OnEffectFinished is an event that is posted to the target of an Effector, when the effector is done.
Set the SetOnEffect on the Effector to true, and you should be good to go.
You cannot, however, do something like this:
Code:
OnActivateEffector="MyEffector"
OnDeactivateEffector="MyEffector2"
OnEffectFinished="Activated = ! Activated"
This will crash your stack, and eventually your game.
I found little use for it, maybe someone else does?
Daniel
Edit: Added ED -Deathbane27