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  #661  
Old 01-31-2005, 02:14 PM
Quib Quib is offline
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Quoted from http://www.eq2interface.com/download...php?s=&id=3391:
"Maps automatically load when you enter a zone! The select map tab is to choose icon overlays for Antonica, The Commonlands or Thundering Steppes and to showcase the multi-floor maps."

I'll bold and underline that paragraph when we get to the next official release. Also gonna redo the acknowledgements section of the readme to more clearly show the amazing effort put in by people who've helped directly with this project (diztorded and taco-man to name a few) as opposed to website links that should get a seperate listing.

Quib

Last edited by Quib : 01-31-2005 at 02:19 PM.
  #662  
Old 01-31-2005, 05:54 PM
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Default Fallen Gate

The FG map looks AMAZING! One point though is that the circle room in the NE area is below the passages. The map has the circle area above. Also, the walls do not match up in the center with where you actually are. On the edges,NESW corners, it matches up perfectly. I rechecked the /loc numbers and they match. Is there something that I can do to maybe correct this? I personally do not see it as a BIG deal because it is heads over heals better then what we had before, nothing.

I will start getting important places tonight and will start work on Clearwater which is the zone below Serpent Sewers.

As a note to all of us who have had a hand in this project, I assisted a person outside this community with the installation of this mod and her reaction was, well, extatic. She could not stop thanking me and thought that this was just an amazing piece of work. (This is where you pat yourself on the back for a job well done!)
  #663  
Old 01-31-2005, 06:53 PM
Killarny Killarny is offline
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Quote:
Originally Posted by Quib
Quoted from http://www.eq2interface.com/download...php?s=&id=3391:
"Maps automatically load when you enter a zone! The select map tab is to choose icon overlays for Antonica, The Commonlands or Thundering Steppes and to showcase the multi-floor maps."

I'll bold and underline that paragraph when we get to the next official release. Also gonna redo the acknowledgements section of the readme to more clearly show the amazing effort put in by people who've helped directly with this project (diztorded and taco-man to name a few) as opposed to website links that should get a seperate listing.

Quib
It would be great if the icons would automatically load, so you could get rid of the select map tab entirely. For the purpose of viewing other zones than the one you are in - I think the select map tab is too buggy and incomplete to be used for that.

Edit: I didn't mean that to sound demanding at all, I'm just making a suggestion
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Last edited by Killarny : 01-31-2005 at 07:09 PM.
  #664  
Old 01-31-2005, 06:54 PM
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Everyone I've talked to loved the mod!
  #665  
Old 02-01-2005, 05:22 AM
Eloa Eloa is offline
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Ok this database is coming along exceptionally fast, php was easy to learn once you get a couple weird things outta the way. I've got the submission system up, now all I have to do is set up how to read the information and make a small little interface and get it up and running and information exchange between us and the users will be easy as hell.
  #666  
Old 02-01-2005, 06:06 AM
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eloa, awesome will be more popular than allakhazam with that one
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  #667  
Old 02-01-2005, 08:10 AM
draig draig is offline
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Is that DB/site ready ?
  #668  
Old 02-01-2005, 09:33 AM
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Question about the overlay icons: it looks to me like each color represents a specific type of location (i.e. creature spawn, discovery location, quest location, et cetera) Is this the case? If so, what are the color equivalences?

I started playing around with the icon file to change the "you are here" indicator and started thinking "wouldn't it be cool if the other icons looked like what they represent?" So, just wanted to make sure I was changing them to the right things before I mess up y'all's wonderful mod.
  #669  
Old 02-01-2005, 11:23 AM
Quib Quib is offline
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Yes the color of the icons mean something, I don't recall exactly which color goes with what type of point of interest.

Quib
  #670  
Old 02-01-2005, 11:44 AM
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Quote:
Originally Posted by Eloa
Ok this database is coming along exceptionally fast, php was easy to learn once you get a couple weird things outta the way. I've got the submission system up, now all I have to do is set up how to read the information and make a small little interface and get it up and running and information exchange between us and the users will be easy as hell.
here is my PHP database website: http://eq2.evilvsgood.com Need to update it more oftne, its more fun to play though than update the site.
  #671  
Old 02-01-2005, 12:03 PM
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blue=loc (just the place itself)
orange=mob
red=named mob
green=NPC
light blue=quest
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Last edited by tonyis3l33t : 02-01-2005 at 12:21 PM.
  #672  
Old 02-01-2005, 12:17 PM
Quib Quib is offline
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"i think white was meant to be quest"
A really light blue dot is a quest spot. There's a few of these on various maps but not many.

Also, before you consider redoing the icons, ger, we're sticking with the dots as they are easy to place and aren't huge and cumbersome like the default icons.

Quib
  #673  
Old 02-01-2005, 03:45 PM
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Quote:
Originally Posted by Quib
"i think white was meant to be quest"
A really light blue dot is a quest spot. There's a few of these on various maps but not many.

Also, before you consider redoing the icons, ger, we're sticking with the dots as they are easy to place and aren't huge and cumbersome like the default icons.

Quib
Well, before seeing this I found the last bit in your XML that marks everything, so that made life easier. As for size, I'm not doing anything nearly as large as the default icons. I'll attach a screenshot to show you what I mean…

As you can see in the screenshot, I'm still tweaking the icon sizes—they seem to be clipping at the bottom/right, despite matching the dot size and the XML bounds correctly. *shrug* I'll figure it out eventually. I'm also still working on what icons to use for some of them, since they don't show up as recognizably as I'd like.

Right now I have it set to:

Location: blue campfire
NPC: green walking man
MOB: orange dog paw
Named MOB: red crown
Quest location: light blue checked box

The campfire, crown, and checked box aren't showing up quite right, so those will likely be changed…I'm open to suggestions. (And feel free to suggest again that I abandon the changes, just trying to make myself useful while I figure all this stuff out )
Attached Thumbnails
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Name:	New Map Icons.jpg
Views:	416
Size:	156.9 KB
ID:	967  
  #674  
Old 02-01-2005, 03:51 PM
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it actually seems harder to see to me...like a chopped up circle they are so small...

maybe because im tired, but a lot of people play with droopy eyes I like circles better
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  #675  
Old 02-01-2005, 04:06 PM
Quib Quib is offline
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I get what you're doing! Since this is simply a graphics file swap, I don't see why this is a bad thing, it's simply an optional version of the icon_map3.dds file.

Personally, I find it clever; the more of the 20x20 segment of the dds file per icon you use, the more visible they'll be.

Quib
  #676  
Old 02-01-2005, 04:10 PM
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Quote:
Originally Posted by Quib
I get what you're doing! Since this is simply a graphics file swap, I don't see why this is a bad thing, it's simply an optional version of the icon_map3.dds file.

Personally, I find it clever; the more of the 20x20 segment of the dds file per icon you use, the more visible they'll be.

Quib
What I initially tried was a direct 20x20 swap. As I mentioned, that seemed to crop at the right/bottom for some unknown reason. That screenshot was taken with the icons at 17x17 (my screen/game resolution is 1280x800, just FYI) but they're still cropping. I'll keep playing with it tonight in between mucking with my XP bar and target/implied target windows.

And yes, the whole idea was just a graphics swap—I don't want to muck with the incredible work you folks did on the XML for fear of totally messing it up.
  #677  
Old 02-01-2005, 04:14 PM
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Quote:
Originally Posted by tonyis3l33t
it actually seems harder to see to me...like a chopped up circle they are so small...

maybe because im tired, but a lot of people play with droopy eyes I like circles better
You're right, some of them (particularly the location, named, and quest icons) do look…well, like crap. I'm working on finding better icons for them so that they are actually visible instead of weird circlish blobs.
  #678  
Old 02-01-2005, 09:34 PM
Killarny Killarny is offline
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I think the icon replacement idea is great.. I really like the little green man icon, and the dog paw is neat too
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  #679  
Old 02-01-2005, 10:26 PM
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I think they all look cool
  #680  
Old 02-01-2005, 11:07 PM
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Thanks for the support. Think I finally got them to not crop, and found icons that are relatively recognizeable…which is kind of hard when they display at 8x8, yeesh.

Anyway, here's a screenshot of it in action, a legend of what's what (the colors should remain virtually unchanged from the official versions), and the DDS file. The DDS goes in images/icons, but make sure you save a copy of the original in case you decide you liked the dots better.
Attached Thumbnails
Click image for larger version

Name:	Map Screenshot.jpg
Views:	454
Size:	156.1 KB
ID:	985  Click image for larger version

Name:	Map Legend.jpg
Views:	427
Size:	29.6 KB
ID:	986  
Attached Files
File Type: dds icon_map3.dds (85.5 KB, 357 views)

Last edited by ger : 02-01-2005 at 11:19 PM.
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