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06-13-2008, 07:48 PM
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A Forest Scavenger
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Join Date: Dec 2007
Server: Antonia Bayle
Posts: 17
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Brushfire's UI mod(s)
Just startin a thread for my tradeskill window.
If you have any feature requests, bugs, suggestions here's the place for them.
And a link to my tradeskill window NeverQuest Tradeskill UI
Brushfire,
Last edited by Brushfire : 11-16-2012 at 11:52 PM.
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03-08-2009, 09:02 AM
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A Darkpaw Brute
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Join Date: May 2007
Server: Antonia Bayle
Posts: 44
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Really like this mod, one last improvement...?
Both Drum's and Profit's Tradekskill have a (optional) dual pane. Recipes to the left, crafting progress to the right, with a "clear" button on the recipe search. Very handy while doing a timed writ, to be able to put your next recipe in place while you're doing one. Any chance you might implement that?
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03-08-2009, 12:03 PM
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A Forest Scavenger
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Join Date: Dec 2007
Server: Antonia Bayle
Posts: 17
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When I release another update that isn't a bugfix/compatability patch, I will consider implementing this. Currently I have no plans to extend this mod's functionality due to RL commitments.
Brushfire,
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08-19-2010, 07:44 AM
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A Forest Scavenger
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Join Date: Dec 2007
Server: Antonia Bayle
Posts: 17
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Updated Neverquest Tradeskill UI for GU57. The new file is currently under review and should be available for download later today. /crosses fingers.
As usual you can post any problems, concerns, suggestions in the UI's download area.
Brushfire,
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08-21-2010, 11:55 AM
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A Forest Scavenger
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Join Date: Dec 2007
Server: Antonia Bayle
Posts: 17
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Updated XP Bar without SC Button:
Minimized mode now has no guilded frame on the right hand side. This produces a cleaner looking experience bar. If you like the frame it will still be available in the archives under version .91
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08-22-2010, 01:54 AM
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A Forest Scavenger
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Join Date: Dec 2007
Server: Antonia Bayle
Posts: 17
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Neverquest Tradeskill UI Dual-panel version
After numerous requests, and a very long wait, I have finally release a Dual pane version of the Tradeskill UI. As with most other tradeskill UIs of this type the recipe list is maintained throughout the crafting process. This UI features much of the same layout people have come to love (Enlarged Reaction Icon, Zoomed Durability Bar, XP Bar, and now the Guild XP Bar).
Since this layout is completely new for me, I will be watching for reactions to the placement of various items and accepting constructive criticism for future versions.
Since there is a lot more going on under the hood for the new UI, it will be maintained separately, as a separate download.
Enjoy
Brushfire,
Last edited by Brushfire : 08-22-2010 at 09:25 AM.
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08-23-2010, 04:15 PM
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A Brown Bear
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Join Date: Aug 2010
Server: Unkown
Posts: 8
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Good Afternoon,
I started using your tradeskilling UI last night and really like it. I really like the two rows of three button for the reaction. It started me using the number keypad but it's slightly confusing since the number kepad is the opposite of your two rows of buttons.
I.e.
Your UI two rows of buttons
1 2 3
4 5 6
The number keypad
4 5 6
1 2 3
I tried to look through your xml to see if I could switch around the two rows in your UI so the numbers matched up with the keys on the number keypad. I couldn't find anything though.
Could you give me a hint on what part of your xml I need to modify to swap the two rows around?
Thanks
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08-23-2010, 06:11 PM
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A Forest Scavenger
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Join Date: Dec 2007
Server: Antonia Bayle
Posts: 17
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Unfortunately, top to bottom, left to right is the way SOE fills the IconBank. They also link the buttons to hotkeys automatically. I have thought about making this change, but I believe it is outside our control.
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08-23-2010, 09:02 PM
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A Brown Bear
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Join Date: Aug 2010
Server: Unkown
Posts: 8
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ahh, too bad. Thank you for taking the time to answer.
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09-12-2011, 03:44 PM
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A Sea Turtle
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Join Date: Mar 2005
Posts: 30
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Latest release of the crafting window
Thank you very much Brushfire. I missed your mod quite a bit with the new expansion. A couple comments/suggestion -
1) side-by-side windows with recipes and the crafting window. It would be nice if it were toggalable.
2) Like one other posters asked, setting up the 2X3 key pad so that it mimics the PC keypad. Again, if this could be a toggle item it would be cool.
I think that the 2X3 lay out is my favorite feature.
Keep up the good work, and once again, thank you.
Regards,
John
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11-14-2012, 12:30 AM
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A Forest Scavenger
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Join Date: Dec 2007
Server: Antonia Bayle
Posts: 17
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Updated NeverQuest Tradeskill UI for GU65
Updated NeverQuest Tradeskill UI for GU65
- fixed sizing glitches
- added experimentation tab
NeverQuest Tradeskill UI
Have fun,
Brushfire
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11-16-2012, 11:47 PM
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A Forest Scavenger
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Join Date: Dec 2007
Server: Antonia Bayle
Posts: 17
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New and updated mods
Updated/added the following mods:
*XP bar without SC button mod.
*Persona window without krono section
*Knowledge window without station cash instant upgrade button
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11-17-2012, 12:00 AM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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Quote:
Originally Posted by Brushfire
Updated/added the following mods:
*XP bar without SC button mod.
*Persona window without krono section
*Knowledge window without station cash instant upgrade button
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Just wondering why on the no instant upgrade button? You can no longer get research reduction potions that I know of and you can ignore upgrading but what if someone likes you mod and wants to actually use that feature? They now have to load the default UI?
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11-17-2012, 12:10 AM
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A Forest Scavenger
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Join Date: Dec 2007
Server: Antonia Bayle
Posts: 17
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It was a requested feature to avoid accidentally spending the SC for someone who would never use it.
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11-17-2012, 01:01 AM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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Quote:
Originally Posted by Brushfire
It was a requested feature to avoid accidentally spending the SC for someone who would never use it.
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requires confirmation before the sc is ever spent
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11-18-2012, 05:22 AM
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A Young Mystail Rat
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Join Date: Jul 2008
Server: Antonia Bayle
Posts: 2
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I am using the latest version of the tradeskill window ( 2 rows of 3 buttons version ), and I notice the durability bar is stuck.
When you start process it is not quite full bar ( about 95% ), and it never moves during entire crafting process, so you have no way of knowing the true durability while crafting.
Any ideas on why?
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11-18-2012, 02:35 PM
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A Forest Scavenger
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Join Date: Dec 2007
Server: Antonia Bayle
Posts: 17
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Quote:
Originally Posted by Shadowhawke
I am using the latest version of the tradeskill window ( 2 rows of 3 buttons version ), and I notice the durability bar is stuck.
When you start process it is not quite full bar ( about 95% ), and it never moves during entire crafting process, so you have no way of knowing the true durability while crafting.
Any ideas on why?
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There are a few reasons you might experience problems with the durability bar. If you forget to place the images folder in your UI directory the durability bar will not show up properly.
I did notice a problem where the durability bar was not aligned with the frame and would indicate 95% durability when in actuality it was already at 100% durability. I was not able to reproduce no movement of the bar however.
I have fixed the bugs I noticed with durability in a v4.0.3 release which has been uploaded and should be available shortly. I turned off resizing of the tradeskill window because the durability bar will not indicate properly when the window is a different size than the default.
Thank you for taking the time to point out these problems,
Brushfire
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11-18-2012, 03:10 PM
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A Forest Scavenger
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Join Date: Dec 2007
Server: Antonia Bayle
Posts: 17
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It was brought to my attention that the mass production drop down on the prepare screen was lost in the conversion to CoE style tradeskills.
I have added this to v4.0.4 of the NeverQuest Tradeskill UI.
The addition of the dropdown has forced me to offset the begin and cancel buttons on the prepare screen. When the dropdown is not present the begin and cancel buttons will be off center. Therefore, I would suggest you get the mass production AA to make the Tradeskill screen look it's best
Brushfire,
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11-23-2012, 08:54 AM
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A Young Mystail Rat
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Join Date: Jul 2008
Server: Antonia Bayle
Posts: 2
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Everything seems to be working perfect again with v4.04 tradeskill ui
Just wanted to mention that I now think the issue with the non moving durability bar might actually have been bogus ( sorry about that ).
The issue still appeared to be there on all 9 main crafting chars I logged on to do daily researcher item, even when I ignored all reactions and tried to make it fail, however, I noticed on a lower level char that it actually seemed to be working
After some playing around I managed to get it to move on the other chars by making a harder item, I guess the daily item was just too easy, and in combination with +durability mods prevented the bar from dropping below 100%.
Anyway, thanks for a great mod, it has become such an essential part of my crafting, I can't even function trying to use the horrid default one
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