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  #1  
Unread 07-03-2005, 08:16 AM
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Default [map] Chamber of Immortalilty

Chamber of Immortality
Cache file: varsoon+vrsn_epic01_boss.iop
Floor: black stone


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Hraust Geysa
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  #2  
Unread 07-03-2005, 12:42 PM
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Not bad, only took me 28 minutes start-to-finish and had to restart because my laptop was acting funky whenever I load Photoshop.

Here's the complete package, ready to be thrown out to the server. Enjoy!



EDIT: I transposed the AvailableRect and ZoneRect somehow.. swap them please.
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Last edited by psouza4 : 07-03-2005 at 01:08 PM.
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  #3  
Unread 07-03-2005, 06:19 PM
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Let's make that:

Name="vrsn_epic01_boss" zonerect="-234,88,-166,164" availablerect="-231,95,-169,159"

My original Rect'angles aren't correct. Re-thinking my formulas...

(these ones are tested and confirmed)
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  #4  
Unread 07-03-2005, 09:08 PM
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If the zone isnt going to have multiple maps you dont need an availablerect, just a zonerect. availablerect is used for map switching on the x,y.

on webpage now...
http://maps.eq2interface.com/map.php...20Immortalilty

added to the patcher.


Last edited by Dolby : 07-03-2005 at 09:21 PM.
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  #5  
Unread 07-04-2005, 11:15 AM
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Default You're fast!

Sheesh, you guys are really fast!

Thanks for letting me contribute. The entire system is fantastic!
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  #6  
Unread 07-04-2005, 01:02 PM
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Quote:
Originally Posted by Dolby
If the zone isnt going to have multiple maps you dont need an availablerect, just a zonerect. availablerect is used for map switching on the x,y.

on webpage now...
http://maps.eq2interface.com/map.php...20Immortalilty

added to the patcher.

You never know. Since I have the info, why not use it? Just makes sense to me to always supply the original ZoneRect (at border-to-border) as AvailableRect, even if there's only one map for the zone. They may add another sometime down the road and then you'd need to find the info somewhere...
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  #7  
Unread 07-04-2005, 01:04 PM
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Quote:
Originally Posted by psouza4
You never know. Since I have the info, why not use it? Just makes sense to me to always supply the original ZoneRect (at border-to-border) as AvailableRect, even if there's only one map for the zone. They may add another sometime down the road and then you'd need to find the info somewhere...
That is a good point.
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