08-11-2005, 08:22 PM
A Griffon
Join Date: Nov 2004
Server: Guk
Posts: 536
[MAP] Obelisk of Lost Souls
Zone Name: obelisk_of_lostsouls
Interesting zone -
Note the there are 2 entries for the first floor - one part projected up and had to have a seperate, smaller avaliblerect with a higher heightmax. Note that there is no second map, it just references the same map, but with a different avaliblerect and heightmax
I will be working on the next floor down once I get access .. . no idea when that'll happen. Sigh.
Code:
<ImageStyle Name="obelisk_of_lostsouls_0" zonerect="-174, 114, 131, 469" availablerect="-174, 114, 131, 469" heightmin="610" availablepriority="2">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_cave.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="obelisk_of_lostsouls_1" zonerect="-60, 143, 215, 461" availablerect="-60, 143, 215, 461" heightmax="610" availablepriority="1">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_first_floor.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="obelisk_of_lostsouls_2" zonerect="-60, 143, 215, 461" availablerect="16,329,40,354" heightmax="622" availablepriority="0">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_first_floor.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
Attached Thumbnails
Attached Files
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Last edited by SaintPeter : 08-11-2005 at 08:24 PM .
08-11-2005, 08:44 PM
Bacon Eater
Join Date: Feb 2004
Posts: 2,452
Thanks, I'll get these posted tonight. Great job on the graphics I know how much time it takes to make the maps look perty.
08-12-2005, 12:03 AM
Bacon Eater
Join Date: Feb 2004
Posts: 2,452
These 2 maps are now avaible on the eq2map updater.
08-12-2005, 12:28 AM
A Griffon
Join Date: Nov 2004
Server: Guk
Posts: 536
I should be getting the rest of it pretty quick - I was contacted in-game by someone who has access and will give me a hand for it.
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08-12-2005, 05:08 PM
A Grizzled Badger
Join Date: Apr 2005
Server: Antonia Bayle
Posts: 45
Wow, you are good! Nice work SaintPeter!
Trip
08-20-2005, 06:40 PM
A Griffon
Join Date: Nov 2004
Server: Guk
Posts: 536
[MAP] Obelisk of Lost Souls - Second and Third Floors
Zone Name: obelisk_of_lostsouls
Note:
There are changes to the data for all 5 OoLS entries.
Also, I have an updated version of the cave file to more accuratly refect the zigs and zags of the road down.
Code:
<ImageStyle Name="obelisk_of_lostsouls_0" zonerect="-174, 114, 131, 469" availablerect="-174, 114, 131, 469" heightmin="610" availablepriority="4">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_cave.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="obelisk_of_lostsouls_1" zonerect="-60, 143, 215, 461" availablerect="-60, 143, 215, 461" heightmax="610" availablepriority="3">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_first_floor.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="obelisk_of_lostsouls_2" zonerect="-60, 143, 215, 461" availablerect="16,329,40,354" heightmax="622" availablepriority="2">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_first_floor.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="obelisk_of_lostsouls_3" zonerect="-165, 306, 69, 578" availablerect="-165, 384, 69, 578" heightmax="594" availablepriority="1">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_second_floor.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="obelisk_of_lostsouls_4" zonerect="369, 155, 649, 532" availablerect="369, 155, 649, 532" availablepriority="0">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_third_floor.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
Thanks again to my Guildies who helped me get down the bottom several times. Yes, I think I got it ALL this time
Attached Thumbnails
Attached Files
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08-20-2005, 08:17 PM
Scuba Steve
Join Date: Dec 2004
Server: Everfrost
Posts: 150
Nice work!
08-21-2005, 03:17 AM
EQ2MAP Updater Author
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
please re-upload floor 3, its got a bunch of pink lines in it when i open it up.
the cave, first floor, and second should all work in game and on the website, the third floor will be added when i get the non-pink lined version of the dds file.
Last edited by taco-man : 08-21-2005 at 03:54 AM .
08-21-2005, 09:46 AM
A Griffon
Join Date: Nov 2004
Server: Guk
Posts: 536
Fixed 3rd Floor
I've been having some weird memory leak that seems to randomly add those darn colored lines to my photoshop images. Crazy.
See Attached - I double checked this time.
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08-21-2005, 03:54 PM
EQ2MAP Updater Author
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
ok all the levels should work now, let me know if they dont.
08-22-2005, 02:50 PM
A Nerius Seer
Join Date: May 2005
Server: Crushbone
Posts: 89
I have access as well, let me know if want any part of it logged. I can take a couple of people in to kill the ring event to clear the rest of the way then log it at leisure using invis.
08-22-2005, 05:10 PM
A Griffon
Join Date: Nov 2004
Server: Guk
Posts: 536
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08-22-2005, 05:11 PM
A Griffon
Join Date: Nov 2004
Server: Guk
Posts: 536
If ya want something to do, you could map the whole of Nek Castle. We've been missing the basement forever. I want to do it, but I figure I need to remap the whole zone to get it done right.
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09-02-2005, 01:26 PM
A Griffon
Join Date: Nov 2004
Server: Guk
Posts: 536
Looks like the database is missing some of the avaliblerect info for this map.
Want to recheck it?
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