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  #1  
Unread 02-22-2011, 01:16 PM
Keredh Keredh is offline
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Default Velious and Fetish

Hi all.

Were there any Fetish regulars in Velious and did it have much impact on the UI?

Just curious as to whether or not we'll need to revert for a few.

Ker
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  #2  
Unread 02-22-2011, 01:37 PM
keezyrick keezyrick is offline
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I can tell you the crafting window will not work until updated.

There are changes to the UI system that aren't available to Fetish users until they get updates.

Tagging
Search for Any Item (/finditem is still available from the chat window as a command)
Pet Threat and Detriments
Journal | Collection AutoAdd
Calendar
certain Guild Event icons were added.

So, in short, your UI should work except for maybe the Tradeskill window.
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  #3  
Unread 02-22-2011, 01:54 PM
Keredh Keredh is offline
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Thank you for the prompt and helpful reply. Are there aspects of the UI that can be copied over to create a "cut and shut" UI, pending any update?

Fetish is a thing of beauty and the thought of returning to the default UI wholesale is making me feel a little queazy!

Ker

(I presume that in extremis I can always redirect it to default?)
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  #4  
Unread 02-22-2011, 02:19 PM
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Liandra Liandra is offline
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Quote:
Originally Posted by keezyrick View Post
I can tell you the crafting window will not work until updated.

There are changes to the UI system that aren't available to Fetish users until they get updates.

Tagging
Search for Any Item (/finditem is still available from the chat window as a command)
Pet Threat and Detriments
Journal | Collection AutoAdd
Calendar
certain Guild Event icons were added.

So, in short, your UI should work except for maybe the Tradeskill window.
While the Quest window will work you will not be able to add any collection items until it is updated.

If you delete the eq2ui_tradeskills.xml and eq2ui_journals_quest.xml files you can revert back to the default ones until Zonx gets a chance to release an update.
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  #5  
Unread 02-22-2011, 02:29 PM
Penebo Penebo is offline
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I hope too a fetish update comes for velious
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  #6  
Unread 02-22-2011, 03:04 PM
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Dethdlr Dethdlr is offline
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I won't be throwing the whole thing out and reverting to the default myself. I plan on finding the specific files that need to be reverted back to the default and deleting them. I've already patched and seen which files have changed and will be going through to see what needs zapped once the servers are back up.

@Keezyrick: Do you plan on doing a patch that will hook us up until Zonx does the next release? If not, I'll probably post another band-aid for folks that just wanna delete the broken/outdated files once I figure out what they are.
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  #7  
Unread 02-22-2011, 03:31 PM
keezyrick keezyrick is offline
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I have posted for my FetishDarkRoyale friends an update here.

This should work for anyone using Fetish UI although some windows may not look entirely the same or have all the same features. I don't use the standard FetishNightFall and haven't for years.

It should give you everything DoV has to offer until Zonx posts an official update.

Cheers.

WARNING: Please make a backup, I have not tested any of this yet on the LIVE server. It did all work during beta.

Just unzip the files into the FetishNightFall folder.
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  #8  
Unread 02-24-2011, 01:12 PM
Sinala Sinala is offline
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I've found a little bug with heritage quest chat boxes. In default UI there are gold/green in Fetish the boxes are black now. So you can't read the answers.
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  #9  
Unread 02-24-2011, 05:44 PM
Savie Savie is offline
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Quote:
Originally Posted by Sinala View Post
I've found a little bug with heritage quest chat boxes. In default UI there are gold/green in Fetish the boxes are black now. So you can't read the answers.
There is a image file with three new buttons. You can look in your images folder inside the FetishUI for the file called "commonelements.dds" and delete that in order for the new buttons to show/work until Zonx has time to edit that image file. By doing this though, it may change some colors as Zonx has skinned that image file to match with the rest of Fetish.
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  #10  
Unread 02-24-2011, 08:08 PM
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Zonx Zonx is offline
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Bah! Yep my bad. Forgot to check the couple default DDS files I recently skinned for the Marketplace. Generally avoid that for just this reason, but of course the minute I do, SOE changes that 1 file.

Probably a week or so before I have a chance to address non-critical issues like this one. For now just trash the commonelements.dds from your FetishNightfall/images directory.
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  #11  
Unread 02-25-2011, 02:50 AM
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Liandra Liandra is offline
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Zonx, when you do that is there any chance you can look at making the pet clicktocure detriment icons a little bigger. At the moment they are so small it is easy to miss them.

Also how do i modify the click to cure list on the pet window to add the Conjy spell Heal Servant VIII? Conjies get a "dispel any hostile effects" on their normal pet heal so that would be the one i would want to cast to cure any detriments.
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  #12  
Unread 02-25-2011, 03:39 AM
mjlinton2 mjlinton2 is offline
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The ROI's are not showing up on the map
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  #13  
Unread 02-25-2011, 04:53 AM
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Quote:
Originally Posted by Liandra View Post
Zonx, when you do that is there any chance you can look at making the pet clicktocure detriment icons a little bigger. At the moment they are so small it is easy to miss them.

Also how do i modify the click to cure list on the pet window to add the Conjy spell Heal Servant VIII? Conjies get a "dispel any hostile effects" on their normal pet heal so that would be the one i would want to cast to cure any detriments.
The pet ClickCures use the stock SOE command. Until they add the desired spell to the list, you'd need to add additional script to try that specfic spell. If it only ever applies to your pet, I'd just use a hotkey... otherwise try the following...
Code:
useabilityonplayer g0 spellNameOrID pet
something like that... to each of the onPress scripts for each detriment. They for sure added the pet parameter to the cureplayer command, not sure if its been added to useabilityonplayer.

If that doesn't work, you'll need to work out how to build the command using the pet name or with a target toggle. Gets tricky with ppl naming pets the same as their toon.

Far as larger icons... its doable, just didn't want to fluff the window more than needed for what frankly seams like a marginal feature. As a necro, I can use my cure arcane to cure myself or the pet of arcane or nox. Generally not gonna waste it on the pet, and have no way to cure the other 3 detriments.

Didn't realize Conjs got a pet clear all, and I'm not really seeing healer/chanter pets taking priority over a player, or tanking for that matter.

I'll play with it a bit and gather feedback to see how useful it really is. Was considering implementing it as a separate window you could open from the pet window, or maybe as a titlebar expander below the command buttons.
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