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02-01-2005, 11:24 PM
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A Young Mystail Rat
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Join Date: Oct 2004
Posts: 5
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Wow, the icons look fantastic!!! Super job to a super mod!
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02-02-2005, 01:03 AM
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A Griffon
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Join Date: Dec 2004
Server: Neriak
Posts: 273
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Quote:
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Originally Posted by ger
Thanks for the support. Think I finally got them to not crop, and found icons that are relatively recognizeable…which is kind of hard when they display at 8x8, yeesh.
Anyway, here's a screenshot of it in action, a legend of what's what (the colors should remain virtually unchanged from the official versions), and the DDS file. The DDS goes in images/icons, but make sure you save a copy of the original in case you decide you liked the dots better.
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You should release this seperately, as an addon to the map mod..
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02-02-2005, 01:24 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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yea im sure it wouldnt be hard to offer the original cirlce icons and those icons - but i say in the same mod, its just one dds file 
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Nagafen (Evil) - Climax, Goshawk
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02-02-2005, 06:52 AM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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Devs:
I have a prototype of the database up, check your PM if you havent gotten the link. If I left out a main dev, shoot me a PM and ill reply it back to you.
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02-02-2005, 07:39 AM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Quote:
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Originally Posted by Killarny
You should release this seperately, as an addon to the map mod..
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*shrugs* For the moment, I'm content to let Tony, Quib, Sunthas, Eloa, Diztorted, and whoever else is working on this project decide what they want to do with 'em. If they want me to release as a mod to their mod that's cool. If not that's cool too. I mostly just made 'em 'cause I could never remember which color meant what. 
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02-02-2005, 07:51 AM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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Just my 2 cents. the file could be included in the Downloads section in the post for this mod. Explain what it does and provide a SS and let the user download it and replace the original if they wish. I believe this would be the most practical.
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02-02-2005, 08:16 AM
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A Brown Bear
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 10
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whoa, i love gers icons, nice work  , the default ones were good, but i think these are a little better, consider including them in the final release, you could maybe add a poll here and see which icon set ppl like more as default.
Keep up the good work guys, awesome work all. 
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02-02-2005, 12:06 PM
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Crushbone - Cronique
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Join Date: Dec 2004
Server: Crushbone
Posts: 163
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Placing icons on the map
I am, because I am tired of bugging Tony  , doing a map on my own. I have everything done, map works, zone erec stuff.. all good. Just one thing, ICONS!
I have them on the map. You can click them and they take you to the correct spot, however they are not physically on the correct location on the map itself.
How do you come up with Location="xx,yy" and how does it compair to pathfindlocation="xx,yy,zz"?
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02-02-2005, 12:11 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Do you have the zonerect calculator by taco-man? It has a second tab where you enter a zonerect, the dimensions of the icon (10x10 is the standard dot size we use) and the first and third values of a pathfindlocation and it calculates the Location for you!
That's the easy way to do it anyhow.
Quib
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02-02-2005, 12:22 PM
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Crushbone - Cronique
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Join Date: Dec 2004
Server: Crushbone
Posts: 163
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Icons
No I don't. Searching for it now, 
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02-02-2005, 06:35 PM
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EQ2MAP Updater Author
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
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02-03-2005, 02:36 AM
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A Griffon
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Join Date: Dec 2004
Server: Neriak
Posts: 273
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I was just down in Stormhold on levels one and two, and the maps didn't show up for either level. Am I doing something wrong?
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02-03-2005, 02:39 AM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Short answer, yes. I've been there quite a few times and had no trouble with Stormhold.
Various troubleshooting stuff:
1) Was there just ugly solid blocks of color instead of a map?
2) Were there still loc icons and the buttons to change floors?
3) Was there a current map tab while you were in Stormhold?
If 1 and 2, you probably are missing the map .DDS files for Stormhold somwhow.
If 3 there's something wrong with your map XML file.
If your problem is unrelated to those questions try and give me a detailed explanation.
Quib
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02-03-2005, 04:19 AM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 5
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Directional Pointer not working.
I did a search and couldn't seem to find anything on this, although I probly didn't phrase it right. When I pull up my map, the pointer that shows where I am and which direction I am faceing is gone. Insted I have a Yellow Block. Anyone know how to fix this? I saw that several people have the right one on thier screen shots, so it may just be me.
Thanks in advanced for any help offered.
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02-03-2005, 04:29 AM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Your icon_map3.dds file isn't in the correct place. It needs to be in yourcutsomuifolder\images\icons
Quib
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02-03-2005, 05:36 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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parse with any text program that supports find/replace with regular expressions:
find all your location lines
.* Your location is .* Your orientation is .*[.00]
strip down everthing except xyz:
FIND:
.* Your location is
^^^REPLACE WITH BACKSPACE (make sure you copy the space after "is"!)
FIND:
[.] Your orientation.*
^^^REPLACE WITH BACKSPACE
works with editplus 2 for sure... i think microsoft word supports regular expressions, maybe notepad too.
Why do you care?? maybe you want to import x,y,z coords into a 3d program like sunthas did, but cant find "good parsing program".
Regular expression support is all you need with this little post!
going to post one later that you will parse everything except the xyz and what you say in a certain channel in game. This way you can:
run to a spot,
hit /loc,
say what it found at the loc in that certain channel.
parse the document with those values
have a list of xyz coordinates with the description underneath them!
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Nagafen (Evil) - Climax, Goshawk
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02-03-2005, 05:48 AM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 5
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Quote:
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Originally Posted by Quib
Your icon_map3.dds file isn't in the correct place. It needs to be in yourcutsomuifolder\images\icons
Quib
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Yup, that was it! Thanks a TON Quib! 
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02-03-2005, 07:31 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Visually enhanced the attached maps. Slightly larger files sizes I'm guessing due to including MIPs?? Let me know if you prefer them without MIPs.
FYI, stroke and glow were produced as follows...
Stroke: Actually Outer Glow, black, blur 2, intensity 600
Glow: Actually Drop Shadow, black, opacity 75, distance 0, blur 20, intensity 100
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02-03-2005, 03:12 PM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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I haven't taken a look at the maps myself, though we do use them without mip maps since it has no effect on them and the size difference is quite a bit and with all these maps loading we need them as small as we can get them.
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02-03-2005, 04:09 PM
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A Griffon
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Join Date: Dec 2004
Server: Unrest
Posts: 306
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Quote:
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Originally Posted by tonyis3l33t
parse with any text program that supports find/replace with regular expressions:
find all your location lines
.* Your location is .* Your orientation is .*[.00]
strip down everthing except xyz:
FIND:
.* Your location is
^^^REPLACE WITH BACKSPACE (make sure you copy the space after "is"!)
FIND:
[.] Your orientation.*
^^^REPLACE WITH BACKSPACE
works with editplus 2 for sure... i think microsoft word supports regular expressions, maybe notepad too.
Why do you care?? maybe you want to import x,y,z coords into a 3d program like sunthas did, but cant find "good parsing program".
Regular expression support is all you need with this little post!
going to post one later that you will parse everything except the xyz and what you say in a certain channel in game. This way you can:
run to a spot,
hit /loc,
say what it found at the loc in that certain channel.
parse the document with those values
have a list of xyz coordinates with the description underneath them!
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I use MS EXCEL.
FIND REPLACE "is " with ","
FIND REPLACE ". Y" with ","
this puts commas on both sides of the xyz.
Text to Columns with Text Delimiter ","
Sort by one of the 3: x,z, or y.
delete all lines that are not LOCs they should be stacked at the top of the excel file.
Sort by Column1 which should include a indexnumber put in by anything that goes into the log file. now your x,z,y are back in order if you care.
delete all columns that aren't x,z,y. Leaves you with 3 columns of coordinates. Then you can import them into any program.
I found a 3d program where you can rotate the map around in 3d, but I can't get the dots connected, so its just points, which isn't good enough, I'm not going to draw these 3d maps by hand 
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