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Unread 04-28-2011, 09:10 PM
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A Griffon
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Join Date: Sep 2007
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Default [Test] Test Update Notes: Thursday, April 28, 2011 - The Children of War(2)

“The Children of War”

The Fortress of Drunder has emptied of Rallos Zek and his armies as they pass into the Plane of War to prepare for their eventual march on the Western Wastes. The Demi-Gods, Tallon and Vallon Zek, are subjugated within its towers, ignorant of Rallos’ grand scheme. Only Sullon Zek, the Maiden of Rage, is aware of what is to transpire. Trapped within her own tower, she has taken great risks to seek out worthy and daring heroes and guide them into the walls of Drunder.

Now it is up to you to grapple the Minions of Zek and battle your way through events that will gain you amazing allies and set into motion a war that will end all wars!

Delve into Drunder’s:
  • Three new Heroic Dungeons - Spire of Rage - Strategist’s Stronghold - Tower of Tactics
  • Three new x4 Raids - Sullon’s Spire - Tallon’s Stronghold - Vallon’s Tower [Normal and Challenge]
  • One new x2 Raid - Citadel of V’uul

CRYSTAL CAVERNS: COLLAPSE
  • A new Heroic zone aimed to be at easy to moderate difficulty.
  • Ry’gorr Orcs within Eastern Wastes have unearthed a passage leading to the once thought lost Crystal Caverns. Unfortunately the caverns have grown unstable and are at threat of fully collapsing at any moment! As if that weren’t bad enough, Queen Drachnia has found her way up to the upper tunnels and blames the coldain for the collapsing tunnels. Help the coldain rescue their brethren trapped within the caves before you become a permanent fixture among the growing crystals!
PvP UPDATES

Infamy Updates
  • There will be chat messages with the amount of infamy/fame gained or lost whenever it is gained or lost.
  • There is no multiplier for difference in rank when killing another player for infamy. Killing a hunter gives the same amount no matter what the killer's rank is.
  • Exiles do not gain fame or infamy. They do not cause loss when killing others, nor do they take a share of rewards when assisting others.
PvP Interface Updates
  • Fame/Infamy bar:
    • On a PvP server you can now select the "Show Fame" or "Show Infamy" option on your xp bar to watch your progress up (or down) the fame/infamy charts. You can see how close you are to getting a rank, or losing one and watch it go up and down as it progresses!
PvP Reward Updates
  • There is no more "honorable" or "dishonorable" kills. You no longer need to wait until your victim is done fighting his monster, or wait for them to heal up before attacking them for credit. On the same note, watch your back when adventuring in open zones.
  • You will get no credit for killing, or assisting in killing players who con grey or red to you. Nor will you lose infamy if you are only attacked by red and/or grey conning aggressors. Stick to targets in your level range for best results.
  • You will get no credit for killing trial account players, nor will trial account players cause infamy loss if it is only trial account players who are the aggressors.
  • Only untitled players will get added to the recent list, so you can kill a titled player over and over, until he loses his title then only once per 30 minutes.
  • The rewards for a player kill will be shared evenly among all players who assisted in the kill and all members of all groups those players belong to. NOTE: This could reduce the individual share to 0 and will do so quickly when killing untitled targets. Infamy is awarded based on the rank of the victim, so aim for the highest titled targets you can find for best results.
  • If a player dies, and is in PvP combat, the player will lose infamy, even if the victim dies from falling damage or from an NPC.
  • Note: Large raids killing a single target will get each person 0 infamy since the split is too small with that many killers. And thus, 1v1 fights will yield the largest amount of infamy.
  • Status is awarded like before but split amongst everyone participating.
  • Faction rewards are unchanged.
  • Players still drop between 40% and 70% of the coin on hand and have a 20% chance of dropping a treasured item (if they have one).
PvP Mechanics Updates
  • Passive taunts and detaunts will no longer work in PVP Combat.
  • PVP Potency:
    • This stat will increase your amount of damage, healing, runes etc while engaged in PVP combat.
    • Normal Potency will no longer provide a bonus while engaged in PVP combat.
  • PVP Crit Bonus:
    • This applies instead of normal crit bonus when using hostile abilities or attacks on other players or beneficial abilities while in PVP combat.
  • PVP Multi Attack:
    • This is your chance to get multiple autoattacks on a player, or player pet and does not work on NPCs. Additionally, normal multi attack will no longer work on players or player pets and only on NPCs.
  • PVP Spell Multi Attack:
    • This is your chance to have an attack spell hit a player, or player pet multiple times and does not affect spells cast on NPCs. Additionally, normal spell multi attack will no longer work on players or player pets and only on NPCs.

PvP Mentoring
  • Mentored players can once again fight back if attacked in PVP. NOTE: If a player does not have the red outline around his name, he is likely mentored and you should not attack him.
PvP Language
  • You can now select what language your character is speaking on a PVP server and a Battleground server.
  • You can speak common on a PVP server.
  • On a pvp server you can use /ooc, /shout and /say to communicate with the other team... assuming you are speaking a language they understand.
  • You can now use /say and /shout on a battleground server.
Battlegrounds
  • A new battleground has been added, “The Frozen Tundra”. It includes a new match type called “Vanquish”.
  • There is now a battleground lobby (Champion’s Respite)!
    • In the lobby you can chat, group and/or raid up with other battleground players across all servers and can queue together for battlegrounds.
    • In the lobby you can use the vendors to purchase new battleground gear between matches.
    • When you would like to return to your home server, just press the exit button in the upper right while you are in the lobby!
    • When you complete a match you will be returned to the lobby, to make for shorter zoning times between matches.
    • A portal to the Champion’s Respite can now be found near the Scions of Discord.
  • Potency, Critical Bonus, Multi Attack, Spell Multi Attack and Critical Mitigation will no longer have an effect in Battlegrounds. In all cases in Battlegrounds the PVP versions of these stats will be used.
  • You can now queue for more than one battleground game type at a time.
  • NPCs and PCs on the opposing team in a battleground will have the red outline around their names.
  • Fixed a bug where the timer would always display 00:00 in a battleground match while it was running.
RATONGA
The Ratonga have mysteriously begun appearing within the city of Qeynos. This event has been noticed by citizens of Qeynos, and rumors have begun in Freeport. Some of the citizens have begun to speak of the incident.

A new tome has appeared in the inventories of the Sages. Interested readers should seek them out within both Freeport and Qeynos.

GENERAL
  • Fixed an issue with treasure chests so that the current group looting method will be used each time you attempt to loot the chest.
  • Fixed a bug causing items to not correctly sort by price in the broker vendor list.
  • Fixed a bug where /logwhoraid would fail to write the file if the zone name contained a colon.

USER INTERFACE
  • Raid tagging icons are now displayed in both the Target and Implied Target windows.
  • Your group is now notified whenever you change the tag icon or number on another character.
  • Repeatable quests will no longer be removed from your completed journal if the timer runs out on them.
  • The Character Window should no longer default to Options for new characters.
  • Added Flurry to the Melee stats section of the Character Window.
  • Fixed a few resizing issues with the "Visit Inn Room" window.
  • Some changes were made to the window arranging mode when you F10:
    • Window backgrounds will now display at 80% opacity.
    • Icons on hotkey windows will be visible but locked to allow you to drag the window by clicking anywhere.
    • You can hold the SHIFT key to enable the dragging of icons on the hotbar.
POPULATION / ZONE PROGRESSION
  • Heroic NPCs will no longer give experience, quest credit or loot when attacked by a raid of 7 or more players.
  • NPCs should no longer dance around players when engaged in melee.
  • The raid debuff spells for Velious can be purchased from the Shady Swashbuckler in Nektulos forest once the initial granting quest has been completed in case players lose their debuffs during betrayal.
  • Velious: When an instance is marked as a hot zone there should be a much increased chance of getting fabled from the instance.
Butcherblock
  • The Butcherblock griffin tamers should use the proper racial voice for their greetings.
Darklight Woods
  • Merchant Iymstra in Darklight Woods will once again sell basic combat arts and spells.
Enchanted Brownie Grotto
  • The faun elder in the Enchanted Brownie Grotto will now reward you for as many barrels of root beer as you care to brew up, you are no longer limited to just one per month.

Fanged Sea
  • The waves of skeletons and valkyries in the Fanged Sea instance should spawn only once.
Chardok
  • The grime crawlers in Chardok should drop grime crawler roe after they are a trivial encounter.
Rivervale
  • You can now fly in Rivervale.
The Djinn Master Prism
  • The instruments used during the Djinn Master encounter can now be moved at any time during the fight. They start out being able to be moved by right clicking them and once placed in a valid location you can right click to get the move option.
Tombs of Night
  • Requirements to enter the Tombs of Night instances have been removed.
Estate of Unrest
  • Players who have outleveled the Estate can now complete the zone without having to mentor.
The False Sepulchre
  • Evacuating within the zone now correctly returns the player to the entrance of the dungeon.
Great Divide
  • A new flight master has arrived in the Great Divide to ferry wayward travelers to the mysterious Dragon Ring.
Tower of Frozen Shadow
  • Improved performance of all repeatable quests required for entrance into Tserrina’s chamber.
  • Mirror quests should no longer require players to travel to a different floor from where they acquired the quest to complete.
  • Players should now be able to update the “Tower of Frozen Shadow” quest even if they have already started the mirror quest associated with the update.
  • All mirror bosses should now drop two pieces of the appearance gear when killed.
Tower of Frozen Shadow: Shadowed Corridors
  • Spectral Librarian Emiida should now drop a primal velium shard when killed.
Tower of Frozen Shadow: Umbral Halls
  • Sergeant Schriber should now drop a primal velium shard when killed.
  • The choir should correctly reset if Dizzina the Lulled’s encounter is not defeated.
Tower of Frozen Shadow: Haunt of Syl’Tor
  • Tserrina Syl’Tor should now drop two primal velium shards when killed.

Hold of Rime: The Ascent
  • Players should be able to open and close the fortress doors after the shard of Veeshan’s claw has been returned to its rightful place.


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