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  #26  
Unread 10-25-2005, 10:52 AM
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Laffs Laffs is offline
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Oks here's the new plan.....

Due to SoE changing loads of the code and stuff, I am going to wait untill they are done with that stage and compleatly redo Nedra from scratch based on my first set of alt Nedra windows I made way back when lol...

Since Malnedra dont seem to be about to update anything and people still want this UI, Its better to just start from scratch rather than trying to weld bits on and straighten other bits out..

Will start with the group window first of course, but this not going to happen overnight likes guys I still have a few bugs to iron out of the other UI's first likes..
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  #27  
Unread 11-03-2005, 01:43 PM
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Oks heres the start of new nedra.... Of course the group window

Now sorry I dont have a screeny as yet but its basicly the same as my old alt nedra one,

Exp bars are still default and need changing

What I need feedback on is this,

1. The group members, do they line up and is stuff placed correctly
2. The casting and breath bars below the conc bubbles, Do they work properly
3. Comments and surgestions also appriciated (as long as they are constructive)
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File Type: zip eq2ui_mainhud_groupmembers.zip (6.4 KB, 320 views)
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  #28  
Unread 11-04-2005, 05:01 PM
gulweien gulweien is offline
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Heya Laffs,

I been looking forward to the release of this as per our conversations awhile back. I will download and look it over this weekend. Thanks alot for your efforts on this.
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  #29  
Unread 11-07-2005, 04:00 PM
gulweien gulweien is offline
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Got a chance to look this over this weekend. Here is what i found:

1. casting and breath meters are not functioning
2. clicking on the clock has no function
3. spacing for personal status could use one more digit of room(if possible)

the group spacing seems to be good, but i was not able to get full 6 person group.

all of the numbers fit and are very well spaced and readable

did you have plans for the blank area (used to be icon of player)...if not, would suggest leaving that out, and replacing with something like...icon for ammo, hotkeys for activate, or something similar.....again, only suggestion and is not a real concern.

oh, one last thing. did you have plans to put in the custom performance settings buttons above the clock?

Thanks for taking the time on this again. I have been lost without it
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  #30  
Unread 11-07-2005, 06:39 PM
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1. oks maybe I used a new referance thats not live yet... or maybe I just messed up hehe

2. I know lol

3. Can do that np's I think there space enough like just =p

As for the blank area thats a damn good idea!! Maybe ammo, charm slot switch or somthing like that in there... paperdoll can go back in whats to be the new inv i guess...

Thanks for testing properly and feedback mate..... Me not working on this at full steam as yet but will be soon I hope... I will try and get this element working properly in next few days
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  #31  
Unread 11-07-2005, 07:34 PM
malnedra malnedra is offline
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OK IM BACK! I'll get to work sorry folks
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  #32  
Unread 11-07-2005, 08:17 PM
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AHH... Welcome back Mal

Just as a tip I would hold off working on stuff untill next update m8 maybe tomorrow I thinks it is, As alot has been changed again, just to save you redoing / redoing work lol

No point in me continuing here then.... All I can say is Mal alot has changed with the UI since you been awol lol I dont know to what extent you have been following, so I offer you my assistance if it is needed, just give me a shout
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  #33  
Unread 11-08-2005, 01:23 AM
gulweien gulweien is offline
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Thanks alot for your hard work Laffs. Your efforts are invaluable to us.

Welcome back Malnedra, glad we did not lose you permanently
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  #34  
Unread 11-08-2005, 03:36 AM
malnedra malnedra is offline
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Thanks for your hard work Laffs, and thanks for all the people that have used my little UI. I'm going to post what i have done in the morning... Im going to need a lot of feedback as to what is not working and what needs to be "nedra'd" As of right now the journal is default as are many of the lesser used windows. They removed a lot of graphics i used so i did my best to get the more used windows going...The Font I was using seems to have some strange issues so some changes were made to the main stat window. I really need feedback on the target and impliedtarget windows as well the journal window. Everything else seemed to be working but being that i have been away a while i might be missing some new features added.

Have Fun!
Malnedra

Last edited by malnedra : 11-08-2005 at 10:20 AM.
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  #35  
Unread 11-08-2005, 06:55 PM
gulweien gulweien is offline
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I got to try this for a short time today and found a few things.....

1) Broker window....many new features have been added to this and are not present......selecting of class, level, tier, etc

this may be the case on store window as well, but i forgot to look

2) merchant window is stuck in buy mode and lists repair on any merchant, but is not usuable.

3) mender window will not allow you to pick repair

4) no guild bank tab in the banking window

5) group window
a) health and power stats overlap the concentration bar
b) resists #'s are overlapping the descriptions and into the paper doll area
c) breath and casting bars do not function

just as a suggestion for the group window.....if the paper doll were removed, the spacing could be solved and much easier to read.

sorry i did not have alot of time to look this over, but this should give ya a start. thanks for your time, love this UI.
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  #36  
Unread 11-08-2005, 08:32 PM
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I think me and Malnedra are going to get our head's together on this whole UI and re-do it, In the same style as the original of course maybe some of my elements will creep in maybe not lol, but any stuff you want will probaly be in a add on window patch or somthing like that I guess...

And thanks for the feedback mate it is appriciated and needed
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  #37  
Unread 11-09-2005, 05:56 AM
gulweien gulweien is offline
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Sounds great,
I will hold off for further postings to do any more testing for you.
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