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  #1  
Unread 07-04-2009, 06:53 AM
mizhu mizhu is offline
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Default Load_uisettings from a Defiler to a Warden

I created a new Warden - and used /load_uisettings from my Defiler to set up my ProfitUI. It is great except for one thing. My quick heals on the group window still reflect the Defiler heals -- not the Warden ones.

Can someone pls tell me how to get the little blue boxes for group memebers to use the Warden spells? Or direct me to a thread that has instructions?

Apologies if this is a noob question =/ I have never had any issues with ProfitUI, so have never had to make any changes before.


Tks in advance..

Miz ôô
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  #2  
Unread 07-04-2009, 12:37 PM
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Papabard Papabard is offline
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those numbers will use the spells already set in quickraidbuttons file. No matter what class you load the settings from.
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  #3  
Unread 07-04-2009, 02:38 PM
mizhu mizhu is offline
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Thank you for that info.

But in order to use those blue buttons for the individuals in my Fury's group, I need to load in the spells that my Fury uses - replacing the defiler ones that imported with the load_uisettings from the defiler.

Can anyone direct me to a thread or tell me how I can replace the defiler spells that show from the imported defiler UI with the Fury ones that I need?

Thank you in advance :-)
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  #4  
Unread 07-04-2009, 02:52 PM
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Weird ive used /load_uisettings loads of times and to mixed classes and never had that issue the spell buttons have always been correct to the current class no mater whom the /load_uisetting came from.
Maybe a fresh install with the updater if u can use that may sort the problem out
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  #5  
Unread 07-04-2009, 05:13 PM
mizhu mizhu is offline
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I will give that a try -- thanks !!

ôô
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  #6  
Unread 07-05-2009, 01:09 AM
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the /load_uisettings loads nothing more than window positions and chat channels. A matter of fact if you don't leave the current channels before using that you'll find a few repeats of the same channels you join using the command.

The quick raid buttons are loaded looked at when the game loads and the UI is initialized. The code for defiler is

<Page Name="Defiler">
<Data Name="Button1" Macro="SpellForMyLevel='Ancient Shroud VII'
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 78)
SpellForMyLevel=COND ? 'Ancient Shroud VI' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 68)
SpellForMyLevel=COND ? 'Ancient Shroud V' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 54)
SpellForMyLevel=COND ? 'Ancient Shroud IV' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 40)
SpellForMyLevel=COND ? 'Ancient Shroud III' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 26)
SpellForMyLevel=COND ? 'Ancient Shroud II' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 19)
SpellForMyLevel=COND ? 'Ancient Shroud' : SpellForMyLevel
useabilityonplayer Parent.Target SpellForMyLevel" Tooltip="(12) Ancient Shroud
(19) Ancient Shroud II
(26) Ancient Shroud III
(40) Ancient Shroud IV
(54) Ancient Shroud V
(68) Ancient Shroud VI
(78) Ancient Shroud VII"/>
<Data Name="Button2" Macro="SpellForMyLevel='Dire Balm VIII'
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 71)
SpellForMyLevel=COND ? 'Dire Balm VII' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 57)
SpellForMyLevel=COND ? 'Dire Balm VI' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 43)
SpellForMyLevel=COND ? 'Dire Balm V' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 29)
SpellForMyLevel=COND ? 'Dire Balm IV' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 22)
SpellForMyLevel=COND ? 'Dire Balm III' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 15)
SpellForMyLevel=COND ? 'Dire Balm II' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 7)
SpellForMyLevel=COND ? 'Dire Balm' : SpellForMyLevel
useabilityonplayer Parent.Target SpellForMyLevel" Tooltip="(1) Dire Balm
(7) Dire Balm II
(15) Dire Balm III
(22) Dire Balm IV
(29) Dire Balm V
(43) Dire Balm VI
(57) Dire Balm VII
(71) Dire Balm VIII"/>
<Data Name="Button3" Macro="SpellForMyLevel='Sacrificial Restoration VII'
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 73)
SpellForMyLevel=COND ? 'Sacrificial Restoration VI' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 60)
SpellForMyLevel=COND ? 'Sacrificial Restoration V' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 46)
SpellForMyLevel=COND ? 'Sacrificial Restoration IV' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 32)
SpellForMyLevel=COND ? 'Sacrificial Restoration III' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 18)
SpellForMyLevel=COND ? 'Sacrificial Restoration II' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 10)
SpellForMyLevel=COND ? 'Sacrificial Restoration' : SpellForMyLevel
useabilityonplayer Parent.Target SpellForMyLevel" Tooltip="(3) Sacrificial Restoration
(10) Sacrificial Restoration II
(18) Sacrificial Restoration III
(32) Sacrificial Restoration IV
(46) Sacrificial Restoration V
(60) Sacrificial Restoration VI
(73) Sacrificial Restoration VII"/>
<Data Name="Button4" Macro="SpellForMyLevel='Deathward'
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 80)
SpellForMyLevel=COND ? 'Soul Ward' : SpellForMyLevel
useabilityonplayer Parent.Target SpellForMyLevel" Tooltip="(80) Deathward (80)
(AA) Soul Ward"/>
<Data Name="Button5" Macro="SpellForMyLevel='Vivication'
useabilityonplayer Parent.Target SpellForMyLevel" Tooltip="(50) Vivication"/>
</Page>

and for fury is

<Page Name="Fury">
<Data Name="Button1" Macro="SpellForMyLevel='Regrowth VII'
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 78)
SpellForMyLevel=COND ? 'Regrowth VI' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 68)
SpellForMyLevel=COND ? 'Regrowth V' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 54)
SpellForMyLevel=COND ? 'Regrowth IV' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 40)
SpellForMyLevel=COND ? 'Regrowth III' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 26)
SpellForMyLevel=COND ? 'Regrowth II' : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 19)
SpellForMyLevel=COND ? 'Regrowth' : SpellForMyLevel
useabilityonplayer Parent.Target SpellForMyLevel" Tooltip="(12) Regrowth
(19) Regrowth II
(26) Regrowth III
(40) Regrowth IV
(54) Regrowth V
(68) Regrowth VI
(78) Regrowth VII"/>
<Data Name="Button2" Macro="SpellForMyLevel=&quot;Nature&apos;s Elixir VII&quot;
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 73)
SpellForMyLevel=COND ? &quot;Nature&apos;s Elixir VI&quot; : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 60)
SpellForMyLevel=COND ? &quot;Nature&apos;s Elixir V&quot; : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 46)
SpellForMyLevel=COND ? &quot;Nature&apos;s Elixir IV&quot; : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 32)
SpellForMyLevel=COND ? &quot;Nature&apos;s Elixir III&quot; : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 18)
SpellForMyLevel=COND ? &quot;Nature&apos;s Elixir II&quot; : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 10)
SpellForMyLevel=COND ? &quot;Nature&apos;s Elixir&quot; : SpellForMyLevel
useabilityonplayer Parent.Target SpellForMyLevel" Tooltip="(3) Nature&apos;s Elixir
(10) Nature&apos;s Elixir II
(18) Nature&apos;s Elixir III
(32) Nature&apos;s Elixir IV
(46) Nature&apos;s Elixir V
(60) Nature&apos;s Elixir VI
(73) Nature&apos;s Elixir VII"/>
<Data Name="Button3" Macro="SpellForMyLevel='Back into the Fray II'
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 72)
SpellForMyLevel=COND ? 'Back into the Fray' : SpellForMyLevel
useabilityonplayer Parent.Target SpellForMyLevel" Tooltip="(52) Back into the Fray
(72) Back into the Fray II"/>
<Data Name="Button4" Macro="SpellForMyLevel=&quot;Nature&apos;s Salve VIII&quot;
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 71)
SpellForMyLevel=COND ? &quot;Nature&apos;s Salve VII&quot; : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 57)
SpellForMyLevel=COND ? &quot;Nature&apos;s Salve VI&quot; : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 43)
SpellForMyLevel=COND ? &quot;Nature&apos;s Salve V&quot; : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 29)
SpellForMyLevel=COND ? &quot;Nature&apos;s Salve IV&quot; : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 22)
SpellForMyLevel=COND ? &quot;Nature&apos;s Salve III&quot; : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 15)
SpellForMyLevel=COND ? &quot;Nature&apos;s Salve II&quot; : SpellForMyLevel
COND=(Parent.Parent.Parent.Parent.Custom.ProfitUI_QuickRaidButtons.ActualLevel.T ext < 7)
SpellForMyLevel=COND ? &quot;Nature&apos;s Salve&quot; : SpellForMyLevel
useabilityonplayer Parent.Target SpellForMyLevel" Tooltip="(1) Nature&apos;s Salve
(7) Nature&apos;s Salve II
(15) Nature&apos;s Salve III
(22) Nature&apos;s Salve IV
(29) Nature&apos;s Salve V
(43) Nature&apos;s Salve VI
(57) Nature&apos;s Salve VII
(71) Nature&apos;s Salve VIII"/>
<Data Name="Button5" Macro="SpellForMyLevel='Primeval Awakening'
useabilityonplayer Parent.Target SpellForMyLevel" Tooltip="(50) Primeval Awakening"/>
</Page>

and the proper code is I believe loaded via the subclass detection routine. If that file became bad or out dated it would fail to work all the way around it wouldn't select defiler while on fury or vice versa.
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  #7  
Unread 07-05-2009, 10:52 AM
mizhu mizhu is offline
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Join Date: Sep 2005
Server: Neriak
Posts: 7
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Thank you for the excellent info, Eowaubeth.

I am assuming the subclass detection routine is done via ProfiUI, so I guess the way to go is to run my ProfiUI updater & see if that does the trick.

If not, I will re-load all the ProfiUI stuff.

Thank you again for clearing that up for me!

ôô
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  #8  
Unread 07-06-2009, 11:04 PM
mizhu mizhu is offline
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Join Date: Sep 2005
Server: Neriak
Posts: 7
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Thank you so much for helping me, Eowaubeth!

I removed the one file from my PorfitUI folder & ran the update. All is working perfectly now!

**Happy Dance**

ôô
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