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Unread 12-22-2006, 10:25 PM
Inokis's Avatar
Inokis Inokis is offline
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Default Power Range numerator color problem...

I modified a player window that I found from the site to work more like the default window while still keeping the modified info that I wanted. All was well until I started testing for cross-class compatability. On my Illusionist, the power number 'xxx / xxx' which is GameData.Stats.PowerRange is showing up green, but every other class shows the correct power blue.

Heres the snippet for the text code:
Code:
<Text DynamicData="/GameData.Stats.PowerRange" DynamicDataFilter="FBFF" 

Font="/TextStyles.Small.SmallStyle" LocalText="99999 / 99999" Location="9,46" 

Name="ManaValue" ScrollExtent="70,16" ShadowStyle="/ShadowStyles.Outline.BlackOutline1" 

Size="70,16" TextColor="#9999FF">99999 / 99999</Text>
I'm stumped as to why it would do this on one class but work fine for the other classes. Any thoughts?

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This is actually happening to any character after I logout out from one, onto another one. If i shut the game down the first character loaded displays correctly, if i switch characters after that the text then displays green.

Last edited by Inokis : 12-22-2006 at 10:53 PM.
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Unread 12-22-2006, 11:35 PM
Landiin Landiin is offline
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Probably what is happening is the dynamicdata is overwriting the color you used in textcolor. Yes even though you have the filter set it still sometimes uses the dynamicdata info.
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