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Unread 08-25-2005, 09:36 AM
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SaintPeter SaintPeter is offline
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Default [MAP] Solusek's Eye - Nagafen's Lair

Zone Name: solusekseye_epic01_nagafen

Notes:
I decided to be more realistic on this map, because I was able to visit last night and get some good screenshots of the floor. BAD mistake. My screenshots didn't have an unobstructed view of parts of the floor and I had to construct them using bits and pieces of the floor. Ugh, living in Photoshop hell.

I'm still very pleased with the result, but it took about five times as long as it should have. I have to remember to only put in as much detail as I have screenshots to support.

Code:
<ImageStyle Name="solusekseye_epic01_nagafen" zonerect="-42, -34, 44, 66">
<ImageFrame Name="imageFrame" Source="images/maps/map_solsekseye_epic01_nagafen.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
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Name:	map_solsekseye_epic01_nagafen.jpg
Views:	339
Size:	24.5 KB
ID:	3520  
Attached Files
File Type: dds map_solsekseye_epic01_nagafen.dds (128.1 KB, 247 views)
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Last edited by Dolby : 08-25-2005 at 12:31 PM. Reason: corrected internal zone name at the top.
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Unread 08-25-2005, 11:04 AM
caoimhin caoimhin is offline
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Looks awesome though.
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  #3  
Unread 08-25-2005, 12:37 PM
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Dolby Dolby is offline
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map is now live. Looks really nice.
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  #4  
Unread 08-25-2005, 12:44 PM
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SaintPeter SaintPeter is offline
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Quote:
Originally Posted by caoimhin
Looks awesome though.
Yeah, I'm really pleased with how it turned out. I just would have taken more care with aquireing my screenshots if I'd known in advance what I wanted/needed to do with it. If I'd taken 20 seconds to get a nice, full screen, justified screenshot of the middle section I'd have shaved an hour off my mapping time.

I wish that I had the time to do a similar job on the larger maps, but the details are usually too small for it to matter. Also, from a usability standpoint, I try and simplify the textures. Being accurate/artisitic is one thing, but creating a usable map is quite another. That's one reason why I did the bottom levels of CT with a solid color rather than try and drop a texture on it. With the experience I have now, I could probably make it work, but at the time it was too daunting.
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