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  #201  
Unread 01-08-2005, 06:33 PM
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perdition perdition is offline
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I just put the Inventory.bags.xml in my UI inventory, should I have miss something ?
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  #202  
Unread 01-09-2005, 12:49 AM
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Quote:
Originally Posted by perdition
I just put the Inventory.bags.xml in my UI inventory, should I have miss something ?
Hmm..And you added t_Styles to the EQ2UI.xml right?

From looking at the screen shot it looks like you're on the French? Server..
That might be the reason..

Have they pushed the patch that makes bags save locations yet on that server? Doesn't look like it.. Your exp debt is still displaying 0% and not -69 like it would on US servers at the moment..

That could be the reason, I didn't make these till the day they pushed that patch..

Besides that I have no idea sorry...
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  #203  
Unread 01-09-2005, 01:24 AM
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Elenna Elenna is offline
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After the "big patch" my hotbars now close when pressing ESC.

I also started using this UI after patch, so I'm not sure if it's the patch or the UI that does it....

any ideas?
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  #204  
Unread 01-09-2005, 04:08 AM
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Hmm I'm not experiencing this problem either.. So I'm not sure what could be causing it...

Are you using the tabletsII default hotkeys or the compressed version in the mods folder?
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  #205  
Unread 01-09-2005, 07:12 AM
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Quote:
Originally Posted by Talyns
Hmm..And you added t_Styles to the EQ2UI.xml right?

From looking at the screen shot it looks like you're on the French? Server..
That might be the reason..

Have they pushed the patch that makes bags save locations yet on that server? Doesn't look like it.. Your exp debt is still displaying 0% and not -69 like it would on US servers at the moment..

That could be the reason, I didn't make these till the day they pushed that patch..

Besides that I have no idea sorry...
ok thanks I will wait for the Patch on the french servers
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  #206  
Unread 01-09-2005, 11:55 AM
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love love love this UI! almost cried when i broke it yesterday and couldn't figure out how or why (fixed it btw)

just would like to see a few more components added to it if at all possible: pet window, guild tool compacted tradeskill window and broker window. i use other various peices for these, but i have this thing about everything matching. oh and a friend of mine requests orange as a background choice

also-have i missed something somewhere? has the issue with the stat bars and zone been worked out to stay in place when logging? if so, how???

keep up the good work Talyns (and Agathorn ), this is by far the nicest set out there!
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  #207  
Unread 01-09-2005, 07:36 PM
Agathorn Agathorn is offline
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Best way to handle stat bars is to do them like Ellyana did, putting them into an existing UI page like the stat bar. Then it will always appear and save properly.
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  #208  
Unread 01-09-2005, 08:12 PM
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Talyns Talyns is offline
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sleepywillow:
Orange huh? I will put it on the list as a possible color but it would be after I finish the 5 colors I still have to do for the fantasy set..
I will get around to those windows soon.. We all just learned how to write scripts and I have been playing with them for a while..
It allowed things like the resizable maps and multiple layouts

Everyone:
The Statbar thing:
I've made new letterbox frame that incorperates the stat bars to the frame.. Which means if you use the stat bars like I do in my screen shots.. They will be there every time you log in and resized correctly.. Only problem is they are piece of the letterbox frame..(ie. do not move independently of letterbox resizing)
It will be the default letterbox frame in the next beta.. I attached it to this message also..

If you use widescreen and don't want the stat bars in there default posistion you will have to copy a file from a mod folder.. and do it the old way still..
You will still have to use the /show_window command to open the windows still... And they don't save location
Same goes full screen: Except you guys don't have to copy the mod..

Also there will no longer be a Statbars folder because the default statbar will resize for all resolutions..

Map:
I've removed the escape blocker as it blocks esc from closing any window while that window is open.. I haven't done a lot of adventuring lately so I didn't notice how annoying it can be.. I'm still looking into a way to add a switch or something to turn it on and off..
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File Type: zip mainhud_letterboxframe.zip (2.7 KB, 290 views)

Last edited by Talyns : 01-09-2005 at 08:21 PM.
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  #209  
Unread 01-09-2005, 08:40 PM
Agathorn Agathorn is offline
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I don't use the letterbox at all anymore. Used to when it gave me a few extra FPS, but not anymore.

I think i'll whip up a mod after I finish watching 24 that will do something similiar but not need the letterbox. I like how Ellyana did it, but I think something more simplified is what I personally need.
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  #210  
Unread 01-09-2005, 10:10 PM
Agathorn Agathorn is offline
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Quote:
I'm still looking into a way to add a switch or something to turn it on and off..
If i'm understanding what you did properly.. it looks like you added an input absorber and set it to be the cancel button, thus grabbing and ignoring the escape key?

If this is correct..couldn't you script it to change the IsCancelButton key? Something tied to a button like

OnPressed="Parent.EscapeBlocker.IsCancelButton=False"

I may be completely off base though. I'm not entirely certain of how you have this working and i'm still a newbie
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  #211  
Unread 01-10-2005, 12:15 AM
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I am using the compact mod, the updated one posted a few pages back.

I "fixed" it by clearing the close window keymap

No other mods.
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  #212  
Unread 01-10-2005, 02:07 AM
tr0nic tr0nic is offline
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would it possible for you to add the changes for every version on the "info about the ui" at the the top? I have no clue as to what changes are made, in case its large changes, so I dont know whether or not I have to download it or not.
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  #213  
Unread 01-10-2005, 04:14 AM
draig draig is offline
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Any plans on incorporating the Unoffical Maps mod once its completed into tablets 2
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  #214  
Unread 01-10-2005, 03:10 PM
Agathorn Agathorn is offline
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To be perfectly honest I would vote against it. For 1 it would be a large download for dialup users. For another, all those map graphics are kept loaded by the game eating up texture memory. The less graphics the better for a UI.
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  #215  
Unread 01-10-2005, 04:53 PM
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Talyns Talyns is offline
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Quote:
Originally Posted by Agathorn
If i'm understanding what you did properly.. it looks like you added an input absorber and set it to be the cancel button, thus grabbing and ignoring the escape key?

If this is correct..couldn't you script it to change the IsCancelButton key? Something tied to a button like

OnPressed="Parent.EscapeBlocker.IsCancelButton=False"

I may be completely off base though. I'm not entirely certain of how you have this working and i'm still a newbie
All that would work.. Thats what I meant by a switch.. It would make ALL window not close with close key (When the map window is open and switch is active).. I don't want that.. I just wanted to block the map from closing..

I can't find any way around it so I'm just taking it out..
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  #216  
Unread 01-10-2005, 05:01 PM
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Talyns Talyns is offline
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Quote:
Originally Posted by Elenna
I am using the compact mod, the updated one posted a few pages back.

I "fixed" it by clearing the close window keymap

No other mods.
Hmm, that's Agathorn's works.. I haven't played with it in game only looked at it in UIBuilder.. Maybe cause he added the title bar it thinks it should close on Esc..

I have some similar ideas for the default hotkeys.. Just haven't gotten around to them yet..
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  #217  
Unread 01-10-2005, 05:10 PM
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Talyns Talyns is offline
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Quote:
Originally Posted by tr0nic
would it possible for you to add the changes for every version on the "info about the ui" at the the top? I have no clue as to what changes are made, in case its large changes, so I dont know whether or not I have to download it or not.
Hmm. I mainly talk about major changes/additions in this thread..
Just remember The more typing I do here the less typing in UIBuilder I do

I usually attach most of them here too..

It's a beta and will change every version.. If you miss a version here or there it shouldn't be that big of a problem..
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  #218  
Unread 01-10-2005, 05:13 PM
Agathorn Agathorn is offline
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Quote:
Originally Posted by Talyns
All that would work.. Thats what I meant by a switch.. It would make ALL window not close with close key (When the map window is open and switch is active).. I don't want that.. I just wanted to block the map from closing..

I can't find any way around it so I'm just taking it out..
Well the way you have it now, which is hardcoded to either block esc or not, affects all windows anyway. Was just presenting a possible way of scripting it. PErsonally I REMOVED the key bind that caused ESC to close windows because it drove me nuts to have my bags close. Why don't you just leave it up to the player if they want a key to close windows or not. Thats why the game has a keymap for it
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  #219  
Unread 01-10-2005, 05:22 PM
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Talyns Talyns is offline
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Quote:
Originally Posted by draig
Any plans on incorporating the Unoffical Maps mod once its completed into tablets 2
YES.. I plan on using it(or something based off of it) myself..

Quote:
Originally Posted by Agathorn
To be perfectly honest I would vote against it. For 1 it would be a large download for dialup users. For another, all those map graphics are kept loaded by the game eating up texture memory. The less graphics the better for a UI.
I wish compressed tga worked in game! Would make the download smaller.. I can always upload it as a addon piece
When I get more of the fantasy set done I will seperate it to 2 downloads..


As for the memory I don't believe it's an issue.. The only that probably sits in memory is the image styles.. The image shouldn't load from the hard disk to memory till its needed.. Then get pushed out of memory when not needed by resources that are needed.. If it doesn't the client has very poor memory!!
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  #220  
Unread 01-10-2005, 05:27 PM
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Talyns Talyns is offline
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Quote:
Originally Posted by Talyns
I can't find any way around it so I'm just taking it out..
Quote:
Originally Posted by Agathorn
Why don't you just leave it up to the player if they want a key to close windows or not. Thats why the game has a keymap for it
That leaves it up to the player..
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  #221  
Unread 01-10-2005, 06:15 PM
Agathorn Agathorn is offline
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Quote:
As for the memory I don't believe it's an issue.. The only that probably sits in memory is the image styles.. The image shouldn't load from the hard disk to memory till its needed.. Then get pushed out of memory when not needed by resources that are needed.. If it doesn't the client has very poor memory!!
You'd think, but I know I read somewhere that it doesn't do this, but rather the entire UI and images are loaded and kept in memory. This means the more textures you got the worse it will be on video ram. If you're going to provide these maps please provide a way to not use them.
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  #222  
Unread 01-10-2005, 06:51 PM
Rapidfury Rapidfury is offline
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Thumbs Up Few Requests.

I'll keep it simple.

I like as much spaced saved as possible, while retaining default sizing.

1) Remove Scroll bars please, or have an option to. (Refer to Insomniacs mod)

2) Remove Hotbar (Arrow keys) [That shift from 0-9], These just get in the way when you stack hotbars vertically and cause you to shift set bars when hitting the buttons during combat. (One mod has an option to "right click" and "hide" them.)

3)Please oh please! Add a buff bar with descriptions much like was done with Tablets in the first EQ. Icons alone for buffs are killing me, Cut them down in size (Because there are so many), and create a neat looking (streamline) Text message for buff name beside them.

Thanks,

Rapid
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  #223  
Unread 01-10-2005, 07:04 PM
Agathorn Agathorn is offline
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Quote:
Originally Posted by Rapidfury
I'll keep it simple.

I like as much spaced saved as possible, while retaining default sizing.

1) Remove Scroll bars please, or have an option to. (Refer to Insomniacs mod)
In the chat window? Its already been done.

Quote:
2) Remove Hotbar (Arrow keys) [That shift from 0-9], These just get in the way when you stack hotbars vertically and cause you to shift set bars when hitting the buttons during combat. (One mod has an option to "right click" and "hide" them.)
My hotbar mods which are in this thread give you the feature to toggle the bank selector as well as the labels.

Quote:
3)Please oh please! Add a buff bar with descriptions much like was done with Tablets in the first EQ. Icons alone for buffs are killing me, Cut them down in size (Because there are so many), and create a neat looking (streamline) Text message for buff name beside them.
It isn't currently possible with the EQ2 ui system.
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  #224  
Unread 01-10-2005, 07:32 PM
Rapidfury Rapidfury is offline
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Smile

Quote:
Originally Posted by Agathorn
In the chat window? Its already been done.
I noticed this, I jumped the gun.


Quote:
Originally Posted by Agathorn
My hotbar mods which are in this thread give you the feature to toggle the bank selector as well as the labels.
Could you point me in the right direction, I am in the process of disasembling your code to take away the hotbar arrow/number portions, If it is already done, that would be great!

Quote:
Originally Posted by Agathorn
It isn't currently possible with the EQ2 ui system.
Oh I wouldn't say it's impossible,... Someone will do it =),.. I suppose I will have a crack at it if no one else will. If it's not possible in your eyes, and others, why not request that this be allowed to the developers in the Devloper to UI designers chat here? Or the EQ2 forums? Just curious as to what prevents it.

Thanks man!
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  #225  
Unread 01-10-2005, 08:38 PM
Rapidfury Rapidfury is offline
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Default How to convert to black

Also..

I am trying to convert the backgrounds of the chat boxes, group window, and quest journals to "Black" instead of the light grey, it's easier for me to see text against black.

Anyhow.. I opened the twindowblackdark and twindowblacklight tga's and made them BOTH black .. tried -255 on RGB's , and converted it to BW to see if that had any effect.

All it did was made the Group, Quest, and Inventory backgrounds transparent, Like opacity is set to 0 for the backgrounds?

Why ?
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