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01-21-2005, 07:36 PM
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A Weald Wolf
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Join Date: Dec 2004
Server: Venekor
Posts: 81
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so is there a localized area to download everything? or do i have to go through each page and download from the posts? also where do the dds files get put?
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01-21-2005, 07:43 PM
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A Griffon
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Join Date: Dec 2004
Server: Neriak
Posts: 273
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In the interest of mapping quality, I'd rather have the bossroom added than walk 'off the map' - of course, I am not the one doing the work.
I'm a stickler for details, as I'm sure you can see from my quest posts, and having an incomplete map would bother me :P
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01-21-2005, 08:00 PM
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A Griffon
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Join Date: Dec 2004
Server: Unrest
Posts: 306
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Quote:
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Originally Posted by jonathn2875
so is there a localized area to download everything? or do i have to go through each page and download from the posts? also where do the dds files get put?
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Give another day or two and there should be one file with everything in it. Right now you'd have to download several different posts to get it all.
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01-21-2005, 08:34 PM
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A Griffon
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Join Date: Dec 2004
Server: Neriak
Posts: 273
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The Forest Ruins
Zone Point: Condemned Catacomb Entrance (1,043.76, -19.07, -797.15)
Could this location be added to the Forest Ruins icons?
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01-21-2005, 09:39 PM
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A Griffon
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Join Date: Dec 2004
Server: Unrest
Posts: 306
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Does that zone in work now in Forest Ruins?
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01-21-2005, 10:28 PM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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This is an edit of the most recently posted map.xml from quib post #477. This will add all the functionality needed to implement the quests part of the window. It will show the page which is external that way I can update it as I please and not have to download the newest version and put out a whole new one.
Last edited by Eloa : 01-21-2005 at 10:30 PM.
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01-21-2005, 10:51 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Your button's been commited to my xml (erm, made a permanent thing). Do you mind changing your xml file name from QM_EM_eq2ui_mainhud_map_quests.xml to EM_eq2ui_mainhud_map_quests.xml?
Getting things sorted out, and two prefixes on your quests window xml is silly.
I've made some major bugfixes to basic functions of the map window including fixing the escape key blocking, and making stuff fade properly when the window options are changed.
Killarny, I added that loc.
Quib
Last edited by Quib : 01-21-2005 at 11:08 PM.
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01-21-2005, 11:26 PM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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just change the one reference in the display button and I'll swap the filename
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01-21-2005, 11:30 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Done. Also... could I have a peek at your quests file? I want to see how these integrate. I'm adding a bunch of foolproof checks to the minimize button and your quests button and a couple things would be easier if I could see your window. If you don't want it public in this thread yet, throw me a PM and I'll give you my e-mail address. Or, if you don't want me to see it yet, no worries. I'm trying to figure out if Parent.EM_Quests.Visible=true/false will be necessary or if we can just leave it visible all the time.
Quib
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01-21-2005, 11:30 PM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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01-21-2005, 11:34 PM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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I've already checked it out, your minimize works fine, it just throws my button off by one press. You could ad into it when it makes it bigger again
EM_QuestBUtton.onpress=EM_QuestButton.onpress1
thatll fix everything up just fine. but the state of the quests displaying has no effect on anything else
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01-21-2005, 11:37 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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"I MADE A SCROLLABLE TEXT BOX!!!!"
Woo! /dance
"the state of the quests displaying has no effect on anything else"
Then can EM_Quests's Visible property be set to true always and not have buttons change it? It keeps the different buttons more properly in sync.
Can't wait to see it in action!
Quib
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01-21-2005, 11:42 PM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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I made it non visible because the page is so close to the original map window's boundaries that it shows up in the window when it is not supposed to, if I move it out it'll just bloat the window up bigger than it needs to be
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01-21-2005, 11:56 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Can you give me the location/size of the quest window? It'll help me wrap up my redone minimize button. I already made a fake stand-in for your quests window for testing, I just need to plug-in the dimensions.
Quib
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01-22-2005, 12:08 AM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Got it! And thank you. I'll have the newest version of the map window ready soon to make sure everything's still ok.
Quib
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01-22-2005, 12:28 AM
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Crushbone - Cronique
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Join Date: Dec 2004
Server: Crushbone
Posts: 163
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Wailing Caves List of places and things
*** Level 1 ***
To The Commonlands
Your location is -0.06, -1.45, -4.50
You say,"Hail, A strongbox deceiver"
Your location is -53.67, -13.63, -122.24
You say,"Hail, Garreg Stonecrusher"
Your location is -2.80, -15.10, -111.73
You say,"Hail, A spectral shriller"
Your location is 13.60, -14.47, -130.74
You say,"Hail, A primordial seep"
Your location is 17.00, -14.13, -92.55
You say,"Hail, A lurid ripper"
Your location is 33.68, -16.87, -39.86
Soulspike
Your location is 53.18, -12.96, -14.94
You say,"Hail, A lurid creeper"
Your location is 36.25, -14.18, -78.25
You say,"Hail, Cog Burn"
Your location is -25.71, -3.03, -13.24
Skeletons
Your location is -56.19, -51.74, -163.47
*** Level 2 ***
Forge
Your location is -104.91, -32.33, -140.72
You say,"Hail, Ariana Neovra"
Your location is -67.98, -26.34, -11.78
You say,"Hail, A hoard hound"
Your location is -42.23, -33.11, -89.90
You A lurid shadowlurker
Your location is -196.57, -44.23, -99.48
An essence of Shin'Ree
Your location is -183.94, -59.69, -17.53
A Ree spiritkeeper
Your location is -160.36, -55.55, -29.16
Raid Chief Kregah
Your location is -107.06, -50.25, -60.81
Kyllik the Fated
Your location is -121.97, -50.75, -58.17
Advisor Kre'lak
Your location is -62.85, -38.81, -53.16
** Boss Room **
Lord Ree
Your location is -281.19, -50.00, -75.02
Last edited by diztorded : 01-22-2005 at 03:24 AM.
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01-22-2005, 12:36 AM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Ah! Diztorded, do you still have the full loc values? I need the middle number too for location icons (rather, to draw a proper find trail to them, if you didn't save the original logs, I can cope without).
Quib
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01-22-2005, 01:00 AM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Here's my newest xml file. I think I've fixed any issues where the keyboard input got trapped in the Path Finder textbox. I added code for Eloa's Quest Window and included a dummy version of the file necessary for it to hide the Expand Quests button.
Eloa, the included EM_eq2ui_mainhud_map_quests.xml is an empty placeholder for your quest window, be careful not to overwrite your quest window with this dummy file. I split your Expand Quests button into two buttons, "Expand Quests" and "Collapse Quests."
Everyone besides Eloa, make sure you extract EM_eq2ui_mainhud_map_quests.xml into your UI folder or EQ2 will not load.
Quib
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01-22-2005, 02:35 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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Heres v2.5 with graveyard icons/pathfindlocations done
EDIT: See next post
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Nagafen (Evil) - Climax, Goshawk
Last edited by tonyis3l33t : 01-22-2005 at 03:24 AM.
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01-22-2005, 03:23 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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and here we are! graveyard and the caves lvl 1 and 2 icons/pathfindlocations included in 2.5
see next post by me
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Nagafen (Evil) - Climax, Goshawk
Last edited by tonyis3l33t : 01-22-2005 at 09:55 AM.
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