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  #1  
Unread 12-05-2006, 08:10 PM
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Zonx Zonx is offline
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Default FetishNightfall 8.0 Bugs

Please do not post install problems or feature requests in this thread. They will most likely be deleted without reply.

If you notice a bug and wish to report it, please do the following...

1) Verify you are in fact running the latest version by opening eq2ui_skininfo.xml in Notepad and checking the version number against the number listed on the download page. If you're up-to-date, continue to step 2.

2) Look for an existing report of the same bug. If one exists with no other verification, feel free to post verifing the bug. If more than 2 ppl have reported the same bug, please don't post it again.

Following these simple steps will help me provide a better product to you faster
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  #2  
Unread 12-06-2006, 04:47 AM
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I just installed you new version 8 and i noticed a slight problem with the clickstrike window.

It works fine for Mages/Priests/Scouts since their abilities only trigger if they have the correct enemy type targeted.

However for the fighter types, their Master Rage works in a slightly different way. For them it acts as a self buff that gived them a 25% proc when attacking the correct enemy type. The problem is to triger the ability, fighters do not have to have the enemy type targeted. It can be triggered at any time with any target.

When i tried it on my 26 Guardian (with gnoll, ghost and giant master rage) in Starcrest with nothing targeted, it fired off both Gnoll and Giant master rages one after another. Looking at the MasterRage.txt that is what i would expect. Gnoll is 1st so it gets fired off, Ghost is queued up next and then overwritten a couple of commands later by Giant.

Having said that, my none fighter alts will find this VERY VERY useful. Keep up the great work.
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  #3  
Unread 12-06-2006, 11:24 AM
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Hmm... so should I just remove the Rage button or would it be useful to have one for every Rage skill?
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  #4  
Unread 12-06-2006, 03:44 PM
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Quote:
Originally Posted by Zonx
Hmm... so should I just remove the Rage button or would it be useful to have one for every Rage skill?
I would say just remove it for now.

And possibly, at a later date, have a customisable window just for the fighters where (with a little code tweaking) they can add the 7-8 (or whatever the maximum number is) Rage skills they have. That would still fulfill the aim of getting the Rage skills off the hotbar. Having a bar/window with all 32 Rage skills might be a little bit much.
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Unread 12-06-2006, 04:34 PM
wolfmoonct wolfmoonct is offline
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Hey Zonx.. I just installed 8.0 today. I deleted the old fetish directory, then unzipped the new one.

The chat windows.. the scroll bars always show now, wich is fine, but the chat text in one of my chat windows, the text goes under the scroll bar.... both chat boxes are affected. I tried dragging the size of the chat boxes, but that does not help. Is there a setting I need to change?

see attached image.

Thanks sooooo much for the 100% bags too. I find I have a ton less drag issues with the 100% bags over the 66% ones.
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Last edited by wolfmoonct : 12-06-2006 at 04:39 PM.
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  #6  
Unread 12-06-2006, 06:04 PM
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As stated in the version notes, all previously stealthing chat window elements now obey Window Options Frame settings. Set the left frame opactity slider to 0 and the scroll bars should hide when the mouse isn't over the window. You can also set the title opacity to 0 if you don't want to see it.

Similar changes were made to the Tracking, Hotkeys and Quest Helper windows.

Linking these elements to the Frame settings gives users more control over how these elements hide and show. For instance you now have the option to keep them from ever showing by setting both sliders to 0. If you want them semi-transparent, that's now possible in-game.
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  #7  
Unread 12-12-2006, 01:43 PM
BrantBear BrantBear is offline
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Quote:
Originally Posted by Zonx
Hmm... so should I just remove the Rage button or would it be useful to have one for every Rage skill?
Would be nice if in a future update you could Scroll the window to show just the button you need for that toon. Just an idea.
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  #8  
Unread 12-12-2006, 04:12 PM
Bordd Bordd is offline
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Thanks Zonx. In playing with it, I ended up getting it to work by /load_uisettings to a character I never used the default UI on in the brief period I didn't have Fetish to use. Thanks for the help. I was already working thru your solution when I decided to try the old character's settings.

Ok another question. On all my characters I minimize the inventory screen then use the drop down thing to only see my charm/weapons/ammo and Bags. Each time I log on I have to minimize it then move it to it's place then do the drop down feature. Is there any way for me to make that default on log in? I know this isn't a bug so if it belongs in another area move it or delete it.
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  #9  
Unread 12-12-2006, 08:11 PM
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I used to include a word doc that had instructions for that and similar customizations. Most everything else from that doc has been ported to a stickied thread in this forum but I have not yet ported all the customization instructions.

I need to varify each has correct info. I'm almost certain some need updating befor I post them. Keep an eye out for updates to the Customizations thread. Your question will eventually get answered there
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  #10  
Unread 12-09-2006, 10:12 AM
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Default Volume levels don't stick?

Since doing a fresh install of Fetish with the 8.0 version (I completely deleted the old folder), I have my volume settings reset every time I log a toon in.

Instead of having both general music and combat music being turned off, with the master volume at max, I get both sets of music on, but master turned down to .4.

I see in the release notes the following:

Start Button: On popular demand, I’ve added Kosmo’s NightVision and volume controls. Initial volume settings can be customized by opening eq2ui_mainhud_startbutton.xml in Notepad. VolMaster, VolMusic and VolCombat can be found in the first page object. Each accepts a value of 0 - 20 which must not include a decimal. For reference, each increment set here equals 0.5 in-game.

So, the only way to get these settings to stick is to edit the file? I just want to make certain. I have to update 2 systems, which isn't a massive problem, but it is a little annoying that setting changes made in game doesn't update the file. Which was surprising, because it does save the location of the button, which I had moved a little.

Awesome UI, Zonx!
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  #11  
Unread 12-09-2006, 10:49 AM
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Yes the initial log in values need to be coded into the file.

There are several limitations in the scripting language that prevent saving and retriving values from the Game Options window.
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  #12  
Unread 12-09-2006, 10:54 AM
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Default Macro for ClickStrike?

First, absolutely the best UI. Thanks for all your hard work.

Regarding ClickStrike you mention in the features that "macros can be set to a hotkey that activate these buttons". Could you elaborate?

Thanks again.
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  #13  
Unread 12-09-2006, 12:30 PM
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Zonx.... absolutely amazing ...
Im almost ashamed to ask for one thing tho ...
could you perchance put your total coin total on the broker window
somewhere ? ... so you can tell how much you have to spend etc without
bringing up your inventory window ?
just miss it cause you had it on your old broker window ....
If not ....
you still ROCK darlin !!!!
and its the truth .... I cant play if my Fetish doesn't work....
You have just spoiled me !!

Thank you so so very much ...
I hope you and yours ....
Have a very Merry Everything and a Happy Always !!!

*blows kiss*
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  #14  
Unread 12-09-2006, 08:04 PM
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Badco, standard macro creation... use the Socials window (Alt - O I think) and click the Macro tab. Click one of the edit links to open the Edit Macro window. Use the fields to name the macro, pick an icon, and enter the code I proveded line by line in the command fields. Save it to add the button to the Socials window. Now drag it to a Hotbar.

Wynd, I've been resisting putting in yet another coin list since its in both the inventory and the stat strip, but since you asked I'll put it in next release

Actually a few ppl have asked now and there is room for it on the buy tab.
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  #15  
Unread 01-02-2007, 12:09 PM
Mozzer Mozzer is offline
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Quote:
Originally Posted by garylian
Since doing a fresh install of Fetish with the 8.0 version (I completely deleted the old folder), I have my volume settings reset every time I log a toon in.

Instead of having both general music and combat music being turned off, with the master volume at max, I get both sets of music on, but master turned down to .4.

I see in the release notes the following:

Start Button: On popular demand, I’ve added Kosmo’s NightVision and volume controls. Initial volume settings can be customized by opening eq2ui_mainhud_startbutton.xml in Notepad. VolMaster, VolMusic and VolCombat can be found in the first page object. Each accepts a value of 0 - 20 which must not include a decimal. For reference, each increment set here equals 0.5 in-game.

So, the only way to get these settings to stick is to edit the file? I just want to make certain. I have to update 2 systems, which isn't a massive problem, but it is a little annoying that setting changes made in game doesn't update the file. Which was surprising, because it does save the location of the button, which I had moved a little.

Awesome UI, Zonx!

Editing this file had no effect for me. It appears the patcher is replacing the eq2_default.ini, which has the volume settings hard-coded. I don't see a way around it because you can't stop the patcher from replacing the file. It's a bit of a nuisance, actually.

Moz
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  #16  
Unread 01-02-2007, 02:49 PM
wolfmoonct wolfmoonct is offline
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Yeah Faoj.. every thing was working great before I upzipped the 8.2. Then it just stopped loading. The zip has the eq2.ini in it.. It took me 4 reinstalls of fetish before it would pick it back up.

I've got it working again, but the chat windows seem a bit messed. They have the scroll bar in them like I used to have, but they are cutting off the last character again. This was fixed in the last update, but it looks like it's broke again. Anyone have a clue on how to fix that? I like to have my tabs and scroll bars always showing.
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  #17  
Unread 01-03-2007, 07:43 AM
wolfmoonct wolfmoonct is offline
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Never mind.. I think I forgot to change back to the simple chat xml file.

I searched the Fetish area, but I can't find anything on how to disable click strike adn click cure.. I dont' want them coming up. How can I turn them off? Every time I log in, clickstrike is active.
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  #18  
Unread 01-04-2007, 05:59 AM
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If you don't ever want to use ClickStrike, remove the include for it from eq2ui_mainhud.xml

Removing ClickCures is more complicated since its integrated with the Player and Group windows. The esiest thing to do would be to add this code bit to the first page object of that file...
Code:
OnShow="visible=false"
This should automatically hide the window any time its activated.
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  #19  
Unread 12-21-2006, 02:04 PM
blimpo blimpo is offline
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Default LFG window not returning results

Just noticed a small issue, wasnt sure if it is on SOE's end or on the UI itself, but since LU#30, I noticed the LFG window does not return the values when you search for players LFG, in the UI window it just says:

[DEVL]Test

the LFG query results DO show up in the chat window as usual, so the /who all lfg command is returning values, but they dont come through to the LFG window itself.

thought I'd mention it =) thanks for all the great work, zonx!
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  #20  
Unread 12-21-2006, 03:11 PM
Dawrid Dawrid is offline
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Didn't see this anywhere else, so...

1. When attempting to remove an ignored player from the "Y" window (not sure what the name of that window is ), I get crashed to desktop with the Error: Report to Microsoft pop-up.

Didn't try with default UI, so can't say if it's Fetish Nightfall or not.

Thanks
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  #21  
Unread 12-21-2006, 06:13 PM
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Some minor structural changes were made to the comunity window. I'll double check but SOE may not have retained backwards compatability with the old structure.
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  #22  
Unread 12-21-2006, 10:17 PM
lordebon lordebon is offline
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Not sure if it's just me... but the 8.0 hotbars seem to be having the resizing issue the default ones did. By that I mean they're still having the same default size when smaller... making it impossible to stack them tightly like I like to.
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  #23  
Unread 12-21-2006, 11:40 PM
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Yah there's a minimum height issue when icons are smaller than 33. I'll have to play with it to see if it can be fixed. I suspect the window is hard coded to use set minimum height based off the spinner's height. I may be able to work around this but its obviously changed from pre LU30 since my windows behave differently now and they didn't change.

I just did some tests with the Inventory.Locator. Its deffinetly a minimum size issue. You'll notice the hieght changes when the spinner is hidden. If you set the spinner how you want it, use the Locator script box to set the minimumsize to 0,(icons size +6), then drag an edge of the hotbar, it works as it should.
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  #24  
Unread 12-26-2006, 08:13 PM
Thanatos6 Thanatos6 is offline
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Default Problems with Hotbar settings

Can anyone tell me how to fix the hot button settings, when i open it, i just get a black outline with a white box in center, no text or anything. trying to fix it so i can drag my buttons around but cann't see anything.

Also, how do i open infocenter, no button for it.

Last edited by Thanatos6 : 12-26-2006 at 08:18 PM.
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  #25  
Unread 12-27-2006, 09:17 AM
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8.2 includes the new hotkey options window.

There are buttons for Infocenter in the Startmenu, Persona/Details, and a few of the "?" buttons for other windows.
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