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  #551  
Unread 01-24-2005, 04:29 PM
sunthas sunthas is offline
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I noticed in commons and antonica the overlay icons could use some work. Lots of the zone lines are duplicated... etc. ..
  #552  
Unread 01-24-2005, 04:38 PM
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then work em
and while your at it, put some pathfindlocations in there
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  #553  
Unread 01-24-2005, 06:42 PM
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Quote:
Originally Posted by tonyis3l33t
then work em
and while your at it, put some pathfindlocations in there
I'll search for that chunk of code, but I'm probably going to zap a lot of the icons on there...
  #554  
Unread 01-24-2005, 08:15 PM
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Antonica East Changes:
<Icon IconStyle="LOC" Location="250,376" pathfindlocation="-2052,-21,702" Name="LOCsavages" ScrollExtent="20,20" Size="20,20" Tooltip="Gorge Entrance to Grime Covered Savages" TreatAsButton="true"/>

Additions:
<Icon IconStyle="LOC" Location="?,?" Name="LOCcemetary" ScrollExtent="20,20" Size="20,20" pathfindlocation="-1979,9,810" Tooltip="Cemetary" TreatAsButton="true"/>

Last edited by sunthas : 01-24-2005 at 09:16 PM.
  #555  
Unread 01-24-2005, 09:19 PM
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How come I can only select a few maps and not all of them from the select map tab?
  #556  
Unread 01-24-2005, 09:21 PM
Quib Quib is offline
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It's way easier to make the multifloor maps show than standard maps. Have to manipulate the ZoneMap object if I want other maps to show. I'll get around to them eventually; just need Select Map working flawlessly first.

Is the addition you listed two posts up for east antonica?

Quib
  #557  
Unread 01-24-2005, 10:40 PM
Eloa Eloa is offline
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Quib, do you have one of those xml comparing programs? I'm making a few changes to the EM_Quests that is actually referred to in mainhud_map, Am I gonna need to document EVERYTHING I change for ya?
  #558  
Unread 01-24-2005, 11:41 PM
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I don't, but if you post a changed mainhud_map.xml I will find the differences. What needed to be changed if I might ask? I had figured it was all gonna be easily contained within the quests xml file.

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  #559  
Unread 01-24-2005, 11:44 PM
Killarny Killarny is offline
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Antonica, sogbone skeletons (504.44, -41.67, 375.79)
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  #560  
Unread 01-24-2005, 11:44 PM
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yea i think we should leave the map window itself alone as much as possible so it is easy to offer with/without the quest stuff.
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  #561  
Unread 01-25-2005, 01:03 AM
sunthas sunthas is offline
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One is a change, one is an addition, but since I don't know zone rec, I didnt' calculate Loc.
  #562  
Unread 01-25-2005, 01:46 AM
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Quib, did you see that I had updated my post with the x,y,z coordinates? Just checking because I have not heard anything about it.
  #563  
Unread 01-25-2005, 02:26 AM
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Oh! I missed that. Will get the z coords plugged in before I go to bed. Thanks!

Quib
  #564  
Unread 01-25-2005, 05:19 AM
Oodoe@Oggok Oodoe@Oggok is offline
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Im confused this is apsolutaly 100% super Mod but this post has like 20 somthing pages is there one download I dont know what im doing with then all lol thanks send it to my email if you like I can have upto 200MB sent or a link would also be nice

THanks
  #565  
Unread 01-25-2005, 05:57 AM
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its in the download section and on the main page

http://www.eq2interface.com/download...fo.php?id=3391
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  #566  
Unread 01-25-2005, 11:31 AM
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Quote:
Originally Posted by tonyis3l33t
its in the download section and on the main page

http://www.eq2interface.com/download...fo.php?id=3391
Might want to put that in the 1st post in this humungous thread.
  #567  
Unread 01-25-2005, 11:33 AM
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it is in the first post hehe
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  #568  
Unread 01-25-2005, 11:58 AM
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okie dokie

on another note:

My Stormhold 3 needs Rects?
  #569  
Unread 01-25-2005, 12:05 PM
Quib Quib is offline
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Not exactly... to do a multifloor map, typically you get the zonerect based on floor 1, then you go to floor2/3 in-game and stand at various corners and take screenshots (of where my loc arrow is on the map), then line the map for that floor up based on those screenshots. So no, the zonerect is done for Stormhold... I need to get down to floor 3 and stand in about 12 different corners and take screenshots (of the map) to get it lined up.

Quib

Edit: Here's an early morning xml update. Look for bugs, test out select map in various situations, etc. Gonna start work on auto-loading the icon overlays today. Cross your fingers!
Attached Files
File Type: zip map_rev_3_2.zip (34.8 KB, 365 views)

Last edited by Quib : 01-25-2005 at 12:09 PM.
  #570  
Unread 01-25-2005, 12:22 PM
malnedra malnedra is offline
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when will there be a new official release?
  #571  
Unread 01-25-2005, 12:25 PM
Quib Quib is offline
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Likely later this week Malnedra. Have some bugs to squash still and we should probably get a couple more maps done first.

Quib
  #572  
Unread 01-25-2005, 12:31 PM
Quib Quib is offline
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Ok, here's the deal with Commonlands/Antonica/etc. It's easy to make customized loc icons for them load right away, but you lose access to the default loc icons (that SOE did). In other words, if we want the griffon stations/nomad camps/etc. We'll have to add them to our loc icon pages ourselves if we want our icons to automatically load.

Quib
  #573  
Unread 01-25-2005, 02:04 PM
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remake the old icons? too easy. To do it you just made an icons page named antonica right??
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  #574  
Unread 01-25-2005, 02:11 PM
Quib Quib is offline
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I tested with commonlands. It was commonlands_0 for west, commonlands_1 for east. I really would like exact replication of the default icons though if possible. I'd like it to look like default with yours over-top.

Should be antonica_0 for west and antonica_1 for east, but I didn't test that personally. Simply internal zone name for Thundering Steppes (which is steppes).

Quib
  #575  
Unread 01-25-2005, 04:29 PM
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right cuz they are two maps...all the rest should be exact names...
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