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View Poll Results: What map should we make next?
Edgewater Drains II and III 0 0%
Rivervale 11 39.29%
Runnyeye Citadel 4 14.29%
Permafrost 1 3.57%
The Cove of Decay 0 0%
Deathfist Citadel 0 0%
Solsek's Eye 4 14.29%
D'Morte Burial Chamber 3 10.71%
Re-make Blackburrow 3 10.71%
Just find the zonerect on original maps! (enables custom POI) 2 7.14%
Voters: 28. You may not vote on this poll

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  #1  
Unread 03-19-2005, 02:28 AM
tonyis3l33t's Avatar
tonyis3l33t tonyis3l33t is offline
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Default Vote on Next Map RIVERVALE WINS

Vote on the next map you want to see completed! We want to make the people happy, and the best way to do that is to know what they want.


those are all the ones i can think of right now. If you have a request thats not on the list please post it and ill include it in the next poll.
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Last edited by tonyis3l33t : 03-19-2005 at 11:13 AM.
  #2  
Unread 03-19-2005, 02:47 AM
nikecmh nikecmh is offline
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The only place that I cant find my way around if you paid me...... Solusek's Eye would be the biggest update ever for the maps.
  #3  
Unread 03-19-2005, 02:51 AM
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WOOT Rivervale is winning! cause that's where i'll be fighting next!

You are pure evil and must hate tony if you vote for runnyeye.. how exactly do you plan on mapping/surviving that place?

edit: oh and the best map ever is the 1 room house.. brilliant!
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Last edited by insomniac : 03-19-2005 at 02:53 AM.
  #4  
Unread 03-19-2005, 02:56 AM
tonyis3l33t's Avatar
tonyis3l33t tonyis3l33t is offline
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what is the average lvl for mobs in these zones? ive got a lvl 40 dr00d i can use to do the mapping...mebbe higher if i ask around guild
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  #5  
Unread 03-19-2005, 03:09 AM
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Default runnyeye.

i don't know the "average" (its only the hard parts that matter anyway right?) but today i was in as deep in as i've ever been and fighting a group of 4 5 or 6 lvl 39ish mobs was the norm....

but its just all the turns and height changes and branching paths that will make it a nightmare. downward spiraling hallways anyone?
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Last edited by insomniac : 03-19-2005 at 03:12 AM.
  #6  
Unread 03-19-2005, 03:15 AM
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good thing is i dont have to map the zone all at once. I can get the harder parts when some group is there fighting. Downward spiral hall just means some different shades to represent height. Or use z axis to focus on your part of the spiral.
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  #7  
Unread 03-19-2005, 09:27 AM
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Stanley Tweedle Stanley Tweedle is offline
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I can barely function in Soulusek's Eye, but ive gotta tell ya. If you want to get maps to where the population needs them, you've absolutely got to do near endgame maps.

Positively scads of people are high 40's and 50, doing raids and nameds in Soulusek and Cazik Thule. All of your work has been spectacular thus far, but it is all sadly well below the server age.

While they are all well done and informative and interface well, they are all seemingly 25+ lvls below the average lvl for the servers. While this all should be done and documented and implemented. To get more immediate use from your endeavors I think you should focus more attention on endgame zones.

I see that rivervale is still in the lead. Id suggest gathering info on zone populations and traffic first. Or at the very least do the Drafling Tower first, as it one of the main reasons people are in rivervale to begin with. *edit* whether they know it yet or not

*edit* sorry, didnt meant to turn it into some sort of review, just trying to sway the vote a bit.
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Last edited by Stanley Tweedle : 03-19-2005 at 09:34 AM.
  #8  
Unread 03-19-2005, 10:15 AM
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Quote:
I can barely function in Soulusek's Eye, but ive gotta tell ya. If you want to get maps to where the population needs them, you've absolutely got to do near endgame maps.
Sorry but I tend to dissagree with that slightly, There is lots of stuff that I had missed out on in the lower level zone's due to not having all this info at the touch of the map button as it were...

Also what I have found is most of the peeps that are running about in the endgame type zones already know there way around without a map! lol

Just my 2cents
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