EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Featured Projects > EQ2MAP

Closed Thread
Thread Tools Search this Thread Display Modes
  #241  
Old 01-10-2005, 04:11 PM
Eloa Eloa is offline
EQ2MAP Webmaster
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unkown
Posts: 496
Default

If someone can get me a rough drawing and some coordinates for some of these dungeons I can draw up some rooms in autocad so it will be a very nice, proporianate map.
  #242  
Old 01-10-2005, 04:13 PM
tonyis3l33t's Avatar
tonyis3l33t tonyis3l33t is offline
a hedgehog
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Nagafen
Posts: 854
Default

this map pack has all maps i ported to the empty map window Quib made (i think it was quib...).

all maps are 129k (thanks quib)

included:
Blackburrow (3 lvls)
Vermin's Snye
by http://www.fo0bar.org/everquest2.html

maps not included are fallen gate, and ruins of varsoon.
(need to find a non-copywrited ones)

ill edit this post to upload the other ones
Attached Files
File Type: zip BB,VS.zip (280.3 KB, 388 views)
  #243  
Old 01-10-2005, 04:22 PM
SoulPl SoulPl is offline
A Young Mystail Rat
 
Join Date: Jan 2005
Server: Antonia Bayle
Posts: 6
Default

Killarny + Eloa + All ---> sorry for all my not nice worlds (i wish you not have to talk like me on chinese forum). All talk about all with Dolby i wish you good luck with making maps.

I can tell you how i make my maps

first i turn in game chat loging ON
i made macro in game "/loc" and bind it on "1" key. then i walk around dungeon pressing "1" all the time try to be close to walls (its not always possible but it works good). In compliated places i move few times pressing "1". Then i log out of game, copy game log content to MS Word, run parsing macro that removes all other things than coordinates. (its easy, or you can make your own progrm for parssing).Then i import this coordinates to acad, join all adjacent points. Then export as a raster image to photo finishing application and draw maps. Then i will mark few significant locations in game put it on my map to make proper scale for coordinates.

Thats all have nice play with it
  #244  
Old 01-10-2005, 04:26 PM
sunthas sunthas is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unrest
Posts: 306
Default

Quote:
Originally Posted by SoulPl
I can tell you how i make my maps

first i turn in game chat loging ON
i made macro in game "/loc" and bind it on "1" key. then i walk around dungeon pressing "1" all the time try to be close to walls (its not always possible but it works good). In compliated places i move few times pressing "1". Then i log out of game, copy game log content to MS Word, run parsing macro that removes all other things than coordinates. (its easy, or you can make your own progrm for parssing).Then i import this coordinates to acad, join all adjacent points. Then export as a raster image to photo finishing application and draw maps. Then i will mark few significant locations in game put it on my map to make proper scale for coordinates.

Thats all have nice play with it
I was totally going to do this a few weeks ago. but I was going to put it in excel and scatter graph it.
  #245  
Old 01-10-2005, 04:28 PM
sunthas sunthas is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unrest
Posts: 306
Default Down Below 1 & 2

Here is my first attempt at making .dds maps. This is down below, I don't know if anyone did it or not. Either way is this a good way to do the map or am I failing short? be harsh if you want, I'm learning here. Thanks.
Attached Files
File Type: dds downbelow1.dds (128.1 KB, 385 views)
File Type: dds downbelow2.dds (128.1 KB, 372 views)

Last edited by sunthas : 01-10-2005 at 05:04 PM.
  #246  
Old 01-10-2005, 04:31 PM
tonyis3l33t's Avatar
tonyis3l33t tonyis3l33t is offline
a hedgehog
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Nagafen
Posts: 854
Default

SoulPl,
can we get the names of the parser/acad program you use?

Sunthas, those look great!


eq2 parser made just for maps :

Code:
#!/usr/local/bin/perl

use warnings;
use strict;

my %damagetype;
my %damagetype_damage;
my %mobs;
my %mobs_damage;
my %attacks;
my %attacks_damage;
my %species_resists;
my %attack_resists;
my %kills;
my $battlestart = 0;
my $battlestop = 0;
my $totalbattlelength = 0;
my $totaldamage = 0;
my $deathblows = 0;
my $numbattles = 0;
my $nowfighting = 0;

if (!($ARGV[0])) { print "usage: perl parser.pl logfile.txt\n"; exit; }

my $logfile = $ARGV[0];
 
open(LOGFILE, "<$logfile") || die "can't open $logfile!!\n";

while (<LOGFILE>) {
	if (m/YOUR (.*?) hits (.*?) for (\d*) points of (.*?) damage./ || m/YOU (hit) (.*?) for (\d*) points of (.*?) damage./) {
		$attacks{$1}++;
		$attacks_damage{$1} += $3;
		$mobs{$2}++;
		$mobs_damage{$2} += $3;
		$damagetype{$4}++;
		$damagetype_damage{$4} += $3;
		if ($nowfighting) {
			$totaldamage += $3;
		}
	} elsif (m/You have killed (.*?).$/) {
		$deathblows++;
		$kills{$1}++;
	} elsif (m/YOU try to (.*?) (.*?) with (.*?), but (.*?) resists./) {
		my $method = $1;
		my $target = $2;
		my $attack = $3;
		$species_resists{$2}++;
		$attack_resists{$3}++;
	} elsif (m/] (.*?) tries to (.*?) YOU with (.*?), but YOU resist./) {
		
	} elsif (m/\((.*?)\)\[(.*?)\] You start fighting./) {
		$nowfighting = 1;
		$numbattles++;
		$battlestart = $1;
	} elsif (/\((.*?)\)\[(.*?)\] You stop fighting./) {
		$nowfighting = 0;
		$battlestop = $1;
		$totalbattlelength += ($battlestop - $battlestart);
	}
}

close LOGFILE;

while ( my ($targets, $hits) = each(%mobs) ) {
	print "You damaged $targets $hits times; total: $mobs_damage{$targets}, avg: ". int($mobs_damage{$targets}/$hits) .".\n";
}

print "\n";
while ( my ($attack, $uses) = each(%attacks) ) {
	print "Your $attack hit $uses times; total: $attacks_damage{$attack}, avg: ".int($attacks_damage{$attack}/$uses).".\n";
}
print "\n";
while ( my ($type, $blasts) = each(%damagetype) ) {
	print "You used $type damage $blasts times; total: $damagetype_damage{$type}, avg: ".int($damagetype_damage{$type}/$blasts).".\n";
}
print"\n";
while (my($killed, $killcount) = each(%kills)) {
	print "You dealt the deathblow $killcount times on $killed.\n";
}
print "$deathblows deathblows total.\n";

if (%species_resists) {  # this stuff will only show up for mages and maybe priests.
	print "\n";
	while (my($species, $resists) = each(%species_resists)) {
		print "$species resisted you $resists times.\n";
	}
}

if (%attack_resists) {
	print "\n";
	while (my($attack, $resists) = each(%attack_resists)) {
		print "your $attack was resisted $resists times.\n";
	}
}

print "\n";
print "you fought in $numbattles battles for a total of $totalbattlelength seconds, \n";
print "dealing $totaldamage damage in that time.\n\n";
print "your average DPS is: ". ($totaldamage / $totalbattlelength) . ".\n";
this is Perl...the website is
http://naikrovek.org/index.php?cat=3
Attached Files
File Type: xml mapper.xml (1.2 KB, 388 views)

Last edited by tonyis3l33t : 01-10-2005 at 04:58 PM.
  #247  
Old 01-10-2005, 04:59 PM
SoulPl SoulPl is offline
A Young Mystail Rat
 
Join Date: Jan 2005
Server: Antonia Bayle
Posts: 6
Default

parser is a simple MS Word macro - you will do it in 15 minutes. Just find example of /loc command efect in log file. Its all the time the exact same message + coordiantes. Select find and replace (or replace if you gor MSO 2003), select more in this window and chceck... more o can help you becouse i got Polish Version with Polish commands. But it will something like that (starting text)?(few leters form next text from log) - where "?" means for MS Word "one or more any character" - its for coordinates. An mate this sequence ITALIC in all text then replace all NONE ITALIC text to "space" then replace "space space" for "space", then remove text from begining and and.
If you try you will see that is much easier then my "idiotic" english

Or say please to any begining programer he will make this parser for you in 20 minutes. Its simple text parser with simple conditions.

We use (i thing) Autodesk Acad 10 with some additions, but you can use any software that let you inset numeric coordinates as a source text file.

Or say "please" to middle advanced programer for simple C++ software to draw points on screen from list of coordinates. Its about 2h of work.
Then mape "print screen" from this and paste to any raster graphic aplication.

I got Photoshop at work but there are some very good free applications as Paint Shop Pro in trial version http://www.jasc.com/products/paintsh...ptrialreg.asp?
  #248  
Old 01-10-2005, 05:15 PM
tonyis3l33t's Avatar
tonyis3l33t tonyis3l33t is offline
a hedgehog
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Nagafen
Posts: 854
Default

cool...i like the word idea. As for inputing the locs, i guess i gotta go get autocad or something...i WILL do this if i find an easy way to input the locs and points...

Sunthas, what did you use for that down below map?
  #249  
Old 01-10-2005, 05:20 PM
Eloa Eloa is offline
EQ2MAP Webmaster
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unkown
Posts: 496
Default

I have autocad and can draw them up if noone else has it, It's $1,000+, so you shouldnt just run out and grab it just for this...unless your a rich (@&#$ then you can just send some $$$ to me while you're at it.
  #250  
Old 01-10-2005, 05:42 PM
Dolby's Avatar
Dolby Dolby is offline
Bacon Eater
Premium Member
EQ2Interface Admin
This person is a EQ2Map developer.
 
Join Date: Feb 2004
Posts: 2,452
Default

Quote:
Originally Posted by tonyis3l33t
this is Perl...the website is
http://naikrovek.org/index.php?cat=3
The script is ment to be run from a shell. So if you have a linux box you can play with this. I dont know much about perl (php guy) and did try to get this to run off the webpage.

So if any one wants to write something in cgi (or php) I'd be happy to host it. I have GD2 and ImageMagik installed. Or if some one can write a windows program so people can just do it on their own machine that would be good to.
  #251  
Old 01-10-2005, 06:06 PM
sunthas sunthas is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unrest
Posts: 306
Default

Quote:
Originally Posted by tonyis3l33t
Sunthas, what did you use for that down below map?
http://www.darniaq.com/EQ2/Maps/eq2maps.htm
Quote:
These maps are free for anyone to use as they see fit. More will become available in time. The style I am developing may not appeal to everyone though, so please be sure to check out the excellent alternatives.

here is vermin snye
are these maps good enough that we can use them? Do I need to make them better?

P.S. Working on Peat Bog now.

/edit clearing up disk space. Let me know if you needed these files. new VS files a few posts down.

Last edited by sunthas : 01-11-2005 at 12:10 PM.
  #252  
Old 01-10-2005, 06:40 PM
Quib Quib is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Posts: 720
Default

Can someone make a scan of the map that shipped with EQ2, cut out freeport and qeynos, and save those and upload them here as either medium grade jpegs or DT1 (no alpha) DDS files?

Also, yes, I "made" the map_blank.dds file by pasting together a bunch of the default EQ2 maps. Most of the remade maps will have nearly identical proportions to the ones we did up already, just with new graphics replacing SoulPl's work. Hehe, even with the zonerect calculator, I'm not doing a dozen fresh zonerects.

Also, anyone working on maps, if you can make/get one, and then post it here so I can put it into the in-game map window, it'd make my life WAY easier. In other words, don't put it on the map background, that makes me have to do double the work, getting all new zonerects. If you just post it without background (but still DDS), or as a photoshop file or jpeg, I can get it in-game quicker.

Quib

P.S. - Here's the redone peat bog and forest ruins that I've set up, maps based off of: http://www.darniaq.com/EQ2/Maps/eq2maps.htm
Attached Files
File Type: zip pb_fr.zip (145.9 KB, 426 views)
  #253  
Old 01-10-2005, 06:56 PM
taco-man's Avatar
taco-man taco-man is offline
EQ2MAP Updater Author
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
Default

another mapping program that parses log files is Mappie http://meow.dyndns.org/Mappie i found it while i was bored at school, i haven't had a chance to test it but it should probably work.
  #254  
Old 01-10-2005, 06:56 PM
Eloa Eloa is offline
EQ2MAP Webmaster
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unkown
Posts: 496
Default

So is there somewhere I can dowload the zonerect calculator from tacoman? or could someone just mail it to me,
fisher2w2@
-spambotcut-
yahoo.com
  #255  
Old 01-10-2005, 07:01 PM
Dolby's Avatar
Dolby Dolby is offline
Bacon Eater
Premium Member
EQ2Interface Admin
This person is a EQ2Map developer.
 
Join Date: Feb 2004
Posts: 2,452
Default

Quote:
Originally Posted by Eloa
So is there somewhere I can dowload the zonerect calculator from tacoman? or could someone just mail it to me,
fisher2w2@
-spambotcut-
yahoo.com
http://www.eq2interface.com/forums/showthread.php?t=963
  #256  
Old 01-10-2005, 07:01 PM
sunthas sunthas is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unrest
Posts: 306
Default

Quote:
Originally Posted by Quib
Also, anyone working on maps, if you can make/get one, and then post it here so I can put it into the in-game map window, it'd make my life WAY easier. In other words, don't put it on the map background, that makes me have to do double the work, getting all new zonerects. If you just post it without background (but still DDS), or as a photoshop file or jpeg, I can get it in-game quicker.
So my VS and DownBelow need more work? You don't want me to put them on your blank_map.dds?
  #257  
Old 01-10-2005, 07:05 PM
Eloa Eloa is offline
EQ2MAP Webmaster
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unkown
Posts: 496
Default

Thanks Dolby, that link shouldve been posted here before, as I've been waiting on this for a day or two now.
  #258  
Old 01-10-2005, 07:31 PM
Killarny Killarny is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Neriak
Posts: 273
Default

I am hoping to find a utility to extract vpk files so that I can look into them for zone information. The reason why is because I'd like to be able to generate maps based on the actual zone data, complete with textured topography and low detail wireframe buildings.

This idea is inspired by my old DAoC days, where I used a Python script written by Oliver Jowett of the late randomly.org to generate map images. Since then, it seems that someone has made a GUI for the script, and you can check out some screenshots of what I mean here: http://nathrach.republicofnewhome.org/mappergui.html

I think I will look into the python version of this, and see if it could be ported to use different types of data, but what we really need is to crack the vpk files, and figure out the data format of the zones.

Anyhow, this is a related subject that I wanted to put out there, but I don't expect it to happen anytime soon.
  #259  
Old 01-10-2005, 07:49 PM
Quib Quib is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Posts: 720
Default

"So my VS and DownBelow need more work? You don't want me to put them on your blank_map.dds?"
It's not a matter of needing work, it's a matter of placement. Sometimes, when doing the zonerect, I need to rescale or move the map up/down/left/right and if you already have it pasted on the blank map, I have to cut your map out to move it or resize it. That's what I meant by it would make it easier for me if you posted maps that aren't on the blank background.

The newbie areas are basically done. I'll paste scans of the in-box EQ2 map over the Freeport newbie zones, and a couple of the Qeynos ones, so they'll be 100% unrelated to SoulPl's maps, and I'm personally remapping The Thieves' Way, then will release our first official release of the map pack.

I'll have it ready for the last few location information spots by tonight hopefully. Here's hoping for a mid-week launch of version 1.

Quib
  #260  
Old 01-10-2005, 07:56 PM
taco-man's Avatar
taco-man taco-man is offline
EQ2MAP Updater Author
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
Default

Quote:
Originally Posted by Eloa
Thanks Dolby, that link shouldve been posted here before, as I've been waiting on this for a day or two now.
it was a few pages ago
post # 206 not only does it do zonerect, i decided to make it do a calculation for what the xy location should be for placing icons on the map based on the zone rect and the in game location you are trying to represent, i think this will save more time than the part that is used for calculating zone rect, I think that both will be very usefull
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 03:47 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI