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  #1  
Unread 07-17-2005, 01:17 AM
mackgee mackgee is offline
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Default Experience progress problem..

I'm not sure if this is a UI problem or a SOE problem. Here it is none the less.

I'm using eXtreme UI which like most UI's shows the experience down to two decimal places. Well I've noticed since I started using it that my experience seems to be progressing "oddly". Earlier I tracked this progression. I was grouped with a friend (both lv 36), and we were killing orange mobs (orcs near DFC), I had no vitality, and we were killing them at a steady rate.

My exp percentages progressed like this:
1st mob: 33.32 to 33.33
2nd: 33.33 to 33.35
3rd mob: 33.35 to 33.37
4th mob: 33.37 to 33.38
5th mob 33.38 to 34.4

This cycle repeated with the next five mobs..

It took 5 mobs for the exp percentage to show any kind of increase to get excited about. This breaks down to only .216 xp per orange mob. I watched the exp bars, and they were moving in conjunction with the exp. Now .216 per orange mob seems a pretty crappy if you ask me, is this on par to normal exp with no vitality? I have the same problem when soloing. Any ideas ya'll might have would help.
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Unread 07-17-2005, 01:27 AM
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taco-man taco-man is offline
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he has it set up incorrectly to explain it i will use 33.35 as an example:
instead of: 33.35
it should be: 33.5

the second digit of the percentage and the third digit should over lap each other instead of having it repeat.
the reason is the first #(#'s before the decimal) is the percentage of the whole experience bar, and the second #(#'s after the decimal) is the percentage of the way through a single bubble (10% of the whole bar)

so for example say you have 33.5% experience, that means you would be 33% of the way through the whole bar, and you would be 35% through a 10% bubble.
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Last edited by taco-man : 07-17-2005 at 01:34 AM.
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Unread 07-17-2005, 01:54 AM
Landiin Landiin is offline
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Hmm nice to know

ok to display it correctly I would need to block off 1st didget or what exptobubble returns? Because at 50 expcurrent returns 4% and exptobubble returns 43%. Kind of a wacky way to give us data. Or I'm just to sleepy to see the logic of sending data that way and not just the exp.
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Last edited by Landiin : 07-17-2005 at 02:47 AM.
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Unread 07-17-2005, 03:05 AM
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Deathbane27 Deathbane27 is offline
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It's sending two seperate pieces of data that just happen to be related and can be combined. It was made to be displayed as a gauge, not as text, so the fact that the order of magnitude of difference isn't the same as the number of digits displayed isn't really that surprising.
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Unread 07-17-2005, 12:49 PM
mackgee mackgee is offline
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Quote:
Originally Posted by taco-man
he has it set up incorrectly to explain it i will use 33.35 as an example:
instead of: 33.35
it should be: 33.5

the second digit of the percentage and the third digit should over lap each other instead of having it repeat.
the reason is the first #(#'s before the decimal) is the percentage of the whole experience bar, and the second #(#'s after the decimal) is the percentage of the way through a single bubble (10% of the whole bar)

so for example say you have 33.5% experience, that means you would be 33% of the way through the whole bar, and you would be 35% through a 10% bubble.
After putting on the thinking cap I understand your explanation, and did a little modding the exp window, and it works great. I was getting the correct amount of exp after all, but it just wasn't being displayed right.

Landiin, I've corrected this in your experience window, and here is the new file. I modified both adventure exp as well as tradeskill exp. You can use it in your next release or upload it as a patch. Thanks for your help Tacoman.

MackGee
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File Type: zip eq2ui_mainhud_experience.zip (5.0 KB, 235 views)
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  #6  
Unread 07-17-2005, 02:16 PM
Landiin Landiin is offline
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Quote:
Originally Posted by mackgee
After putting on the thinking cap I understand your explanation, and did a little modding the exp window, and it works great. I was getting the correct amount of exp after all, but it just wasn't being displayed right.

Landiin, I've corrected this in your experience window, and here is the new file. I modified both adventure exp as well as tradeskill exp. You can use it in your next release or upload it as a patch. Thanks for your help Tacoman.

MackGee
Done fixed, but I'll check out what u did and if i like better then mine I'll use it

I did the same as you did, but put it all into one page and kept the .0% the same color... That never looked right to me two toned and all.. but thats what makes this world so good, every one has their own style
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Last edited by Landiin : 07-17-2005 at 02:23 PM.
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Unread 07-17-2005, 02:19 PM
Landiin Landiin is offline
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Quote:
Originally Posted by Deathbane27
It's sending two seperate pieces of data that just happen to be related and can be combined. It was made to be displayed as a gauge, not as text, so the fact that the order of magnitude of difference isn't the same as the number of digits displayed isn't really that surprising.
Yea true, I still have my mind set to eq interface sometimes lol..
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