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  #1  
Unread 11-17-2004, 06:18 PM
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Default Need Your Questions!

Quote:
If you could collect together a list of questions for the initial FAQ in the document I'll assemble some answers.
That is the email I got from the UI Developer at Sony.

sooo PLEASE post your questions below, please check and make sure no one has asked your question already

we will filter the questions down and send them to sony so that we can get some answers.

Question no one needs to ask
Will the /loadui command ever work? ---- answer is yes. they are working on it
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  #2  
Unread 11-17-2004, 06:27 PM
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How can we make bag save the location they are opened in.

or

Can we get it setup so that bags will remember where they were opened.
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  #3  
Unread 11-17-2004, 06:29 PM
Mythgarr Mythgarr is offline
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Although relatively simple, for completeness the following should be included in the FAQ, as beginners will definitely frequently ask them:

How can I change the background color of all of the popup windows?

Is there any way to change the font on <thus and thus>?

What is a DDS file, and how can I edit it?

I want to see how many xp points I have instead of the percentage - can I do this?

Those are just some of the basic ones, but the major ones that come to mind. Feel free to add others =)
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  #4  
Unread 11-17-2004, 11:51 PM
EfrenCecht EfrenCecht is offline
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What affect does placing pages with in pages?

Is it possable to select multipule items and move them as one unit?

I'll think of more...
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  #5  
Unread 11-18-2004, 12:06 AM
beastnic beastnic is offline
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Will they release a list of current tags/objects?
Is there a tradeskill % tag available already? and if not then will there be one? (the ts bottom bubble will relay a % but the main bub tag will not)
Could the size of the window view be increased with the active area designated within the window?
Can the tint level of selected objects not overlap? It is hard to see what you have selected and where you are moving it after clicking 3 or 4 objects in a window.
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  #6  
Unread 11-18-2004, 12:18 AM
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When we make a totaly new window the interface x,y posistion does not save in the server_name_eq2_uisettings.ini thus requireing the window to be locked in place in the xml. Is there any way we can make the new window save its x,y location in the ini so users can move it where they want and it will stay?

I'm not sure what art icon files are active. There seems to be a tun of unused art in the image folder. Can we get a list of active art files? I tried using the list generator in the uibuilder tool but I'm either not using it correctly or its not working.

I understand the icons are overlayed onto the 4 types of gradient backgrounds however there are a few icon files that have these icons and the one I choose to modify "icon_ss9.dds" had no effect. Yes I put that file in a custom folder like this... %eq2%/ui/spells/images/icons/icon_ss9.dds and then put a custom eq2ui_skinfo.xml in %eq2%/ui/spells/ and loaded it. I'm sure I can fiddle with it more to figure it out but it would be nice to have a list of active art files so we can weed out the old un-used files.

Can we request more dynamic data types that are not already listed in the eq2ui_gamedata.xml ? It would be nice to have some of the data that is used in the tooltips (ie: mob lvl, etc).

I'll think of more...

Last edited by Kudane : 11-18-2004 at 05:45 AM.
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  #7  
Unread 11-18-2004, 05:22 AM
Dr_dre Dr_dre is offline
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Where do i post the bugs in general and regarding the memory leaks ?


and please update documentation where it says " save your file often" to " save your file Very often"


and a newbie question would be ..
How can i see that dynamic data is actually put into a textbox/window. I can see the placemarkers but not the fact that it will be overwritten with dynamic data.

Cheers,

Dre
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  #8  
Unread 11-18-2004, 05:43 AM
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I woudl like to know if there is a way to see the current target's target's health.

Me --> tank--> mob

I wana see the mobs's hp
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  #9  
Unread 11-18-2004, 09:29 AM
EfrenCecht EfrenCecht is offline
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How can you add information to current pages? For instance I would like to add what skill is used to create an item so on the screen to select a recipe I want to add a skill column to it.
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  #10  
Unread 11-18-2004, 10:28 AM
Centhena Centhena is offline
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Can we make a clock this time? either game time RL time or both would be most awesome.

how do you make changing window frames a different shape from the parent window for example i want the tradeskill create window a different shape from the recipe window while retaining the origional shape of the recipe window for the recipe window itself?


is there an auto inventory ability? drop on paper doll it does to first available bag slot or the ability to make a button perhaps....

if i think of more i'll post them... running on 6 hours sleep for the last 2 days heh
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  #11  
Unread 11-18-2004, 12:36 PM
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Is this a newbie faq or can i ask advanced questions?
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  #12  
Unread 11-18-2004, 12:55 PM
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Can we get the dynamic data added for things like buff timers, and spell names.

Spell names were in EQ1, would be nice to have them again in EQ2.
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  #13  
Unread 11-18-2004, 02:13 PM
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  • Can we add windows that are for write/save to text files? similar to EQ1s /note window?
  • Can we get tell windows added back into the game?
  • Is there a way to have multi-chat windows set even if the character crashes or goes link dead?
  • When/Will we be able to edit the ingame map?
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  #14  
Unread 11-18-2004, 04:46 PM
Fayed Fayed is offline
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Can you provied a tutorial on making a UI on the UI builder.

It completely baffels me. I even read the documentation on it.

/sigh oh well, guess ill actually go adn play the game, hehe
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  #15  
Unread 11-18-2004, 06:09 PM
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Will there be(is there) a viewport command or am I stuck using the widescreen letterbox?

Last edited by Talyns : 11-18-2004 at 06:15 PM.
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  #16  
Unread 11-18-2004, 06:26 PM
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Uibuilder question...

Is there a way to zoom in on the preview pane like sidlwidl for eq1 using the mouse scroll?
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  #17  
Unread 11-18-2004, 06:39 PM
JerleMinara JerleMinara is offline
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Can we please get some more utility added to the gamedatas? They're so limited.. No bufftime, no tradeskill exp...

Would it be possible to get more info regarding how we use the various arguments.. Like what values are valid for speed, that kind of thing.

Last edited by JerleMinara : 11-18-2004 at 06:51 PM.
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  #18  
Unread 11-18-2004, 06:56 PM
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Uibuilder question

Can we get a WYSIWYG editer mod to it.

I love messing with the interface, but would be nice to have the ability to drag and drop window elements.
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  #19  
Unread 11-18-2004, 07:06 PM
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Quote:
Originally Posted by Findarato
I love messing with the interface, but would be nice to have the ability to drag and drop window elements.
You can already do this. You need to read the doc and play with it (hint: must be in stop mode)
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  #20  
Unread 11-18-2004, 11:05 PM
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Is there any way to get the old "Hit Modes" from EQ1 to work in EQ2? I got fondly attatched to 2 windows containing nothing but Green and Red numbers respectivly to reflect the damage dealt and damage taken. Not only does it remove spam from chat windows where I actually chat but it makes things nice and crisp and, most importantly, viewable. Seeing "Blabla Bla's you for Bla damage" just takes up space. All I want is the "Bla".
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  #21  
Unread 11-19-2004, 08:09 AM
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One more thing.

In-game MP3 player?
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  #22  
Unread 11-19-2004, 06:47 PM
Maddie Maddie is offline
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Default Inventory Management Suggestion

Trying to keep all my harvesting, crafted and completed items straight, in my bank, on my person and on my mules is making me crazy.

What I would like to see would be a way to rename containers in your possession, like you can rename a chat window. You can create many chat windows, and call them whatever you want.

If I make a bunch of boxes for my bank slots, rather than Box, Box (1), Box (2), I would like the ability to right click on the box, change the name to "Pelts", "Liquids", "Ores"...or something. That way, I could at least have a modicum of control over the amount of stuff I need for crafting.
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  #23  
Unread 11-22-2004, 01:29 AM
Mage Kithiniel Mage Kithiniel is offline
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Default Bag Color Coding - Labeling

It would be great if we could color code our bags.

Other suggestions:

Labels
Alt Tags (like for HTML images - mouse over and user set label shows up)
User defined Single letter or Abbreviation.

-----------------------

Off the topics of bags it would be great to see who in your group has what buff somehow.
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  #24  
Unread 11-22-2004, 01:46 AM
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Im not sure this is a UI related thing but... Can we get Combat Hts mode(Full,Abbrev,Numberonly)
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  #25  
Unread 11-22-2004, 02:15 PM
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one more:

would be great to be able to minimize windows
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