EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Featured Projects > EQ2MAP

Reply
Thread Tools Search this Thread Display Modes
  #1  
Unread 08-30-2005, 10:53 PM
SaintPeter's Avatar
SaintPeter SaintPeter is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Guk
Posts: 536
Default [MAP] Nektropos Castle - Full

Zone Name: Nektropo_Castle

Notes:
A Special thanks to Ethaniel, who's excelent /locs and Texture screenshots made this map a delight to make. I had very little clean up to do and it came together quite quickly.

Initially, the POIs on the far east side of the basement will not display right. There needs to be some code changes to the website to allow for the way I broke up the bottom floor.

The existing POIs may need to be recalculated for the new zonerect.

Thanks also to my guildies who suffered through my getting my avaliblerect's right.

Code:
<ImageStyle Name="nektropos_castle_0" zonerect="-87, -99, 86, 101" heightmax="6" heightmin="-8">
<ImageFrame Name="imageFrame" Source="images/maps/map_nektropos_castle_1.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="nektropos_castle_1" zonerect="-87, -99, 86, 101" heightmax="20" heightmin="6">
<ImageFrame Name="imageFrame" Source="images/maps/map_nektropos_castle_2.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="nektropos_castle_2" zonerect="-87, -99, 86, 101" heightmax="37" heightmin="20">
<ImageFrame Name="imageFrame" Source="images/maps/map_nektropos_castle_3.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="nektropos_castle_3" zonerect="-87, -99, 86, 101" heightmin="37">
<ImageFrame Name="imageFrame" Source="images/maps/map_nektropos_castle_4.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="nektropos_castle_4" zonerect="-64, -66, 64, 83" availablerect="-48,-63,52.89,46.5" heightmax="-8" availablepriority="1">
<ImageFrame Name="imageFrame" Source="images/maps/map_nektropos_castle_0.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="nektropos_castle_5" zonerect="-240, -183, -32, 35" availablerect="-232.8,-183.88,-48,35" heightmax="-8" availablepriority="0">
<ImageFrame Name="imageFrame" Source="images/maps/map_nektropos_castle_0.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
Edit: Added .dds files
Attached Thumbnails
Click image for larger version

Name:	map_nektropos_castle_0.jpg
Views:	431
Size:	30.0 KB
ID:	3554  Click image for larger version

Name:	map_nektropos_castle_1.jpg
Views:	413
Size:	29.3 KB
ID:	3555  Click image for larger version

Name:	map_nektropos_castle_2.jpg
Views:	350
Size:	32.5 KB
ID:	3556  Click image for larger version

Name:	map_nektropos_castle_3.jpg
Views:	322
Size:	32.3 KB
ID:	3557  Click image for larger version

Name:	map_nektropos_castle_4.jpg
Views:	295
Size:	32.3 KB
ID:	3558  

Attached Files
File Type: zip Nek_Castle_Release.zip (367.5 KB, 220 views)
__________________

Last edited by SaintPeter : 08-31-2005 at 09:24 AM.
Reply With Quote
  #2  
Unread 08-30-2005, 11:31 PM
Magus Magus is offline
A Griffon
 
Join Date: Apr 2005
Server: Mistmoore
Posts: 541
Default

Just out of curiousity, why the two halves of the basement on a single screen, instead of splitting it like most maps?
Reply With Quote
  #3  
Unread 08-31-2005, 12:12 AM
SaintPeter's Avatar
SaintPeter SaintPeter is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Guk
Posts: 536
Default

Quote:
Originally Posted by Magus
Just out of curiousity, why the two halves of the basement on a single screen, instead of splitting it like most maps?
Well, it's a "bright idea" I had . . .
If the map were on a single page unsplit, all of the details would be really small. If I broke it up across multiple files, you couldn't see the whole map at once. This way you can see the whole thing at once. My hope is that we'll also be able to modify the webpage code so all the POIs show up on both halves. I'm working with Dolby and Taco-man to make that happen.

It's supposed to be more intuitive for folks who have never been in the basement . . . Maybe it's not? Dunno.

It works great though!
(And saves a 128k download . . Yay!)

If I can get the webpage code going, I may do it on other maps. Unless everyone hates it. In which case I'll never do it again. *sniff*
__________________
Reply With Quote
  #4  
Unread 08-31-2005, 12:22 AM
taco-man's Avatar
taco-man taco-man is offline
EQ2MAP Updater Author
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
Default

wow it looks really nice. where are the dds files though?
__________________
EQ2MAP Updater Download
EQ2MAP Website
How to Install a custom interface

Last edited by taco-man : 08-31-2005 at 12:24 AM.
Reply With Quote
  #5  
Unread 08-31-2005, 09:25 AM
SaintPeter's Avatar
SaintPeter SaintPeter is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Guk
Posts: 536
Default

Quote:
Originally Posted by taco-man
wow it looks really nice. where are the dds files though?
Riiiiight. I had them listed, I must have forgotten to hit the upload button.

Anyway, updated the original post.
__________________
Reply With Quote
  #6  
Unread 08-31-2005, 12:07 PM
Trip Trip is offline
A Grizzled Badger
 
Join Date: Apr 2005
Server: Antonia Bayle
Posts: 45
Thumbs Up

Wow, fantastic job SaintPeter! I'm sure it was alot of hard work. Many, many people will be able see a working map, now. We all appreciate your hard work

Trip

P.S. I like the way you put both on the same page, instead of splitting it. That will work very nicely!

Last edited by Trip : 08-31-2005 at 12:12 PM.
Reply With Quote
  #7  
Unread 08-31-2005, 04:13 PM
lc.ethanol lc.ethanol is offline
A Forest Scavenger
 
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 16
Thumbs Up

wow! those look so much better than i ever imagined! after all that mapping i swore to myself never to return to Nek Castle... but i'll have to stop by just to see the maps in action!

glad i could help out on this great user-driven project.

ps. i like the idea of the split basement map. had an alt in Varsoon's last night and was frustrated that i couldn't see group members on the other "pages".
Reply With Quote
  #8  
Unread 08-31-2005, 04:51 PM
lc.ethanol lc.ethanol is offline
A Forest Scavenger
 
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 16
Default

after seeing the maps all filled in, i noticed a couple of very minor problems. figured i'd mention them now (before they're pushed to all clients). take a look, and decide for yourself whether it's worth making the changes.

also, did i map all of the secret areas? guess i'm just second-guessing myself now.
Attached Thumbnails
Click image for larger version

Name:	map_nektropos_castle_0[1].jpg
Views:	291
Size:	40.4 KB
ID:	3568  
Reply With Quote
  #9  
Unread 08-31-2005, 05:13 PM
SaintPeter's Avatar
SaintPeter SaintPeter is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Guk
Posts: 536
Default

Yup, looks like I missed that door.
I can also make that wall more curvey, no problem.

I'll repost the updated .dds and .jpg as soon as I can get home and fix 'em.
__________________
Reply With Quote
  #10  
Unread 08-31-2005, 06:58 PM
SaintPeter's Avatar
SaintPeter SaintPeter is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Guk
Posts: 536
Default

Updated Files for Basement.

I also restored the Alpha Channel, which I had lost when I did the split.
Attached Thumbnails
Click image for larger version

Name:	map_nektropos_castle_0.jpg
Views:	272
Size:	30.0 KB
ID:	3569  
Attached Files
File Type: dds map_nektropos_castle_0.dds (128.1 KB, 186 views)
__________________
Reply With Quote
  #11  
Unread 09-01-2005, 01:21 AM
Dolby's Avatar
Dolby Dolby is offline
Bacon Eater
Premium Member
EQ2Interface Admin
This person is a EQ2Map developer.
 
Join Date: Feb 2004
Posts: 2,452
Default

So does it go Basement, lvl1, lvl2, lvl3, lvl4 ?
Reply With Quote
  #12  
Unread 09-01-2005, 09:18 AM
SaintPeter's Avatar
SaintPeter SaintPeter is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Guk
Posts: 536
Default

Quote:
Originally Posted by Dolby
So does it go Basement, lvl1, lvl2, lvl3, lvl4 ?
nektropos_castle_0, (castle_1.dds) = First Floor (Entry Level)
nektropos_castle_1, (castle_2.dds) = Second Floor
nektropos_castle_2, (castle_3.dds) = Third Floor
nektropos_castle_3, (castle_4.dds) = Fourth Floor
nektropos_castle_4, (castle_0.dds) = Basement, Right side
nektropos_castle_5, (castle_0.dds) = Basement, Left side
__________________
Reply With Quote
  #13  
Unread 09-01-2005, 12:58 PM
Dolby's Avatar
Dolby Dolby is offline
Bacon Eater
Premium Member
EQ2Interface Admin
This person is a EQ2Map developer.
 
Join Date: Feb 2004
Posts: 2,452
Default

Added to the webpage and patcher. Just FYI for every one the basement map will show wrong POI locations on the webpage until we do some upgradeing.
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 05:41 PM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI