaded. This is due to an issue on how the client parses spell numbers, so a workaround had to be used in order for all of the buttons to actually function. If you know a way to bypass this, please let me know.
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Last edited by Mystara0001 : 01-29-2015 at 01:31 PM.
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Unread 01-29-2015, 03:28 PM
Therendil's Avatar
Therendil Therendil is offline
A Griffon
Interface Author - Click to view interfaces
Join Date: Mar 2008
Posts: 415

I have briefly checked this with one character. I didn't actually execute all 14 items, but did verify that the ones that were not working now do work.

I noted the issue with the buttons all being shaded.

My only concern is the small size of the window and buttons. My eyesight is not great and I would probably find the buttons difficult to use on a regular basis. We'll see how that works out in testing.

You are quite correct that hotbar real estate is scarce, and I had already been trying alternate access points for the harvesting minions, something I use constantly. The other items (like Transmuting) are less urgent, but having them all in one place is very convenient.

If this works out, it would be a useful addition to ProfitUI.

-= Therendil =-
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