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  #1  
Unread 03-22-2005, 03:25 PM
Talyns's Avatar
Talyns Talyns is offline
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Default Talyns' Minimap Plugin

Version 1.0
Download Page
Direct Download
View Screenshot
-Description
Adds a button to the right of the minimize button..
It will shrink the eq2map window to about 1/4 the default size when pressed.
To change what part of the map your looking at: move the mouse cursor to
the upper left corner of the map and a button control will appear..

-Install Notes:
-This plugin is for the default EQ2Map skin only.. It has to be skinned to work with other skins..
-Requires the latest version of the download version..
If you use the eq2map updater you should have latest version..
-this plugin uses slot 1

-To Install:
Before loading EQ2..
Copy contents of zip (2 folders) to an existing ui folder where eq2map is installed.

-To Uninstall:
Delete plugin1.xml, minimap_title.xml, and minimap_window.xml from the eq2map folder.
Delete minimap_widgets.dds from images folder.
Then copy plugin1.xml from the zip or run the autoupdater.

-Known Issue:
The Location arrow will not disappear until the image rect is 100% oustide window..

-Thanks to:
Quib for adding the support needed to eq2map for the plugin to work.
Deathbane27 for showing interest which I'm sure helped nudge Quib to implement support.
and the rest of the EQ2Map team for making a great mod.

I will help everyone I can when I can in this thread!
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Last edited by Talyns : 04-08-2005 at 01:21 PM.
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  #2  
Unread 03-22-2005, 03:34 PM
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Dolby Dolby is offline
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Talyns, thats really nice. I find my self constantly hitting the m button on and off. This should be small enough I can just leave it open all the time.

Thanks.
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  #3  
Unread 03-22-2005, 03:49 PM
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Nice one

I may actualy be able to see whats going to beat me to death whilst running along following the map lol

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  #4  
Unread 03-22-2005, 05:25 PM
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Very nice! Thanks, Talyns!!
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  #5  
Unread 03-22-2005, 05:40 PM
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Wow This is awesome Thanks...

Dancing Bananas for ya...

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  #6  
Unread 03-22-2005, 10:12 PM
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I should know the answer to this as I've seen it, is there any way to force the minimap window to stay open upon zoning? Right now it closes if I zone.

Also could the map auto change to the next side when you hit a certain X or Y value? I seem to remember discussion on switching maps on Z but nothing on X or Y. I love the little popup switcher though, that is very sexy.

Love this window btw.

Last edited by Dolby : 03-22-2005 at 10:14 PM.
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  #7  
Unread 03-29-2005, 01:29 PM
Jourdelune Jourdelune is offline
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Can you put this superbe plug-in in the download section ?? It will be easy to find out...

Thanks,
Jourdelune
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  #8  
Unread 04-08-2005, 01:19 PM
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Talyns Talyns is offline
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This is in the download section..

http://www.eq2interface.com/download...fo.php?id=3584

It's just a little hard to find because it's uploaded as an addon to EQ2Map Main Download.. I'm not a team member so I don't think I can upload to the EQ2Map Section Directly..

I will see about making it remember it's location.. They've added a way to add "external" windows so that should make it easier..
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  #9  
Unread 04-08-2005, 02:10 PM
Quib Quib is offline
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Wouldn't a RestoreButton.Activated=true fix any resizing issues that crop up from using your MiniMap with EQ2MAP skins since skins should be changing the resize value used in the RestoreButton?

Also, the default map window (and EQ2MAP) closes when you zone; this isn't something I've looked into changing, though I may today. I mention this because keeping your MiniMap open while zoning has been brought up elsewhere. If it's anything like logging in, EQ2 will try and close the map window like 8 times while zoning.

Quib

Last edited by Quib : 04-08-2005 at 02:12 PM.
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  #10  
Unread 04-09-2005, 01:11 PM
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Default MiniMap button

I am trying to make a button that will just toggle the minimap insted of opening the main map and then clicking on the minimap button on there..

I have tried some variations of..

/show_window MainHUD.Map.TM_Plugins.TM_Plugin1.TM_MinimapWindow

But I see it is in the eq2map folder as plugin_1.xml , I could maybe get it to work if I pulled it out of there and put it in main UI folder, dont realy want to have to do that likes..

Is this possible to do now its intergrated within the main map? without breaking it lol,

Basicly all I want to do is make a button on my UI that will just show the minimap
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  #11  
Unread 04-09-2005, 01:27 PM
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Couple ways to do this...

External button approach:
Code:
OnPress="show_window(MainHUD.Map) show_window(MainHUD.Map)
parent.parent.Map.TM_Plugins.TM_Plugin1.DockButton.TM_DockButton.Activated=true"
The above code assumes the button is at the top of a MainHud window. Add parent references as needed if its nested farther down. It MUST be in MainHud.

Plugin Hack approach:
Insert the following button into Plugin1.xml just after the opening page code.
Code:
<button Name="OnShowWindow" OnActivate="TM_DockButton.Activated=true
Activated=false">
The above method will ALWAYS open the map window in cropped mode. Just use the M key noramlly. You can click the undock button to uncrop the map at any time

Last edited by Zonx : 04-09-2005 at 01:29 PM.
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  #12  
Unread 01-11-2006, 08:36 PM
Saefa Saefa is offline
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Default Missing Direction Arrow

Hiya, love the PlugIn, but am having a bit of trouble with the direction arrow. When I have the map in full size, everything is fine, and the Minimap button is present next to the minimize button, as it should be. My full size map shows my direction arrow, and the new post LU18 quest giver icons.

However, when I shrink the map to Minimap size, my direction arrow dissapears, and so do the LU18 quest giver icons. Is this supposed to happen ?

Also, there have been occasions , after zoning for instance, when I have reduced the normal map to Minimap size, and can see my direction arrow, but it's in completely the wrong location for where I am. For instance, I zone into Antonica, open the map in ful size, and there's my direction arrow where it should be, on the dock below the lighthouse. But when I change to Minimap, my direction arrow is off the map, usually in the bottom right. It points in the right direction, but is in the wrong location. After I move around a bit, it dissapears altogether. Do I have a problem ?

I uninstalled Minimap as directed in your notes, and re installed, but I have exactly the same problem. My E2Map patcher is current, ver 1.0.6 I think it is, and I can't seem to fix the problem. I'd appreciate any thoughts you have on the subject.
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  #13  
Unread 01-31-2006, 10:49 AM
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Like others, I noticed a while back that the minimap plugin no longer seemed reliable, and finally uninstalled it. But I still miss it.

With all the changes made this week to the main EQ2MAP files, is there any chance that this plugin will be updated? Frankly, I think the minimap functionality ought to be included in EQ2MAP by default, anyway; it's a godsend to those of us who have to play at low resolutions.

-- Darryl (Milquetowst)
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  #14  
Unread 01-31-2006, 11:02 AM
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Talyns doesn't do EQ2 anymore

but...

TM_MiniMap will continute to be supported as a part of the Fetish sets. It's possible I could get around to porting it out as a stand-alone piece if someone else doesn't beat me to it

The incarnation included in the Fetish sets is still fairly self contained. There would be some integration bits to rip out since it cohabitates and interoperates with other Fetish features.

FYI, the version on my machine work just fine
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  #15  
Unread 01-31-2006, 01:41 PM
Landiin Landiin is offline
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Zonx I've started on converting this plug in ( havn't got far ) but if it would be easier to just port yours over as a stand alone plug-in then go for it. I've basically been redoing the widgets to match SOE's and being I am like a fish out of water when dealing with graphics I've been a bit slow lol.
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  #16  
Unread 02-03-2006, 12:30 AM
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Landiin,
I've converted it but have no way to test my work ingame, as I no longer play. In doing so I discovered some bugs in the plugin system:

1. The size of the page TM_Plungins (core_plugins.xml) should be the same as the normal map size (484,640).

2. TM_Plugin8.xml is missing (Do you think you'll need 10 plugins spaces?)

3. Each plugin should be named in sequence.. They are all named tm_plugin1

4. In (skinnable_WindowElements.xml) the QM_MinimizeButton and QM_RestoreButton OnActivate events calls plugin events near the top.. They should be called last.

That is the way it was originally designed. Reason being is it was intended to make it possible to change the way minimize & restore button function. If the plugin events are called first the original function overwrites what plugins do.

I attached a zip with the debugged xml (plugins_patch.zip)

I also attached the untested updated version of talyns_minimap. It requires that the plugin_patch is installed first.

Note to everyone except Landiin: DOWNLOAD this stuff at your OWN RISK risk... It is meant to help Landiin get a working version of talyns_minimap back up to par.
Attached Files
File Type: zip plugins_patch.zip (7.5 KB, 251 views)
File Type: zip talyns_minimap1_1beta.zip (6.6 KB, 236 views)
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  #17  
Unread 11-06-2006, 05:08 PM
Ehxo Ehxo is offline
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Seems to be bugged for me... Just installe dit with the EQ2MAP files, and the X button is not working to close the minimap, and the arrow showing where I am disapears when I switch to the minimap mode...
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  #18  
Unread 11-25-2006, 10:44 AM
Talaus Talaus is offline
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MiniMap is working it's just that the player location arrow is not tracking correctly. Any ideas or plans on fixing this? Thanks!
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  #19  
Unread 11-26-2006, 04:14 PM
Grumsch Grumsch is offline
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Yes, i confirm this. The player arrow position is wrong.
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  #20  
Unread 12-09-2006, 12:00 PM
Bealdwine Bealdwine is offline
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Hi Talyns, Thanx for all your work on (imho) one of the majorly important mods in Eq2dom - at least it 'does' something, not just cosmetic changes

Anyhoo... do we have any update news this month pls?

I'm desperate to get this up and running again as it should be

No offence to Fetish - a fine fella I'm sure - but as I run the ProfitUI Reborn I've hit some issues there, and really just like the simplicity of your mod. *hopes that continued flattery will work *
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  #21  
Unread 12-09-2006, 12:18 PM
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DBurgdorf DBurgdorf is offline
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Since February, I've been using the "beta" minimap files Talyns posted in this thread, and I have had no trouble whatsoever. The minimap works just fine, and the character location arrow and PoIs are all right where they should be.

The only problem I've encountered is that sometimes, quest source/target indicators are located incorrectly, as if the game doesn't know which section of the map I'm actually viewing, even though everything else is displayed accurately. But that's a very minor issue that I have no problem living with.

-- Darryl (Milquetowst)
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