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01-23-2005, 05:14 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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i already got that hehe
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Nagafen (Evil) - Climax, Goshawk
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01-23-2005, 01:31 PM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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Yea quib that is what I was askin about. I agree with you that it will be better to go the <far> more complex route. It will take a great deal of time and the final product will be amazing. When you guys get done with all this mapping and such I'm gonna be needing some help.
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01-23-2005, 01:42 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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sunthas i got your map ready for stormhold 2...aligned perfectly. Do you want me to put the names in the top left corner or no? I ask this because you mentioned how you didnt like it before...
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Nagafen (Evil) - Climax, Goshawk
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01-23-2005, 01:56 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Boogers, I got Sunthas' Stormhold 2 map set up a couple days ago... I do want to see yours Tony, it may be more accurately lined up than mine.
Quib
Edit: The first official release is ready. Double checking the readme file and waiting tos ee your Stormhold II Tony.
Last edited by Quib : 01-23-2005 at 02:02 PM.
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01-23-2005, 02:16 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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if you got it go ahead and release!
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Nagafen (Evil) - Climax, Goshawk
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01-23-2005, 02:48 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Ok, it's pending approval. I'm hoping to hear back from Zonx of the Fetish UI; they fixed up most of the freeport city zones and the city map to make them more accurate and I asked them if I could use their modifications. If they say yes, that'll probably warrant the next version update.
Once it's posted read over the _mapinfo.txt readme file and tell me if you (you meaning anyone reading this basically) approve of it. I tried not to step on any toes, but that doesn't mean I didn't.
I'll make a thread in the released forum once the file is approved. I suggest we keep development chat here and leave the released thread for answering questions people have.
Quib
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01-23-2005, 03:15 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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plz put project team on download page! thanks  I still say you use that version of WC i made without the filters you added...too fuzy for me 
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Nagafen (Evil) - Climax, Goshawk
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01-23-2005, 04:03 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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found something sucky. in game hit world map, select map, current zone, hide map
current map is all black except for the cursor...map shows up again when you hit World map, current zone
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Nagafen (Evil) - Climax, Goshawk
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01-23-2005, 04:05 PM
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A Griffon
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Join Date: Dec 2004
Server: Neriak
Posts: 273
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Regarding the first release, a couple of issues
Regarding the first release, a couple of issues:
Select Map tab:
- When the city zones are displayed, (Castleview, Starcrest, etc) and you select a map, the icons from the city zone that you are in are still shown, and the map you selected does not function. Icons don't work, buttons can't be pressed. It is as if the city map window is on top of the map you are trying to look at.
This does NOT happen in other SOE-mapped zones such as Antonica.
- When selecting a map, the fog of your current zone is overlayed on top of the map you are trying to view.
I don't want to lose my fog, though; is there a way to make the maps drawn on top of everything else when they are selected through the select map tab?
Caves:
- Caves I and Caves II maps don't line up with each other - one walks for a while outside the map while going between these two maps.
- Also, the Caves II map displays the edges of the map outside the window, so you can't see them.
Antonica:
- Icon overlays do not appear automatically upon zoning into Antonica. They must be selected from the Select Map tab. Is this possible to be fixed?
- Icon overlays do not update when moving from Antonica West to Antonica East, without hiding the old ones and selecting the new ones manually. I suspect this is related to the item above.
- Icon overlays do not create whisp trails as they do in other zones - they do not update the titlebar waypoint box, either.
I am simply noting these issues - I hope that you guys can fix them, but please accept my gratitude once again for all the hard work put in by everyone!!
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01-23-2005, 04:20 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Tony, good to know! This information might be helpful with something I wanted to try. Regardless, I'll try and get this fixed.
Killarny, I wasn't aware Select Map worked so poorly within cities, I had only tested it in Antonica/The Commonlands; I revisit this function. The Caves is probably gonna be stuck that way for a while. It'd take a compelte overhaul of that map to "fix" those problems. The Point of Interest overlays are supposed to be selected; I hadn't looked into autoloading them yet, though I suspect I'll be able to; I'll have a definite answer on that next release. Also, there'res no pathfindlocations for the Antonica/Commonlands overlays; that's why they don't draw trails.
Quib
Last edited by Quib : 01-23-2005 at 04:42 PM.
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01-23-2005, 08:02 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Tony, I couldn't reproduce the bug where the map goes black. What zone were you in?
Ok, the fog was messing with Select Map and blocking stuff, so I got rid of it. There's only 1 little bug left: Upon logging in, you have to open your map (at least once) and zone (at least once) before your arrow will show up on the map.
While in town, Select Map is still messed up; I know how to fix this, it's just a little tedious and I hadn't gotten around to it yet.
My next objective is to get the icon overlays to auto-load.
Could I get a quick "vote" on whether or not it's worth it for the fog to be gone, if it means having to zone once before you can see the location arrow? It doesn't seem fixable, so we might have to deal with it. I for one vote for no fog.
Quib
Attachment: Here's the latest version to play around with. Test the "anti-fog" code and see if you can find any other bugs.
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01-23-2005, 08:35 PM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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no fog would be fine with me, maybe...not too sure about that...
Last edited by Eloa : 01-23-2005 at 09:15 PM.
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01-23-2005, 11:08 PM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Quote:
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Originally Posted by Quib
Tony, I couldn't reproduce the bug where the map goes black. What zone were you in?
Ok, the fog was messing with Select Map and blocking stuff, so I got rid of it. There's only 1 little bug left: Upon logging in, you have to open your map (at least once) and zone (at least once) before your arrow will show up on the map.
While in town, Select Map is still messed up; I know how to fix this, it's just a little tedious and I hadn't gotten around to it yet.
My next objective is to get the icon overlays to auto-load.
Could I get a quick "vote" on whether or not it's worth it for the fog to be gone, if it means having to zone once before you can see the location arrow? It doesn't seem fixable, so we might have to deal with it. I for one vote for no fog.
Quib
Attachment: Here's the latest version to play around with. Test the "anti-fog" code and see if you can find any other bugs.
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I don't know if I get to vote, but personally I'd rather not have to zone to get my arrow to show up. Fog I can live with (helps me figure out where I haven't been yet) but the arrow is kinda essential to me.
Edit: interesting note on the arrow thing, I opened the map while loading into the game world (using the chat while zoning mod) and when I loaded in I had an arrow. I quit out and loaded again without opening the map and no arrow.
Interesting note #2: crossing the map change line in Commonlands made the arrow appear.
Last edited by ger : 01-23-2005 at 11:12 PM.
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01-23-2005, 11:36 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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when that black out thing happened, i was in Stormhold.
As for the fog, are you saying that the fog shows up over the maps only in town? Or do you mean the hover-over icons? Either way i think the mod should work when you first get in the game, no zone-to-work like some hack hehe.
I vote yes to fog, no to zone once to see arrow 
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Nagafen (Evil) - Climax, Goshawk
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01-24-2005, 12:30 AM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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Quib, I need something from you. I need a layer that is over the map, with an icon on it, any color. This icon does not need to be a button nor clickable. Just a graphical dot. You could use one of those existing colors that arent used yet or make something neat for a quest marker dot, whatever. You have alot more experience with the layout of the workings of the map than I do and you'll know what will and wont mess it up. Thats it. Just a static page where I can call up say StaticPage.QuestDOT.location=69,69. You can even just post the xml code since it shouldnt be that big as long as you tell me where to put it at. Thanks
-eloa
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01-24-2005, 01:29 AM
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Crushbone - Cronique
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Join Date: Dec 2004
Server: Crushbone
Posts: 163
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Release issues
Quote:
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Originally Posted by Killarny
Regarding the first release, a couple of issues:
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*WC 2 does not contain boss room. Jury still out on adding it.
*If you log in to server while in the WC 2 area, map will show WC 1 area until you cross the verticle cross line. Not sure if this can be fixed or not though due to how the switching code is.
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01-24-2005, 01:48 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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the WC switching area is that long hallway. Since WC is a two-floor map, you are lucky to have switching at all! It just happens that that part of the map has only one floor, therefore it was used to be the switching point. If the switch point is set just about anywhere else, the map will switch in the middle of both floors, showing the wrong level half the time.
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Nagafen (Evil) - Climax, Goshawk
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01-24-2005, 01:49 AM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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a makeshift started quests xml for those interested in how this will work out
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01-24-2005, 02:20 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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Eloa, i love how you simply added a page or two to the current map window, as opposed to changing it all around  plz keep it like this, as it would be easy to offer a window without it if you felt the quest filesize was too big, or if you just werent a big quester.
Im quite sure it will have a hide button or just make map window resizable.
looks great tho! keep it up. This could be extremely useful on the race quest "The Journey is Half the Fun", hehe lots of races against the clock in that one
(not trying to combine threads with this addon, then this one would be 10 times more hectic, lol)
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Nagafen (Evil) - Climax, Goshawk
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01-24-2005, 02:32 AM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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Actually it already has a hide/dehide button. Delete the default WC_helpbutton and make one of the QM<not sure what theyre called> buttons visible...voila, hide/unhide 
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