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07-17-2005, 01:40 PM
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A Mist Grinnin
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Join Date: Oct 2004
Server: Unrest
Posts: 79
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Quote:
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Originally Posted by tymz79
Hey guys,
3) I normally play in fullsceen mode, and the UI is set up accordingly, everything in its proper place. Occasionally I have to check the ogaming database to look up a tough heritage quest, or get a waypoint. Whenever I toggle out of fullscreen and then back, the chat box in the bottom left is out of place, and so far down that it goes background invis (I fix I recall, I know I can turn off). The chat bax needs to be repositioned each time fullscreen is changed. Doesnt affect gameplay.
Tym.
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I was having this same problem, but disappeared after the release of v1.11.5. You runnning 1.11.5 or 1.11.4?
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07-17-2005, 02:01 PM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 3
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I am running version 1.11.5. I edited: attached an image, to my last post that shows the glitches.
Last edited by tymz79 : 07-17-2005 at 02:01 PM.
Reason: typo
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07-17-2005, 02:03 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by tymz79
3) I normally play in fullsceen mode, and the UI is set up accordingly, everything in its proper place. Occasionally I have to check the ogaming database to look up a tough heritage quest, or get a waypoint. Whenever I toggle out of fullscreen and then back, the chat box in the bottom left is out of place, and so far down that it goes background invis (I fix I recall, I know I can turn off). The chat bax needs to be repositioned each time fullscreen is changed. Doesnt affect gameplay.
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Yea befor 1.11.5 I was playing around trying to get the chat windows to resize correctly when going into windowed mode from full screen. I had forgot to put the anchors back in place when 1.11.4 was pushed out.( I guess lol )
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07-17-2005, 02:12 PM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 3
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Wow, you guys reply fast. I'm impressed.
I just noticed something else. My recipe book doesnt have a scroll bar like the rest of the books.
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07-17-2005, 03:03 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by sg97
This is minor, just letting you know. The tradeskill XP is not updating on the partial percentages, only when a full percentage point is reached. Also, it looks like this 50%.43%.
Love the other improvements, this just keeps getting better...Thanks
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Should of been fixed in v1.11.6 what vertion are you using?
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07-17-2005, 04:11 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by tymz79
2) I know you don't like crafting, so you might never see this [img]../images/eq2layout/smilies/smile.gif[/img] . Whenever I click a counter tradespell, during the duration of its cast (3-4 seconds), a little green box appears in the uppper left of my screen. It doesn't do anything, just comes up to say hello, and then goes away when the spell wears off. Maybe you could give it a face, or use the little dancing banana, give it some purpose for being there. Again, doesnt affect gameplay.
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Hmm, Im just saying hello to you:P lol No clue will try to find it.. Can you move it? try to right click over and and set it to unlocked.. then the next time it pops up see if u can move it.. No idea what it could be.. but Im still looking for it lol.
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07-17-2005, 04:27 PM
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A Mist Grinnin
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Join Date: Oct 2004
Server: Unrest
Posts: 79
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Quote:
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Originally Posted by tymz79
I am running version 1.11.5. I edited: attached an image, to my last post that shows the glitches.
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My bad it was fixed with the 1.11.6 update, it started happening with version 1.11.5, try 1.11.6 and see if that helps.
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07-17-2005, 04:48 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Update 1.11.7
Update 1.11.7
===============
- Fixed the inventory where bag slots 2 and 3 will show in the mini-inventory when you rotate from inventory to bags.
- Took the coin page out of the min-inventory rotation and put it in the expanded inventory. Thanks for that good suggestion mackgee
- Fixed the experience read out on adventure and trade skill. Thanks taco-man for clearing how that works up.
- Fixed the buttons in the experience window so you would only need to click them once.
- Fixed the issue with not being able to click on hotkeys 1-6 on the hotkey bar that is over the group window. This wasn’t a mod issue, I found it in the eq2ui_settings. There was an invisible window (the old pop-up spell casting window) that was blocking them. I resized that window to 0x0 :P if u still have an issue there, when the buttons are being blocked just right click unlock and move it..
TODO:
·I’ve lost track.
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07-17-2005, 05:22 PM
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A Mist Grinnin
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Join Date: Oct 2004
Server: Unrest
Posts: 79
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Quote:
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Originally Posted by Landiin
Update 1.11.7
TODO:
·I’ve lost track.
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Map.
MackGee
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07-17-2005, 05:25 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by mackgee
Map.
MackGee
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OMG!! Forgot to put that in the update, maps are fixed.. Well they work for me and they are working ATM as I am in game :P
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07-17-2005, 05:39 PM
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A Young Mystail Rat
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Join Date: Jan 2005
Server: Befallen
Posts: 4
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Quote:
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Originally Posted by Landiin
Should of been fixed in v1.11.6 what vertion are you using?
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I am using 1.11.6. The regular XP was fixed in 5, haven't done anything but tradeskill since 6 so not sure if it still is. I moved the old UI out before I installed 1.11.6...maybe I should reinstall.
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07-17-2005, 05:50 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by sg97
I am using 1.11.6. The regular XP was fixed in 5, haven't done anything but tradeskill since 6 so not sure if it still is. I moved the old UI out before I installed 1.11.6...maybe I should reinstall.
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Well if it wasn't fixed in .6 it is in .7 because I checked the dynamicdata tag 
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07-17-2005, 11:38 PM
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A Mist Grinnin
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Join Date: Oct 2004
Server: Unrest
Posts: 79
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Quote:
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Originally Posted by Landiin
OMG!! Forgot to put that in the update, maps are fixed.. Well they work for me and they are working ATM as I am in game :P
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Here are four screen caps of what is happening with the map:
1. Open the map for the first time.
2. Shrink map.
3. Normalize map.
4. Open the map back after closing it.
The map will stay like screen cap #4 until I log.
This is way beyond me..
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07-18-2005, 12:45 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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mackgee!!!!
Man that don't even look close to my converted map.. First give a way is the backdrop don't match you hud backdrop, 2nd is OMG them tabs.. Is that the default tab? Mine will be a fetish tab and never will it not match/fit to the frame correctly.
When you are updating are u replacing the files in eq2map also? If not you should be  Don't worry all the files in there are uptodate I always do a update before I zip. That way people get a good copy, only thing I don't put in my zip for eq2maps is the map images..
Last edited by Landiin : 07-18-2005 at 12:48 AM.
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07-18-2005, 03:49 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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What bugs do you still see in eXtremeUI? Also what features would you like to see added, besides 1024xXXX support? (I’m working on that for you guys just need time) I do plan and am making ever game window smaller and minimizable but these have taken a back seat to getting the current bugs out.
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07-18-2005, 04:36 PM
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A Brown Bear
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 11
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about those green boxes in crafting - they seem to appear when you have an event come up while crafting (like congeal or something like that). When you use the correct skill to counter it, it goes green and everything's fine... if you use the wrong skill it goes red (and then you get hit with something sometimes)
i use it as an indicator of whether i got it right or not in time
Cheers about the knowledge window Lanliin, this UI just gets better and better 
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07-18-2005, 05:19 PM
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A Fallen Diplomat
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Join Date: Jul 2005
Server: Toxxulia
Posts: 51
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I dont know if this is possible because the game itself requires a high resolution, but is it possible to make it for 800*600. Im not sure what res i am using atm but everything is extremely tiny, and it makes it hard for me to see which hotkeys I am hitting. I think all the bugs I found were fixed, just hadnt got arounf to posting them, the inventory bug was especially annoying. I couldnt find my drinks anywhere and being a mage, I kinda need them. Thx again Landin!!
Did you get around to making the target bars able to only show name/health/power? I think it has something to do with opicity... yea i know i spelled that wrong lol, hopefully you know what I was trying to say
um, just got the updated version... saw a text document thats called UI, never noticed it before, but i opened it and it says.. Error opening 'images/maps/map_nomap.dds' and a whole bunch of others.. did I do something wrong perhaps?
__________________
Last edited by omegaslover : 07-18-2005 at 05:28 PM.
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07-18-2005, 05:27 PM
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A Brown Bear
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Join Date: Nov 2004
Server: Unrest
Posts: 12
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Quote:
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Originally Posted by Landiin
1024xXXX support? (I’m working on that for you guys just need time)
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3 cheers for Landiin!!
Been hoping for support for 1024X768. my eyesight isnt good enuf to use 1280X1024 and not get headaches (squint squint)
this is an awesome piece of work and i play with this UI,
headaches or no
maglocked
Czechmate (unrest)
__________________
I wonder what this button doe...........
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07-18-2005, 05:54 PM
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A Mist Grinnin
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Join Date: Oct 2004
Server: Unrest
Posts: 79
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Hey Landiin can you give me a version for 640X480 I have a Pentium 133, and that's the best resolution I can do.. 
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07-18-2005, 06:18 PM
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A Mist Grinnin
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Join Date: Oct 2004
Server: Unrest
Posts: 79
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Quote:
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Originally Posted by Landiin
mackgee!!!!
Man that don't even look close to my converted map.. First give a way is the backdrop don't match you hud backdrop, 2nd is OMG them tabs.. Is that the default tab? Mine will be a fetish tab and never will it not match/fit to the frame correctly.
When you are updating are u replacing the files in eq2map also? If not you should be  Don't worry all the files in there are uptodate I always do a update before I zip. That way people get a good copy, only thing I don't put in my zip for eq2maps is the map images..
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I traced the problem to the EQ Map Auto Update program. I run the auto updater before I log in to make sure I have the latest map files, and there's an option in there where it says "Ask to overwrite MainHUD.Map". I didn't have this box checked and when it would update it would overwrite your mainhud.map file. That's why it looked like it did in the screen caps. Checking this box and NOT overwriting the mainhud.map file fixed the problem. Thanks for your help once again.
MackGee
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07-18-2005, 06:56 PM
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A Fallen Diplomat
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Join Date: Jul 2005
Server: Toxxulia
Posts: 51
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Also, group member health points are showing up as 10,000/10,000 and just to confirm, I asked my group how many health points they had.. lol no where near 10,000 was the answer hehe
__________________
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07-18-2005, 07:33 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by omegaslover
Also, group member health points are showing up as 10,000/10,000 and just to confirm, I asked my group how many health points they had.. lol no where near 10,000 was the answer hehe
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From update 1.11.6
Quote:
</p>- Added group member stats to the group window. ( This will be a static value until LU12 is pushed out but should come alive as soon as it is) Just trying to stay ahead of the game.
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07-18-2005, 07:35 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by mackgee
Hey Landiin can you give me a version for 640X480 I have a Pentium 133, and that's the best resolution I can do.. 
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You bet buddy, I am just about done with the 8088 version..
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07-18-2005, 07:39 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by omegaslover
I dont know if this is possible because the game itself requires a high resolution, but is it possible to make it for 800*600. Im not sure what res i am using atm but everything is extremely tiny, and it makes it hard for me to see which hotkeys I am hitting. I think all the bugs I found were fixed, just hadnt got arounf to posting them, the inventory bug was especially annoying. I couldnt find my drinks anywhere and being a mage, I kinda need them. Thx again Landin!!
Did you get around to making the target bars able to only show name/health/power? I think it has something to do with opicity... yea i know i spelled that wrong lol, hopefully you know what I was trying to say
um, just got the updated version... saw a text document thats called UI, never noticed it before, but i opened it and it says.. Error opening 'images/maps/map_nomap.dds' and a whole bunch of others.. did I do something wrong perhaps?
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If things are tiny now you are most likly running on a high rez.. Try lowering you rez one notch, it should make things bigger for you.
No I forgot to do that, Will be able to in the next update, sorry
Thats just means its searching for that file and I beleave its only made by the uibuilder.. U did nothing wrong.
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07-18-2005, 07:42 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by Nerf_Herder
about those green boxes in crafting - they seem to appear when you have an event come up while crafting (like congeal or something like that). When you use the correct skill to counter it, it goes green and everything's fine... if you use the wrong skill it goes red (and then you get hit with something sometimes)
i use it as an indicator of whether i got it right or not in time
Cheers about the knowledge window Lanliin, this UI just gets better and better 
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Havn't had time to seach for that. If you will do a little trouble shooting for me being I hardly ever do trade skills.. If you would go into your extreme folder and rename eq2ui_tradeskills.xml to eq2ui_tradeskills_new.xml, the run eq and go trade skill and see if it still does it.. by doing that u will make eq revert back to the default ts window.. just rename it back to get the exteme wnidow back.
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