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01-10-2005, 09:44 PM
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A Griffon
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Join Date: Dec 2004
Server: Unrest
Posts: 306
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Quote:
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Originally Posted by Quib
"So my VS and DownBelow need more work? You don't want me to put them on your blank_map.dds?"
It's not a matter of needing work, it's a matter of placement. Sometimes, when doing the zonerect, I need to rescale or move the map up/down/left/right and if you already have it pasted on the blank map, I have to cut your map out to move it or resize it. That's what I meant by it would make it easier for me if you posted maps that aren't on the blank background.
Quib
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You want dds filetype? black background work best? I will redo VS and Down Below tomorrow if no one beats me to it. 
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01-10-2005, 09:48 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Format doesn't "really" matter, I'd say use DDS because it's so compact. DDS isn't lossless though... the compression beats up the image quality, AND every time you open and then resave, it gets worse. Ok, I'm getting off topic.
Either a black background, or a bright pink/purple. If you do black, making a dropshadow will be easy, if you do pink/purple, I can cut it out, then apply some filters before adding a shadow-ish aura.
Quib
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01-10-2005, 11:45 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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quib,
please list all the zones you have got acceptable maps for. I will post all the maps i make as psd so you can click and move the map's layer.
__________________
Nagafen (Evil) - Climax, Goshawk
Last edited by tonyis3l33t : 01-17-2005 at 06:08 AM.
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01-10-2005, 11:50 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Right now I have Oakmyst Forest, The Forest Ruins and The Peat Bog done. I'm working on "The Caves" but they're dang hard to get working accurately.
The freeport newbie zones are technically all legit, but I'm gonna redo them higher quality using scans off of the in-box EQ2 map.
Serpent Sewer, The Thieves' Way, Stormhold and The Wailing Caves all need to be redone.
Any other zones will be new to me.
Quib
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01-10-2005, 11:59 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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i posted BB a few posts back, as well as fallen gate...i will post source psd if you need it
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01-11-2005, 01:24 AM
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A Forest Scavenger
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Join Date: Nov 2004
Server: Befallen
Posts: 19
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user question
i've been following this thread and trying downloads here and there. so far what i've got is an extra map window that will show me maps, with little dots and tooltips telling me whats there. the map window now has a loc input for waypoints.
i know the newbie freeport areas are said to be mapped out, however i'm fairly sure i saw that nek was also mappped out. however the map does not give any info and the one that spawns it's own window gives little info either.
specificly was i was hoping for was that area's would have a tooltip. example being things like that mound lake/pond in nek, or gargoyle canyon (also in nek).
having the map fog reset would actually be kinda cool, seeing how i've found these places but have problems remembering exactly where and ingame notes don't save (why soe didn't allow us to annotate or own maps in game is beyond me).
is this something that is a goal of this project? or does it do this and i just installed something wrong (from what i've read i don't think i did). i was hoping that it's to end up with maps like that gray-online but in game, so you could see where things were after you've unfoged them of course.
also as a reference for some areas and /loc info you might want to look at the quest database in http://eq2.ogaming.com/ for an idea of where to look for a map point.
good luck on the awesome project. i look forward to being able to look at a map ingame and have it make sense and have more information than it currently does. sorry for the disjointed nature of the post...been a long confusing day.
Last edited by noize : 01-11-2005 at 01:40 AM.
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01-11-2005, 01:59 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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we are learning! Give us time, this IS in beta forum
our goal:
to provide in-game maps for zones unexplored.
to provide waypoints and quest help for all zones. (with click to make wisp)
If you want to help get maps in game, do this.
1. Go into the zone you want a map for (preferably one we haven't already done  ).
2. turn on logging (forgot exact command, something like /log on)
3. create a /loc macro, put it in your hotbar
4. run around the edges of the zone hitting your hotkey for /loc
5. either parse the log yourself, leaving only the /loc lines, or just post it if you dont know how to do that.
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6. If you know how to use an acad program, you can input all the coords into the program and create a connect the dots map. Connect them, make the zone lines/pillars in zone, mebbe water boundaries, bridges, etc.
7. Drop it in the blank map provided a few posts back by quib.
8. Post it! and give us permission to use it
anyone know how to make the eraser in adope photoshop a square? im kinda new with it 
Last edited by tonyis3l33t : 01-11-2005 at 02:02 AM.
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01-11-2005, 02:02 AM
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A Griffon
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Join Date: Dec 2004
Server: Unrest
Posts: 306
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Quote:
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Originally Posted by SOE_Bobble
I suspect the fog will reset itself if you change the ZoneRect though.
MrBobble
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Yes, yes, yes it will. I have to reexplore Thundering Steppes now... DOH!
This could be a feature if people wanted to make sure they had checked every nook and crany. LOL.
It'd be nice to be able to add that fog to all the maps we make as a checkbox.
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01-11-2005, 04:00 AM
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A Griffon
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Join Date: Dec 2004
Server: Neriak
Posts: 273
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Is there no way to temporarily remove the fog? Perhaps look into the 'hide the fog' checkbox for the city zones..
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01-11-2005, 09:41 AM
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A Brown Bear
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 8
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Good news, the patch of today fixed all of my custom maps.
There were many misalignement between the YouAreHereDot and the map.
I had a hard time to find the issue and finally gave up. I log this morning,
i patch the game, and all my maps are working like a charm.
The click and follow the glowing trail is working too. What a nice day for mappers.
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01-11-2005, 09:56 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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http://www.yalp.org/download.html
good file parser. Goto the search tab and do a search for location or whatever. Check it out.
Would someone please post a name than can input a bunch of /loc's into it as points? I'd really like to make my own maps! I know some acad ones do it, but i would like a name so i can work with the same prog as whoever else uses them.
Last edited by tonyis3l33t : 01-11-2005 at 10:03 AM.
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01-11-2005, 11:47 AM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 7
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Guys,
I have been lurking (and drooling) over this mod and would like to help with mapping. One question, would a registration point on the map help with alignment?
Arismath
Quote:
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Originally Posted by tonyis3l33t
we are learning! Give us time, this IS in beta forum
our goal:
to provide in-game maps for zones unexplored.
to provide waypoints and quest help for all zones. (with click to make wisp)
If you want to help get maps in game, do this.
1. Go into the zone you want a map for (preferably one we haven't already done  ).
2. turn on logging (forgot exact command, something like /log on)
3. create a /loc macro, put it in your hotbar
4. run around the edges of the zone hitting your hotkey for /loc
5. either parse the log yourself, leaving only the /loc lines, or just post it if you dont know how to do that.
-------------------------------------------
6. If you know how to use an acad program, you can input all the coords into the program and create a connect the dots map. Connect them, make the zone lines/pillars in zone, mebbe water boundaries, bridges, etc.
7. Drop it in the blank map provided a few posts back by quib.
8. Post it! and give us permission to use it
anyone know how to make the eraser in adope photoshop a square? im kinda new with it 
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01-11-2005, 11:59 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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quib,
please post what you have! Since you seem to be the one who has taken over injecting all our work into the masterpiece 
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01-11-2005, 12:09 PM
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A Griffon
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Join Date: Dec 2004
Server: Unrest
Posts: 306
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vs
Here is a new VS map, pink background jpg and psd file. Hope this saves you some time and works well. Let me know.
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01-11-2005, 12:40 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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quib,
once you get the zonrect just right, are you forced to move the map itself if it does not match up position-wise (correct ratio, just wrong placement on blank map)??
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01-11-2005, 01:10 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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That's a really nice job on vs, thank you Sunthas. It should work perfectly.
Tony, well usually I scale the map (not necessarily equally on the x and y axis) to get it to use a decent amount of space on the blank map, then I figure out an initial zonerect using taco-man's calculator, then I go in game and run to the corners to check for placement. Sometime the map is imperfect and I have to move edges around in photoshop, or sometimes it's bad enough I have to scrap that map and either start over, or find another map and start over.
I'm still working on The Caves. Once I finish it, I'll post all the work I've done so far.
Quib
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01-11-2005, 01:48 PM
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A Coastal Crab
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 1
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where is the download?
You guys are doing a great job and it's much appreciated but I do have a question. Where is the download? I was able to get it from the Interface Pieces>Map Window download area originally but now it's not list there. Only thing I can see is the NIX Map interface.
Perhaps it's just me but I thought I would ask just in-case.
Thanks again!
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01-11-2005, 02:12 PM
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Bacon Eater
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Join Date: Feb 2004
Posts: 2,452
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Quote:
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Originally Posted by bluka
You guys are doing a great job and it's much appreciated but I do have a question. Where is the download? I was able to get it from the Interface Pieces>Map Window download area originally but now it's not list there. Only thing I can see is the NIX Map interface.
Perhaps it's just me but I thought I would ask just in-case.
Thanks again!
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download is currently waiting in a queue until the maps are fixed in it. 
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01-11-2005, 02:38 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Ok, here's the first revised pack.
Oakmyst Forest
The Caves (no location icons)
The Forest Ruins (no location icons)
The Peat Bog
are all mapped, credits to original authors, as well as their websites are listed. The original authors said the maps are free to use as long as they are given credit. Two still need location icons.
The 4 Freeport newbie zones are done (mapped, I think 1 or 2 still need lcoation icons), but I'm redoing the maps to ensure they're 100% SOE only artwork. Every pixel. =P If you have the "old" Freeport newbie zone maps, they'll still function, and I'll be using the same proportions, if anyone wants to finish their location icons.
All other zones are currently works in progress. I'll do Vermins Snye this afternoon (thanks for the map Sunthas), and I'll be remapping The Thieves Way after that, myself.
Quib
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You may redistribute and modify these maps at your own will - as long as you give credit to the original mapper, this project team and so long as the work you create can be freely used by others.
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Last edited by Quib : 01-11-2005 at 02:44 PM.
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01-11-2005, 03:06 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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http://members.aol.com/getmydata/pc-index.html
great text parser. Removes unwanted LINES. gotta get the full prog for individual characters. Will be usefull for bigger log files more lots of /locs. Just tell it
/keep list:
* Your location is
/delete list:
*
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