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12-24-2005, 04:38 PM
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A Young Mystail Rat
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Join Date: Oct 2005
Server: Antonia Bayle
Posts: 5
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Hello there! I did notice the Quest Journal doesn't show the quest rewards (as in LU18)... any major updates coming?
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12-28-2005, 04:34 AM
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A Forest Scavenger
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 19
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I love this UI, and I'd use it exclusively, except for my graphics issue with it. I used it for a long time, but only after I tried out a different UI did I notice the performance issue.
On other UI's (at least some, haven't tried most), I can usually run decently on Balanced performance in say... Ant / TS, with Profit, I get the same amount of visual lag on Extreme Performance as I do with Balanced using other UI's =/
Which is really unpleasing  Actually, I think I get more lag with it >.<
Deleting the settings.ini that comes with Profit seems to fix the issue I'm having I believe, but then I don't get the nice layout =(
Any ideas on a solution? 
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12-28-2005, 06:58 AM
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A Brown Bear
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Join Date: Aug 2005
Server: Antonia Bayle
Posts: 9
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Will there be a skin for EQ2Map - Talyns' Minimap Plugin to match set?
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12-28-2005, 08:15 PM
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A Young Mystail Rat
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Join Date: Aug 2005
Server: Najena
Posts: 6
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New support of old feature requested...
Greetings...
I hope this is the proper forum for such a post...
I was wondering if it were at all possible to get back support for the buttons that were removed (eg: Manastone, Mount, etc). Generic, however, so that User could program them.
I want to take the txt files that were part of the button operationally, and modify to do things like mount my magic carpet and put back my idol after; or put on my Flash of Intelligence (leaving the door open for jokes here) and put back my regular ring.
Or could you reply with info on how to get that button window back. I dont think there is a way to use the .txt command files from a regular in-game macro, so I guess that the buttons are the best next option.
Darthanos of Najena 
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12-28-2005, 10:37 PM
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A Crazed Gnoll
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 24
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Hey all. I'm running on Profit's "C" version and heard there was a "D" version someplace in here. I couldn't find it though.
Now, everytime I load up the game, I get a few "this UI is not supported" text lines. I'm not sure if its part of Profit's or others, but I thought I'd give it a shot to upgrade my Profit first, seeing as the rest of the UI's I have installed don't seem broke to me (EQ2map, a journal window, and HO add on)
I'd also wonder what happened to my manastone clicky button. I'd like that back the most since I still use it (And if it works with the new manastone v2. philter of life, that'd be great too!)
Thanks for the great UI Profit!
__________________
"No, no, no seeds."
Innocent Inquisitor
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12-28-2005, 10:45 PM
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A Weald Wolf
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Join Date: Dec 2004
Server: Venekor
Posts: 81
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Quote:
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Hey all. I'm running on Profit's "C" version and heard there was a "D" version someplace in here. I couldn't find it though
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Its on the very first post
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12-28-2005, 10:54 PM
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A Weald Wolf
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Join Date: Dec 2004
Server: Venekor
Posts: 81
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Quote:
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I was wondering if it were at all possible to get back support for the buttons that were removed (eg: Manastone, Mount, etc). Generic, however, so that User could program them.
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Just curious why you would want those, you can just drag the items to a empty slot on your hotbar.
Not sure if its a bug or not but i dont even need to equip my magic carpet I jut use it straight from my INV slot.(Which I have draged to my hotbar) Same for my rngs, food & drink, etc. Here is a screen:

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12-29-2005, 06:55 AM
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A Crazed Gnoll
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 24
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Mostly because I don't run it on the full size intended, and also because my entire hotbar (all 5 bars of it) are filled up.
I can't seem to resize them either, or I'd go for 6 and do that. I can't figure out how to resize the bars *frustratred* Edit: But now seeing that "D" lets me resize I'll do that. yay!
Thanks for pointing out "D" I missed it there *smacks head* D'oh!
__________________
"No, no, no seeds."
Innocent Inquisitor
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12-29-2005, 10:32 PM
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A Young Mystail Rat
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Join Date: Dec 2005
Server: Antonia Bayle
Posts: 5
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After reading every reply....
Hi, first post, new to game, but thought I might add my 2 cents to the bottom stat bar issue.
You say it was taken out, so is that why when I go into the window settings for that window and change it to frames and border option and click accept, it will NOT keep the setting. It doesn't even work as far as I know.
As for the rest of the UI, what is the 3 horizontal bar window? Is that the "intended target" thingy? If so why cant I make my screen look like yours? I run it in 1024 X 768 res for now cause i just can't seem to get the high quality to go smooth on 1280X1024. My video card should handle it. It's a geforce 6600gt PCIe 128mb card.
Other than the few minor annoyances, it's friggen great! Mods rule!
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12-30-2005, 09:31 AM
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A Weald Wolf
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Join Date: Dec 2004
Server: Venekor
Posts: 81
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Quote:
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As for the rest of the UI, what is the 3 horizontal bar window? Is that the "intended target" thingy? If so why cant I make my screen look like yours?
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It is listed in the chages section on the first page. What version of the UI are you running? I did notice that when I upgraded to version D on my wifes computer I did have to delete her ui setting ini file and copy over the new one that comes with version D and rename the file again to get the UI to look proper.
Copying over the new ui setting file will get rid of the lower bar and add the extra hotbars to the right of the screen as well.
Changes:
* New Player window (see screen shot) I use this to keep my eye on the lower part of the screen - I purely use the top part for information. Press ALT+U to see this.
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12-30-2005, 10:43 AM
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A Brown Bear
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Join Date: Jan 2005
Server: Guk
Posts: 13
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Inventory is overflowing
I'm a big fan of ProfitUI 1.8D and love using it. Recently however, specifically since doing the Frostfell Christmas quest, I started getting this silly Inventory Is Overflowing message at annoying times. The snowball satchel that you're given in the Frostfell quest keeps popping up into my inventory overflow. It happens each and every time I zone, or when I login. It's always that same snowball satchel, and it always pops back into my overflow even if I've put it in one of my bags or even put it in the bank.
I searched both this UI forum as well as the EQ2 forums, but don't see this issue mentioned. Any thoughts as to whether it's perhaps a Profit issue? I guess I could login without Profit and verify, but thought I'd ask here first.
Here's a screenshot of what I'm talking about...

__________________
Mishelle - Templar to the stars
GUK Server
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12-30-2005, 01:24 PM
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A Brown Bear
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Join Date: Jan 2005
Server: Guk
Posts: 13
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Re: Inventory is overflowing
Never mind... CSR says it's a known bug and that developers are working to resolve it. Funny how it didn't affect all of my toons, just this one. Oh well... 
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Mishelle - Templar to the stars
GUK Server
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12-31-2005, 04:39 AM
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A Weald Wolf
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 82
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We need an update soon again, to match last liveupdate. I dont have the new map stuff,(quest) and I dont jave Q reward in Q book either?
Are you still here master Profit 
__________________
Safe travel
Sturm Wordsworth

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01-01-2006, 04:56 AM
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A Young Mystail Rat
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Join Date: Aug 2005
Server: Najena
Posts: 6
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Quote:
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Originally Posted by jonathn2875
Just curious why you would want those, you can just drag the items to a empty slot on your hotbar.
Not sure if its a bug or not but i dont even need to equip my magic carpet I jut use it straight from my INV slot.(Which I have draged to my hotbar) Same for my rngs, food & drink, etc. Here is a screen:
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As I think I mentioned, the reason I want the clickable programmable icons is to make a higher level button that will equip and then use then unequip (replace actually) what I had in a given slot.
Of course you can drag your ring and charm slots to the hotbar now, but.. I wear a nice int ring.. its a pain to have to dbl click inventory to put on my ring buff ring for more INT, then dbl click again to replace the normal ring, or totems for that matter...and yes the carpet or horse... The clickables provided a means to add code if you could figure out what you need...to do more than what the EQ2 basic interface facilitates.
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01-02-2006, 11:16 AM
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A Young Mystail Rat
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 2
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re: quickbar
Best.
UI.
Ever.
The only thing I miss over the previous versions is the quickbar, I know that items can be dragged into hotbars etc, but I specifically miss the combat indicator (red flashing sword). Any plans to re-implement the quickbar or combat indicator into the UI, or is there any info we can use from previous versions to implement this piece ourselves?
Thanks for your hard work on this UI.
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01-02-2006, 12:33 PM
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A Griffon
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Join Date: Sep 2004
Server: Najena
Posts: 265
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Yeah I asked about the combat indicator too as soon as this new version appeared without it. Guess Fetish is too busy to bother with the little things much anymore. Can't blame him though, I'd rather play than mess with my UI, and the holidays and all...
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01-03-2006, 08:37 AM
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A Griffon
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Join Date: Jul 2005
Server: Antonia Bayle
Posts: 105
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It appears Profit has come into so RL difficulty or maybe on vacation.. not sure..
Hope things are ok. Maybe someone can take over the maintenance of this Wonderful UI until Profit gets back.
Haven't heard from Him in quite a long time..
Anyway this UI rocks but as more and more changes are made to the game, this UI will eventually become unusable and that would stink.. but I guess we will see..
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01-07-2006, 07:30 AM
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A Weald Wolf
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 82
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I fear that profit is to busy to deal with the UI too
Am I the only one that dosent have the new Q indicator on the map?
__________________
Safe travel
Sturm Wordsworth

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01-07-2006, 10:58 AM
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A Crazed Gnoll
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 20
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The lack of a combat indicator is really hurting me, and has for a long time. Is there someone here who knows how to mod the UI that could put that item in until Profit decides to start working on it again?
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01-07-2006, 11:24 AM
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A Fallen Diplomat
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Join Date: Nov 2005
Server: Splitpaw
Posts: 54
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Quote:
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Originally Posted by Tekzel
The lack of a combat indicator is really hurting me, and has for a long time. Is there someone here who knows how to mod the UI that could put that item in until Profit decides to start working on it again?
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I don't know exactly what mod are u saying?.Can u explain me or insert one pic please, i want know if in my Ui works^^
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01-07-2006, 12:12 PM
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A Brown Bear
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 12
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Quote:
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Originally Posted by Tekzel
The lack of a combat indicator is really hurting me, and has for a long time. Is there someone here who knows how to mod the UI that could put that item in until Profit decides to start working on it again?
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It looks like Profit was working on making multiple items in the experience window blink for combat indicator (as indicated by the code from the original quickbar in multiple places) but couldnt get it to work. Maybe the interface doesnt allow to blink text (which is what his indicators are linked to)
anyway, dug through my archives and found an old copy of the quickbar and stripped all but the combat button. It is not clickable, but will flash when you click attack or range attack.
Just put the file in your profit18 (or whatever folder your other profit files are in) and in game load the window with /show_window Mainhud.QuickBar (I would recomend putting it in a macro button, or searchin the boards for instructions on automatically loading custom windows)
Hope this helps...
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01-07-2006, 01:21 PM
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A Crazed Gnoll
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 20
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I havent tried this yet, but I did download it and try to use it as an example of how to make something indicate combat (and failed miserably  . What I want to do is make the border around the target health/mana bar in the center of the new player window flash. Anyone know how this might be accomplished? That would be great, since its in the center of my attention at the bottom of the screen. Or make the health bar itself flash or something.
Thanks for the effort though  Just loading that manually each time would be a pain 
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01-11-2006, 10:31 AM
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A Griffon
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Join Date: Jul 2005
Server: Antonia Bayle
Posts: 105
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For those of you that would like to reduce the size of the "groupmembers" window, there is a groupmember file in the Profit directory with the word "Small." infront of it. Simply delete the existing groupmember file and edit the "Small." one by removing the "Small." and saving it. log back in and you now have a much smaller groupmember window.
This is somethign I have wanted since first loading this UI and never knew I had the ability to do it myself..
Anyway just fyi..
Peace Out!
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01-12-2006, 05:01 PM
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A Sea Turtle
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 34
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hey profit I see they are changing a lot of things in the upcoming LU19 publish, I hope you are still with us and can look things over as they are put to test center. I would so hate not having your UI to use while playing eq2.
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01-13-2006, 05:25 AM
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A Brown Bear
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 11
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Harvest info is back !
Hi all, I changed a little bit the startbutton. Instead of bags-button is there a harvest-info-window-button. Also I add a T6 info.
Download: harvest.zip
Just unzip and copy that three files in your Profit18 folder.
Be sure you make a backup of eq2ui_mainhud_startbutton.xml before.
enjoy 
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