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  #1  
Unread 01-25-2020, 10:43 AM
ziplock9000 ziplock9000 is offline
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Default

Can you provide an option to change the map cursors used for waypoint X and the player's location red arrow to include ones with a black outline and slightly larger.
I've noticed especially with BoL maps they are hard to see because they are similar colours.
It would be even better to have an option to pulsate the colour over time.
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  #2  
Unread 02-21-2006, 04:46 PM
keenumom keenumom is offline
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Default Tallon Foragers in Zek..where are they?

I haven't found any maps that indicate "Tallon foragers" for Zek: The Orcish Wastes. I have a quest to kill 19 of them, but I have yet to find them ANYWHERE in the zone. Are they possibly named something else on the map?
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  #3  
Unread 02-22-2006, 04:16 AM
russellvt russellvt is offline
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Default Skin Info

It would be nice to have you guys ship a "equi_skininfo.xml" file, as well, just to differentiate the eq2map skin in the /loadui command.

Admitedly, I'm using the manual update version which I currently have scripted to copy the default ui over to the new directory, then take the most current eq2map.zip file and unzip it over that same directory (ie. so anything packaged there-in overwrites the defaults in the new directory).

Currently, I've just written my own that says:

Code:
<?xml version="1.0" encoding="utf-8"?>
<Page Name="SkinInfoPage" ScrollExtent="800,600" Size="800,600" Visible="false">
<Data author="EQ2Interface.Com" contact="http://maps.eq2interface.com" description="EQ2 Modular Atlas" Name="SkinInfo" text="EQ2 Map Skin" version="1.0.6 Feb 21 2006"/>
</Page>
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  #4  
Unread 02-28-2006, 06:01 AM
Lanadad Lanadad is offline
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Thumbs Up Ingame Update of POI

Is it at all possible to make an ingame "Add POI" feature? I would see this as a button on the map, which records the /loc and has a field for a header description and a full description.

This could be dumped into a text file and the eq2map updater could pick it up and upload it during the update process. (at startup)

This would imho allow the community to post new POIs more easily and thus contribute to the project.

Another thing I have been trying on, is a "record-map" UI, which basically allows you to "roam" an area, recording "/loc" automatically (instead of button). This way a file with loads of dots is created. (haven't figured out how to read the location as a 'live -feed')

Obviously roaming the walls provides best results. Although this is a lot of work to make, once done it could make it way easier to make new maps. =)
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  #5  
Unread 02-28-2006, 06:42 AM
ShadowProwler420's Avatar
ShadowProwler420 ShadowProwler420 is offline
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Quote:
Originally Posted by Lanadad
Is it at all possible to make an ingame "Add POI" feature? I would see this as a button on the map, which records the /loc and has a field for a header description and a full description.

This could be dumped into a text file and the eq2map updater could pick it up and upload it during the update process. (at startup)

This would imho allow the community to post new POIs more easily and thus contribute to the project.
As interesting as this sounds, I foresee one problem with it. That being multiple PoIs for something at one general location. Example: 20 people record/submit a PoI for X mob/npc, and each set of coordinates is off by 1 or 2 (whether if it's the N/S loc, the E/W, loc, or the height variable or a combination of).
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  #6  
Unread 02-28-2006, 09:48 AM
McKenna McKenna is offline
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great maps! multilanguage were amazing
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  #7  
Unread 04-10-2008, 03:44 PM
Amblin Amblin is offline
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Talking Add POI button revisited...

First of all, I would like to comment on some of the attitudes of some of the users that did not contribute to the development. Although I do not develop for EQ2Maps, I do develop software and nothing iritates me more than when people complain to developers and "flame" them despite using their product for free or at low cost. When I read your comments (esspecially those that claim anything is easy that have no idea what they are talking about), I hear a mixture of Urkel and the Nannie.

Second, the real reason that I am posting here. I have used the map for a while and although I definitely like the maps and the interface, I have often wondered about the "Add POI" button or a similar emote style translator (like the map creator.) I don't agree that the argument that ShadowProwler420 is valid:
Quote:
Originally Posted by ShadowProwler420 View Post
As interesting as this sounds, I foresee one problem with it. That being multiple PoIs for something at one general location. Example: 20 people record/submit a PoI for X mob/npc, and each set of coordinates is off by 1 or 2 (whether if it's the N/S loc, the E/W, loc, or the height variable or a combination of).
If that were the case this site would be more discriminative in who it lets enter POIs. Just kidding, folks, I know that you worked hard to enter those locations. I think that more people adding them would really help out and also allow you to create more uniform entries. For example, a bunch of the lower level quests have only some of the POIs marked and reported in totally different formats, so they look odd. However, if there was an emote instruction that were say:
Code:
: markbegin
: marklocation <Location Name>
[: markquest <Quest Name> optional, but would be useful for uniform display]
: marktype (QST/ZONE/NAMED/MOB/LOC/NPC)
: markdescription <Location Description>
: markzone <Zone>
/loc
: markend
Also you could use a similar emote system for removal:
: markremove <UID>

Also, to prevent misuse, you could always only give the tool to your best POI'ers. Making it more cumbersome really hurts the new players since only a handful of good POIers have added the early quests and mobs.

I'll await my "flaming" or hate mail, but thanks for reading it all to give it a chance.
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  #8  
Unread 02-28-2006, 12:36 PM
Landiin Landiin is offline
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Quote:
Originally Posted by Lanadad
Is it at all possible to make an ingame "Add POI" feature? I would see this as a button on the map, which records the /loc and has a field for a header description and a full description.

This could be dumped into a text file and the eq2map updater could pick it up and upload it during the update process. (at startup)

This would imho allow the community to post new POIs more easily and thus contribute to the project.

Another thing I have been trying on, is a "record-map" UI, which basically allows you to "roam" an area, recording "/loc" automatically (instead of button). This way a file with loads of dots is created. (haven't figured out how to read the location as a 'live -feed')

Obviously roaming the walls provides best results. Although this is a lot of work to make, once done it could make it way easier to make new maps. =)
At this time there is not any way to comunicate with the UI from outside the game, other then the verry limited HTML page.
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  #9  
Unread 03-15-2006, 03:01 PM
Xiane Xiane is offline
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Default Resizable map window??

I have a very hard time seeing all those tiny little dots on the map because I use a higher resolution. Is it possible to make the map resizable? Or just plain larger?
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  #10  
Unread 04-22-2006, 02:08 PM
Retsek Retsek is offline
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Default Obelisk map 4 offsets were skewed

The maps for obelisk are top notch but for some reason on map 4 every thing was skewed to the left so you were never where it showed. Tinkered around and here are the corrected offsets.

Line 375 should change to this:
<ImageStyle Name="obelisk_of_lostsouls_4" zonerect="324, 155, 659, 532" availablerect="324, 155, 659, 532">

Last edited by Retsek : 04-22-2006 at 02:13 PM.
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  #11  
Unread 04-23-2006, 12:03 PM
SaintPeter's Avatar
SaintPeter SaintPeter is offline
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Default

Thanks. Should be fixed now.
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  #12  
Unread 07-20-2006, 02:23 PM
Phrite Phrite is offline
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Default just a suggestion.

this may have already been asked about already, if so sorry.

Is there a way to add a tier level to each map. just a small text at say the top right corner or in an unused area that says what Tier level it is?


reason i ask, is i forget what zones are what tier levels for foraging and whatnot.

anyway, love the map. keep up the great work.


Phrite
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  #13  
Unread 08-02-2006, 04:35 PM
kool25 kool25 is offline
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Question Hello

Hello, first of all Great Map System ...

Webpage: could there be a + sign like there is in game so we can filter poi's on maps here at web site... cause iam gona start going threw different maps as i explore them and comment if needed mainly getting rid of the old poi's... cant get to some of the poi's cause there over lapping.

Thanks

Last edited by kool25 : 08-02-2006 at 04:36 PM. Reason: more info
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  #14  
Unread 12-08-2006, 11:27 AM
casper122749 casper122749 is offline
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Unhappy

Quote:
Originally Posted by Eloa
Please post all information, comments, and suggestions concerning maps.eq2interface.com here.
when are you going to fix the maps????half of my zones are not working...the dots are there but the pointer isn't working...i don't know alot about computers so please let me know what is happening by e-mail...this is the only way i will know about it...it took me 45 min to figure out how to post to you...won't say how many times i've tried....lol...this is affecting more then myself...other members in my guild are having the same problems...this is really hurting on trying to do quests....thank you....my e-mail address is [email protected]....
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  #15  
Unread 12-08-2006, 11:41 AM
lordebon lordebon is offline
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Default

Try doing a search before going OMGztheworldisfallingdownaroundmepleasefixeverything.

Or, since I'm a nice guy I'll just give you the thread to read to make it easy on you.

http://www.eq2interface.com/forums/s...ead.php?t=7007

Yes, I'm harsh. Yes, people need to learn to look at a couple threads before posting every question...
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  #16  
Unread 12-08-2006, 11:55 AM
FloridaFringe FloridaFringe is offline
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Default

Quote:
Originally Posted by casper122749
when are you going to fix the maps????half of my zones are not working...the dots are there but the pointer isn't working...i don't know alot about computers so please let me know what is happening by e-mail...this is the only way i will know about it...it took me 45 min to figure out how to post to you...won't say how many times i've tried....lol...this is affecting more then myself...other members in my guild are having the same problems...this is really hurting on trying to do quests....thank you....my e-mail address is [email protected]....
Bit of advise, never post your email address on a public forum board. You are just inviting spam. Instead post it as something like:

blahblahblah at blahblahblah dot com
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  #17  
Unread 01-02-2007, 03:09 PM
cottons's Avatar
cottons cottons is offline
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Default Bigger!

Ok the map of Butcherblock, well, imho, sucks. It is so incredibly small and yet there are so many items on it. Yes I know, we can take things off we don't want to see. But, I want to see them all. I want a bigger map. Surely it is possible to have a bigger map. Or at least a bigger image there and then determine where i am on my own. But these maps seem to get smaller all the time. GFay would be an awesome example of this, with a path a different color to the different areas and such.

I think EQ2Maps is awesome, and it should get better.

Thanks :-)
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  #18  
Unread 06-06-2008, 03:01 PM
willowisp willowisp is offline
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Default good job !

I had to re install this app for my new VISTA machine.LOL i was terrified it wouldn't work....very good job guys ,this program is great and it works better than bigtime corp programs work.I had ZERO probs whatsoever.
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  #19  
Unread 08-03-2008, 03:42 PM
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uberfuzzy uberfuzzy is offline
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if i'm at a zone page
(ie, http://maps.eq2interface.com/map.php?zone_id=44)

would i be possible to add a link somewhere on the page to take you to the search page with the zone (mapid) already preselected?

(ie, http://maps.eq2interface.com/poi.php?search[map]=44)
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  #20  
Unread 01-06-2007, 09:00 PM
Allaenon Allaenon is offline
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Default Vermin's Snye Map Popups

The LOC popups don't work in Vermin's Snye. The dots are on the map, but no info comes up when you hover over the points of interest. So far this is the only map where I've noticed this problem. Just wanted to let someone know.
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  #21  
Unread 01-07-2007, 02:07 PM
FloridaFringe FloridaFringe is offline
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Default

Quote:
Originally Posted by Allaenon
The LOC popups don't work in Vermin's Snye. The dots are on the map, but no info comes up when you hover over the points of interest. So far this is the only map where I've noticed this problem. Just wanted to let someone know.
Known Issue: Link
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  #22  
Unread 01-11-2007, 04:40 PM
lordebon lordebon is offline
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The website forms need to changed for clusters.

Specifically, we need:

The ability to suggest clusters
The ability to mark clusters as needing POIs split or added to them
The ability to comment on clusters in general (this is the most important one IMHO. Currently we can't leave comments or mark clusters as innacurate etc.)
When a POI is in a cluster, have it NOT show up somewhere else (example: 23125 cluster has POI 21093)
When a POI in a cluster is moved, it should automatically mark the cluster as needing checking so that POI can be removed from the cluster (same example)

EDIT: It would appear that the cluster is sometimes preventing them from being shown in other places.

IE, there are 3 wrong things in that cluster I mentioned above. 1 shows elsewhere but still lists in the cluster. the other 2 don't show elsewhere.

Last edited by lordebon : 01-11-2007 at 04:44 PM.
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  #23  
Unread 01-21-2007, 02:23 AM
aztil aztil is offline
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im having a problem with the map and i wont to know if it is me or are others having the same problem.

The map of down below is perfect but all the icons are wrong.

is it just me or what ?
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  #24  
Unread 01-21-2007, 07:30 PM
sstair sstair is offline
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Quote:
Originally Posted by aztil
The map of down below is perfect but all the icons are wrong.

is it just me or what ?
http://www.eq2interface.com/forums/s...ead.php?t=1924
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  #25  
Unread 01-28-2007, 09:37 AM
Niteraven Niteraven is offline
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Default getting an error upon zipping

Trying to install the maps from the updater into my profit ui folder. It starts to move the maps over and it gets almost completed and then it comes up the an error that says the zipped folder/file is corrupted and it stops transferring. Any ideas/suggestions will be greatly appreciated?
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