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  #1  
Unread 06-02-2005, 11:40 PM
warrior1688 warrior1688 is offline
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Default Activatable slot

I think it would be helpful expecially during raids to have a mod where u can just open your activatable slot. this way u dont need whole invetory open and can just use your mana stone or whatever from that window.
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  #2  
Unread 06-02-2005, 11:40 PM
warrior1688 warrior1688 is offline
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lol nm already a post still would be cool tho
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  #3  
Unread 06-03-2005, 12:35 AM
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depechenode depechenode is offline
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Default I have one I made

I use a mod that I made that allows one activateable slot and the ammo slot to be displayed as a seperate window upon startup.

The activateable slot item can be swapped with any item that may be put in there as if it being done via the inventory window.

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  #4  
Unread 06-03-2005, 01:32 AM
Eryndor Eryndor is offline
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Could you please link to your ammo & activateable mod depechenode? I couldn't find it.
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  #5  
Unread 06-03-2005, 03:58 AM
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dc_roenfanz dc_roenfanz is offline
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Quote:
Originally Posted by warrior1688
lol nm already a post still would be cool tho
you CAN drag activatable slot to hotkey slots
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  #6  
Unread 06-03-2005, 09:49 AM
Lange Lange is offline
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As a side-note of this (additional request if someone does make a full and preferably customizable activatable slot mod) -

In EQ1 it was possible to create a UI mod that showed the items in specific locations within specific bags. This allowed you to create a mod that had an activatable inventory slot sitting side-by-side with a bag slot.

The purpose, of course, was for fast gear swapping. This was especially useful for tanks but I imagine a lot of people could use something like this in EQ2 (scouts finding themselves fighting a slashing resistant mob for example).

Is it possible to link to the item in a specific bag slot in EQ2?
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  #7  
Unread 06-03-2005, 12:30 PM
Lange Lange is offline
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OP, it sounds like depechenode has you covered.

I think I will try to tackle the equipment swapping / activatable mini-inventory though if that would interest you too. It's going to be a busy weekend but I've been thinking about making a working mini-inventory with swap capability for a while now.

If anyone with more ability than me wants to tackle this first, it looks like there isn't actually any dynamic data in the bags, themselves. The bag slots appear to be referenced by name as "Slot xx" going from left to right, then down. xx ranges from 0 to 35

Bags appear to be referenced first by the DynamicData "/GameData.Items.Inventory" and then by a name as well using the format "InvSloty". y ranges from 0 to 5

The slots I plan to link to are:
activatable1 and /GameData.Items.Inventory - InvSlot0 - Slot 0
activatable2 and /GameData.Items.Inventory - InvSlot0 - Slot 1
primary and /GameData.Items.Inventory - InvSlot0 - Slot 2
secondary and /GameData.Items.Inventory - InvSlot0 - Slot 3
ear and /GameData.Items.Inventory - InvSlot0 - Slot 4
ring1 and /GameData.Items.Inventory - InvSlot0 - Slot 5
ring2 and /GameData.Items.Inventory - InvSlot0 - Slot 6
ammo - /GameData.Items.Inventory - InvSlot0 - Slot 7

The biggest potential problem will be crashes if InvSlot0 is empty or if the container there has too few slots.

Last edited by Lange : 06-03-2005 at 12:47 PM.
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  #8  
Unread 06-04-2005, 11:51 AM
Lange Lange is offline
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Tried several things. Couldn't get it to work.

Any of the whiz kids wanna take a shot at creating a direct link to a single item within a bag?
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