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  #1  
Unread 04-01-2008, 07:55 PM
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Default Redone EQlive target ring

I was looking over some of my old UI files that I used in EQ and I came across some target rings done by a guy named Raxthorne that I really used to like and I was wondering if it would be possible to get some of them redone for use in EQ2? I'm not sure if it can be done b/c I haven't seen anything this elaborate in EQ2, but it would be really great if it could.

The one I'd really like to see is the Majestic Ring of Illusion v2 (animated). The others he made using the same basic design are all pretty neat, and if it isn't possible to do the v.2 (animated), then I wouldn't mind seeing the other ones (which can be found by following the link in the first ¶). But the reason I really liked that target ring in the first place was b/c of the elaborate animation, so if it can be done, that'd be great.

Thanks to anyone willing to give this a shot, I'd do it myself if I knew how, but since I can't I'd be super grateful if someone could do this.

Last edited by teddyboy420 : 04-01-2008 at 08:02 PM.
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Unread 04-03-2008, 04:17 PM
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No one wants to take this on?
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Unread 04-03-2008, 09:10 PM
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I could be mistaken but, based on my limited experience with target rings, it wouldn't be possible to achieve the multiple animations of that original ring mod.

To the best of my knowledge (correct me if I'm wrong) there is no ability to control the direction of rotation of the target ring.

There is also (again to the best of my knowledge) no way to make the target ring, or any portion of it, fade in and out.

The visual look of the target ring could be duplicated, but not the animation.
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Unread 04-03-2008, 09:44 PM
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Findarito tried to do this http://www.eq2interface.com/download...fIllusion.html

I would try as well, but I'm not that adept at PsCS3. I would have to make it from scratch though because the current way that the target ring code works is completely different from EQ1 and you can't just cut and paste.
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Unread 04-03-2008, 10:17 PM
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Being the maven of target rings that I am (hah!), I can say with confidence that the fading and counter-directional effects can not be duplicated within the scope of the existing EQ2 target ring system.

It would be cool, and I normally jump all over target ring requests, but unfortunately fulfilling this particular request just isn't possible. Sorry!
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  #6  
Unread 04-04-2008, 01:53 AM
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Well that bites....

Isn't the sequel supposed to improve on the work of the original???
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Unread 04-04-2008, 02:10 AM
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Quote:
Originally Posted by Seagoat View Post
Being the maven of target rings that I am (hah!), I can say with confidence that the fading and counter-directional effects can not be duplicated within the scope of the existing EQ2 target ring system.

It would be cool, and I normally jump all over target ring requests, but unfortunately fulfilling this particular request just isn't possible. Sorry!
Is there any way you can make it without having rotating, fading, counter-directional, and directional effects?

I'm sure the OP would rather have that than not having anything at all
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