Quote:
Originally Posted by Zonx
1) I assume you are refering to the chat while zoning feature that reduces the zone loading window and art to provide access to the chat windows. Restoring the default isn't simple but is doable if you're comfortable with UIBuilder.
Duplicate your Fetish directory.
Open the eq2ui.xml file from that duplicate with UIBuilder.
Select the "HUD" tab then expand the "HUD" object in the left side tree.
Select "Zoning" object in the left side tree.
In the properties area below, set the location to "0,0"
Set the size to "1080,1024"
Save and close UIBuilder.
Now copy eq2ui_hud_zoning.xml from the duplicate directory to your Fetish directory.
2) Any hard-coded default behavior changes should apply to Fetish. Nothing I've seen indicates any changes to the XML that would cause behavior differences.
Fetish includes slider and reset button custom controls in the Quest Helper. When the mouse enters the QH window, the reset button is set to whatever the helper is currently showing. You can use the slider to quickly scroll through quests in your journal, but when the mouse leaves the QH window, the active quest is atuomatically reset to whatever was active when the mouse first entered the window. This auto-reset feature can produce some seamingly odd behavior if for instance your mouse leaves the QH area while dragging the slider.
3) A saftey mechanism was applied to the menus long ago to guard against menu activation prior to the map window being fully loaded. In some cases you'll need to toggle the map twice to enable the menus.
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Thank you for the detailed instructions. My UIBuilder experience has been mixed in regards to figuring things out for my self but I haven’t had any problems following someone else’s instructions.
Sorry for the long list of items but I’ve been using FetishClassic v8.1 for the past 4-5 days and these are just some of the things that I’ve come across in that period of time. Any insight to any of the below would be highly appreciated. Thanks again for your hard work and effort.
1. Zoning: Is it just me or does it slightly reduce zoning time? Either way, it’s starting to grow on me so I’m keeping it as is for the time being.
2. Quest Journal: Thanks for the heads up on the QH behavior. I’ve tested a bit further and haven’t noticed any difference between the default and your custom Quest Journal so I’m thinking that my initial observations were incorrect. The only problem that I’m having now is that the Slider position doesn’t save between play sessions. Is there a way to get around this?
3. Map: Thanks for the info about the drop-down menus. a) Regarding the eq2_mainhud_map.xml file, is it safe to overwrite? I’ve read various reports from various locations so I was hoping for a direct confirmation if possible. b) I've noticed that the "?" help button on the Map doesn't do anything at all. Is there a way that we could enable this to trigger the InfoCenter? c) Noticed weird behavior when the map is closed in the reduced size. Next time it’s opened it opens as the actual map but crammed into a tiny space and not in the original map location. Is it possible to have the map remember which version was last closed and to open that version or to have it not screw up the map size and location when it’s closed in the smaller size? Also, can the reduced size version be moved with stay put or will it always default to the same location?
4. MiniMap: a) I’ve noticed that whenever I mouse over the map it changes back to the Current Zone map. Is this the correct behavior or am I doing something wrong? b) Same as the Map requests above, would it be possible to trigger the InfoCenter with the MiniMap “?” help button?
5. Start Button: I reverted back to the FC v7.5 Start Button since I didn’t need nor want the volume controls but it still has the graphic options included. Is there a prior version with just the Start Button (as shown in the screenshots) or can v7.5 be edited to not include or in the least not show the added features? For now I’ve changed back to the default since I was continually hitting the wrong part and changing my graphics left and right. Not a big deal but I just want to keep it simple if at all possible.
6. Start Menu: If I remove certain custom mods, such as ClickStrike, is it easy enough to edit the eq2_mainhud_startmenu.xml file to not show the button? Is it just a matter of resizing the window and adjusting locations?
7. Market: a) Take All Coin doesn’t seem to do anything for me even with coin in multiple boxes. b) Any chance of getting a window that will spread out the content once it’s past the point where it’s all shown? I currently have problems using it since everything is so tight together. I understand why it’s like that but I’m getting old and a little space between buttons tends to help c) Any chance of getting the Favorite files converted to a TXT file for easy editing, or any other easier than now structure? I glanced at the XML files but I was too afraid to mess something up. Also, is there a max limit of the number of items listed in each favorite file? Meaning, can I condense all 3 into 1 in order to open up the other 2 or will it only show so much content on the drop-down menu?
8. Guild: any chance of getting the "?" help button to open up InfoCenter? I know that I’ve already asked the same thing previously but I figured it couldn’t hurt to ask. It’s a nice feature and getting it to work in other windows that can be tied into using the IC could be for the better.
9. InfoCenter: Just to be clear, is it safe to update everything from the actual mod updates including XML files but excluding \miscellany\displayprofiles & \socials?
10. Just Press Enter: I usually only prefer the main choice (eq2ui_hud_choice.xml) & the loot window to include this feature. Are there any other windows off the top of your head that might includes this and if so is there a way to edit them to disable this feature?
11. Miscellaneous:
a) Does the Skills window shown in the screenshots still exist?
b) Is it safe to remove eq2ui_mainhud_society.xml & eq2ui_hud_slider.xml or do they actually still do something?
c) Character Creation and Character Select screens are missing the word Next in the bottom right corner. You can still click on the graphic to proceed though so I’m not sure if this was intended or simply missed.
Sorry again for such a long list and thanks so much for everything.