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View Poll Results: Fetish Skin?
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No. I like the current setup.
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27 |
42.86% |
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Yes. Keep it simple and compact like Boho.
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19 |
30.16% |
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Yes. Lots of Frills. Space isn't an issue. Like Fenix Arcane.
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6 |
9.52% |
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Yes. I'd like an integrated HUD like TyeJae's.
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11 |
17.46% |

02-23-2006, 09:13 AM
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A Coastal Crab
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Join Date: May 2005
Server: Antonia Bayle
Posts: 1
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Overlapping text
Seems to be some overlapping in description text with the Fetish Market/Merchant window 5.0 since the release of LU20. Is this something that will be corrected in the future? I am not sure I can live without this mod's "find it" function for setting market prices. 
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02-23-2006, 10:42 PM
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A Crazed Gnoll
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Join Date: Apr 2005
Server: Guk
Posts: 22
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Quote:
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Originally Posted by thedge
Seems to be some overlapping in description text with the Fetish Market/Merchant window 5.0 since the release of LU20. Is this something that will be corrected in the future? I am not sure I can live without this mod's "find it" function for setting market prices. 
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I know I can't =D I just tried can't be done hehe
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03-01-2006, 12:19 PM
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A Young Mystail Rat
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Join Date: Aug 2005
Server: Antonia Bayle
Posts: 6
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I think these are some of the best mods out there.. The inventory is godsend and I can not live without it now
Just one question / comment.. can you get the food / drink slots added to it? Being a necro I only drink when in raids or high chain pulling groups and do not have a mezzer around so I usually now only equip 1 drink at a time as needed.. and can be a pain if i forget.
Keep up the good work!!! 
Last edited by schatjager : 03-01-2006 at 12:26 PM.
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03-03-2006, 01:37 PM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 2
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Bug: Use Button
I hope I did not miss someone else posting this, but when you click the use button for drinks it consumes the entire stack of drinks you have "equiped."
-Lamprey
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03-05-2006, 05:55 AM
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A Griffon
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Join Date: Nov 2004
Server: Runnyeye
Posts: 122
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One little question.
should the fetishgroup download include the _Fetish_mainhud_cures.xml? it doesnt seem to be in the zip. it is in the player download but not the group one.
__________________
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03-05-2006, 06:04 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Opps, added it to the group zip. Thx for the catch
For the record, only 1 copy is needed. EQ should automatically ignore the additional include if using both Player and Group mods.
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03-06-2006, 04:58 PM
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A Mist Grinnin
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 76
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Hey there Zonx! I upgraded (pretty much redid to ensure no incompatabilities)... my UI and am trying to get the Inventory v6.3 to start in 'Zoom Small' mode, but the old way of replacing the PackLocation isn't working for me anymore. It's no longer line 8, and I've tried on each one that I noticed one at a time and can't get it to work.
I'm also having a wee bit of trouble getting the BagStrip to come up, which really isn't a biggy because there's not much on it I need anymore, I just minimize 'Shrink' the Inventory and keep it open and there's my BagStrip, hehe. The new Quiver system pretty much replaced my need for the BagStrip, but it's always nice to know the option is available in-case... Any ideas? I did the <include> thing for it in both the MainHud and EQ2UI files, with no luck.
Oh, and is there an easy way I can edit FetishClassic myself to update it to the new Default coloring of EQ2? I absolutely love that Blue / Gold look.
**Edit** Was also curious if there would be a way to remove / adjust the Background and Frame on the Inventory. Currently that can only be done to the 'Collapsed' form.
It currently is also returning to full-size when zoning, which would probably get fixed if I could figure out how to set it to load in 'Shrunk' mode. - Actually, just realized... it returns to normal size anytime I close and reopen the inventory. So I have to shrink it anytime I open it, if I want it shrunk. :-)
Last edited by Binton : 03-06-2006 at 07:12 PM.
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03-07-2006, 05:20 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Binton, Ah the dock is a tad out of date. There is now a prexisting bit of code that reads
Code:
OnHide="Collapse.Activated=false Collapse.Checked=false"
Switch both statements to true if you want the window collapsed by default.
Insert
Code:
Shrink.Activated=true Shrink.Checked=true
if you want the window shrunk by default.
Make both changes if you want it both collapsed and shrunk by default.
Adding the include for Bagstrip to eq2ui_mainhud.xml should be all that's needed to get the Bagstrip working.
To update the pieces to look more like the current default UI requires editing the provided images and possibly a few text color tweaks. Nightfall Goth uses a silver-blue pallet. If you have Photoshop, you could fairly easily merge the blue elements in with the gold elements from Classic.
ATM, no it isn't possible to tweak the expanded background via window options. I may play with enabeling that, though there's hardly any background to hide.
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03-07-2006, 07:17 AM
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A Mist Grinnin
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 76
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Good point, hehe, and thanks man! That's a LOT easier than last time. I must have a conflicting window that's preventing the BagStrip from loading... not sure how, hehe.
When you hide the background / frames for the collapsed Inventory, it looks really cool with how I've got my layout goin'. That's why I brought up the uncollapsed one, but like you said, there isn't much to hide, so if you don't get to it, don't worry. :-)
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03-23-2006, 10:27 AM
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A Brown Bear
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 9
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Can we get pets to show up
would like to be able to see pets in group and raid window any mods for this
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03-23-2006, 01:22 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Sry, SOE does not provide the data to make this possible atm.
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03-31-2006, 08:16 PM
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A Young Mystail Rat
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Join Date: Feb 2005
Server: Lavastorm
Posts: 7
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Hey, I downloaded the new Market windows....there's no class & level drop-downs in the broker window! Without this, it's pretty useless to me. I have a merchant char with whom I do all my purchasing for all my other characters as well as my wife & children's characters; I often purchase for others in my guild as well. If I can't filter by class and level, it doesn't do me any good.
I don't know if this is a bug, or if I made an installation error, but, there's a big blank space where they used to be.
I appreciate any help, thanks in advance.
Spyder
aka
Myron Trueheart, Guildmaster of The Chosen Few (Nektulos)
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04-02-2006, 04:26 PM
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A Young Mystail Rat
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 7
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PVP Flag
In the FetishExchange 6.3, the eqii_examine.xlm does not take into account the PVP flag that's used to show pvp versions of spells.
Look in the default file for code.
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04-02-2006, 06:46 PM
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A Mist Grinnin
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 76
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Is there any way to use specific windows you have with the Default UI look? I love the new Blue look, and want to add your Zone-It window to my setup, but want to use the Default blue / gold look... some ui authors have windows like that where it'll automatically use the 'theme' of their ui, anything I can change to have it just use the default 'look' of the windows?
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04-03-2006, 10:10 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Binton, see my last responce to this same question by you. And no I don't plan to provide this myself as it would produce yet another set I'd be expected to maintain. Classic pieces are already low on my priority list.
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04-05-2006, 02:35 PM
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A Brown Bear
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 8
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Yep... PVP problem
Yep, there is definitly a problem with eq2ui_examine.xml and PVP Server. There are flags that explicitly describe what the spell/item does in PVP versus what it does in PVE and in FetishExchange 6.3, the provided file doesn't include the PVP options included in the default eq2ui_examine.xml dated march 22nd 2006. Yours is date March 4th 2006.
As i don't know much about XML, the new file has some information about PVP you don't have. (On the default file, if you do a search inside file about "PVP" you find things... in your file, you find nada about PVP...)
Thx for all your good work, keep going.
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04-06-2006, 02:36 AM
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A Young Mystail Rat
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 3
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I have a problem with the Fetish group window. Whenever I click on a cure it would spam every know cures for all classes and I would get spamed for the unknow spells. Is there anyway to edit the cures so it'll only attempt the cure for my class and level??
I would also like the health bars be green on red instead of red on black for better contrast. These changes would make Fetish the perfect group window 
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11-20-2006, 11:51 AM
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A Forest Scavenger
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Join Date: Nov 2006
Server: Antonia Bayle
Posts: 15
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2 things. First! Awesome job on everything. i dont use all your mods but i most like the inventory and maps. does everything the game should from retail. Sony should be paying you guys! Second is just a thought for future possibilitys I think would be great is to have the map locations, npcs ect searchable like the broker lists. type in the npc you need and bam if its in the list instant waypoint.
Maybe this is all ready done and i dont even know about it but i think its a great idea either way. Keep up the great work! 
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11-20-2006, 03:40 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Quote:
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Originally Posted by deaddog4201
Second is just a thought for future possibilitys I think would be great is to have the map locations, npcs ect searchable like the broker lists. type in the npc you need and bam if its in the list instant waypoint.
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That would be part of EQ2MAP, which FetishUI skins and modifies a bit.
I believe that's something they're working on as a long-term goal, but I have no idea of what (if any) progress they've made towards it.
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11-25-2006, 10:28 AM
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A Forest Scavenger
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Join Date: Sep 2005
Server: Everfrost
Posts: 19
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Fetish Maps 6.3 Not Working Any More with EQ2MAP = No MiniMap
I've been using this mod right along with EQ2MAP. Run the updater then reload these files. This continued to work after EoF released and then all the sudden it went to the default map. Any ideas or plans on fixing this? I tried the mook skin with Talyns minimap and just the minimap and still no dice. I can't live without my minimap. Any help would be great. Thanks!!! 
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12-02-2006, 07:40 AM
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A Coastal Crab
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Join Date: Sep 2006
Server: Antonia Bayle
Posts: 1
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Any plans on updating XP Turbo for EoF? I'll admit to it having been the UI modification I loved best this far and I am missing it terribly.
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12-03-2006, 03:23 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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I always "Plan" to update the various pieces. Finding the time is the problem. At this point I'll need to do a rather major update of FetishClassic befor I can update the various pieces that have changed. I'm hoping I can get all that done over the holidays.
FYI, I don't think EOF broke Fetish XP Turbo. The last version should already have all the latest features.
I think the only pieces that are missing functionality are:
- Inventory window (needs new slots)
- Exchange (complete overhaul)
- Maps (Needs an updated menu plugin)
Everything else should work fine.
Last edited by Zonx : 12-03-2006 at 03:47 PM.
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12-26-2006, 01:51 AM
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A Brown Bear
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Join Date: Nov 2006
Server: Antonia Bayle
Posts: 10
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I installed 8.1 and it's very good. I do have a slight problem though. I cannot find a way to turn on the little box menu that has the info, night light etc on it. When I first installed it, it was there. However, when I had to change the server_user_1280 x xxxx, the little thing vanished and I cannot get it back. 
__________________
******Berserker******
PoV - Pillar of Vigilance
Last edited by Peglegos : 12-26-2006 at 02:19 AM.
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12-26-2006, 11:13 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Standard key command for the start button is Alt~.
FYI, all key commands can be viewed in the Game Options window Alt + O
Also be sure to read the "LU 30 Changes" post in the dedicated Fetish Forum.
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