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Unread 10-25-2021, 12:28 AM
benjcallaghan benjcallaghan is offline
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Join Date: Dec 2017
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Default [Added] [Map] Vex Thal: Beyond the Veil [Raid]

This is an early sketch of what the map will look like. I will be adding textures and cleaning up the lines. For now, I have a question about how large this map should be.

I originally wanted to make two maps, one containing the indoor parts (the regular shaped rooms) and one containing the outdoor parts (the oddly shaped islands and the sunflower in the middle). Doing so makes both maps very large, and individual features very small when shrunk to the recommended 436x506 limitation. The attached sketch follows this guideline. Should I expand the bounds of the map so more detail is visible? Artistically, the outdoor sections will look better as a single map (it's a wide open expanse in-game). I would be willing to split the indoor segments into 5 separate maps if needed.
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